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4 Drover of the Mighty
3 Deathgorge Scavenger
4 Ripjaw Raptor
4 Regisaur Alpha
3 Carnage Tyrant
2 Ghalta, Primal Hunger
3 Savage Stomp
4 Commune with Dinosaurs
4 Thunderherd Migration
3 Reckless Rage
2 Hashep Oasis
4 Sheltered Thicket
4 Rootbound Crag
2 Hour of Devastation
2 Sweltering Suns
2 Chandra, Torch of Defiance
2 Magma Spray
3 Thrashing Brontodon
1 Deathgorge Scavenger
2 Scavenger Grounds
Things we are still good against:
Grixis Anything (Tyrant is a HUGE problem for them to answer), Reckless Rage is fantastic at shooting down GB's and Pheonix's.
Mardu Vehicles, we incidentally have good removal that lines up with their entire G1 plan. G2-3 they better but so do we, we can:
+1 Abrade, +3 Brontodon, +2 Chandra, Torch of Defiance all come in. We can grind too, and if they go into the PW route, 2 Hour of Devastation isn't a bad include.
UB Control, 7/6 Trample Hexproof attacks past The Scarab God just fine.
Merfolk Fish tend to make good meals for our Dinos
BW Vamps, hence my 4 sweepers in the SB. However you can win G1, and most of the time it feels like 50/50. It depends on how many sweepers they actually bring in.
Mono Red, yeah...well...
UW/x Approach You can beat it and I did beat bant Approach in my league but that had a lot to do with me T6 hitting me opponent for 18 in 1 turn.
GB Explore You must get on board fast and remove sneks on sight. They can actually get bigger if you are unable to keep things in check. Ghalta is excellent here.
Fumigate.decs If Fumigate is a card that gets heavily played, then dinos is just poorly positioned, but due to the fact that other decks are playing cards to hedge against it, that opens the door for Dinos to become a good tier 2 deck. There are metas where dinos will be great and this leads to believe that the deck has legs.
On Fatal Push, you have to respect this card, and it's one of the reasons I dropped Otepec Huntmaster and am a huge advocate of Thunderherd Migration. Getting to 4 mana and accelerating on the draw really helps the deck regain the initiative. If you have the read that your opponent has Push + revolt, play out the Drover after ramping with Migration. Most players will push the dork (T4 Tyrant is lights out for a ton of decks and T4 Reggie is also a problem), this allows you play Reckless Rage on your own dork and remove one of their threats IE: Gifted Aetherborn.
Hope ya'lls testing has also yielded good results!
lastly: cards i have been least un-impressed by savage stomp, it may get cut, but it has a high ceiling. mtgo is littered with deathtouch blockers so it brings it’s usefullness down. This may not be true in paper metas but i do find myself boarding 1-2 out on the draw in favor of abrade and chandras.