this one if you don't like the lack of consistency that all in red provides. only rares in the deck are goblin guides, and those aren't even all that necessary.
as to matchups it demolishes the most played deck in the format(zoo), has good game against all in, and goes about 50/50 with thopter foundry lists.
as soon as possible. it's a better removal soak than threat really. if they waste a bolt on turn 1 mob that could be taking out stable stag or master of the wild hunt all the better for you.
mono red burn is already a really tight list, also a very big factor in it winning games is starting the game at 20 life. playing bob means fetchies, duals, and bob himself hurting you, for very little gain. you need 5-7 burn spells to kill your opponent in extended, you don't need extra draw to get that many.
i can't see any real reason not to be running scapeshift in this deck. you already run the lands it needs and it flat out wins at 7 or 8 land, faster than you could normally. saying that it's a different deck isn't true at all, scapeshift isn't so much it's own deck, it's 4 cards that flat out win the turn they are cast. kinda like how you can play hexmage/depths in a lot of different decks. i don't see how you wouldn't want that.
well yea sorry I didn't mean to call him a cheater and its just that he marked his sideboard by writing on them which is technically outside notes. It was just supprising that not one of his 9 opponents took a free win against him.
writing sb on the front side of your sideboard cards to make your life easier is not illegal in any way. it doesn't give you any possible advantage other than ease of desideboarding.
if anything it's a good way to avoid getting game losses for shuffling in wished for cards.
I don't quite think you get the concept of the project x style of combo. This deck may have a higher chance of random turn 3 wins, but at the cost of losing every single game your opponent draws a terror or a rune snag. Project x is a creature deck first and a combo deck second, and therein lies it's strength. It doesn't need to combo to win a single game, it simply has the option to should the opportunity present itself.
If you want to play a deck that runs like a glass cannon I'd suggest dragonstorm.
quite frankly i think another season of perfect mana bases is gonna be really annoying. i liked back when you had to stretch your mana base hard to play a third color, unlike now when an essentially mono color deck(next/previous level blue) can splash every other color for sideboard options with little to no penalty.
the most effective dredge hate is obviously extirpate, followed by crypt.
another important bit of hate to consider is thoughtsieze. it doesn't seem like it would be great but if you board thoughtsieze you probably should be bringing it in against dredge.
Damned kids have no respect for ANYTHING anymore. Kid's now a day have this "you cant touch me" attitude; that they can do whatever they want without reprocussions, and our society coddles such attitudes; adopting an attitude of "What am i gunna do with him?". Political correctness is gone mad in the current day and age, but.. im ranting.
quoted for truth.
Edit: also, i'm 21. the fact that people of my generation are becoming less and less respectful of authority is something that really makes me fear where our society is heading.
In the more mid-rangish builds, how important is it to accel into that 2nd turn 3-drop?
I was pondering a deck like this, but didn't use much in the way of first turn mana-accel, instead using the banneret (reinforce portion when a paragon is in play seems ok), garruk and some more burn.
well the turn 1 bird or elf is rather important because it not only lets you drop your 3 drops on turn 2, it also lets you run out a paragon or radha and still play treetop village tapped. so yeah, i don't think the deck can really function very well without the birds.
i can see what you are saying asylum and it's true that crusher is really strong, but i really think you are overrating mirri, without an axe she is basically 3 mana for 2 damage and a chump for goyf or doran.
i think a combination of the two builds might be the best way to do it, since you are already running paragon and colossus, playing vanquisher and perfect is still a good call even without llanowars.
and as to garruk, my list plays two. a green aggro deck not playing garruk is asking to fail
i'm thinking a list like this for a more midrangeish build
the rift bolt slot could be shard volley, but it only synergizes one card and is pretty bad on it's own. it could also be Spitebellows, which is very good at killing goyf and doran and can pinch hit as a late game threat.
i think your main issue asylum, is that you refuse to take into account the distinct possibility of your enablers being taken out. the elf subtheme simply gives the deck more overall synergy, and the power level of cards like mirri and crusher does not warrent the lack of that synergy, especially when imperious perfect is better than both of them even outside a dedicated elf deck.
also, there is a very good reason most r/g aggro decks of the past have played llanowar elves over birds: one point of power. it may not seem like much, but llanowar elves does, in fact, have power without help and can be counted on to get in there with the best of them.
this one if you don't like the lack of consistency that all in red provides. only rares in the deck are goblin guides, and those aren't even all that necessary.
as to matchups it demolishes the most played deck in the format(zoo), has good game against all in, and goes about 50/50 with thopter foundry lists.
writing sb on the front side of your sideboard cards to make your life easier is not illegal in any way. it doesn't give you any possible advantage other than ease of desideboarding.
if anything it's a good way to avoid getting game losses for shuffling in wished for cards.
If you want to play a deck that runs like a glass cannon I'd suggest dragonstorm.
another important bit of hate to consider is thoughtsieze. it doesn't seem like it would be great but if you board thoughtsieze you probably should be bringing it in against dredge.
quoted for truth.
Edit: also, i'm 21. the fact that people of my generation are becoming less and less respectful of authority is something that really makes me fear where our society is heading.
well the turn 1 bird or elf is rather important because it not only lets you drop your 3 drops on turn 2, it also lets you run out a paragon or radha and still play treetop village tapped. so yeah, i don't think the deck can really function very well without the birds.
i think a combination of the two builds might be the best way to do it, since you are already running paragon and colossus, playing vanquisher and perfect is still a good call even without llanowars.
and as to garruk, my list plays two. a green aggro deck not playing garruk is asking to fail
i'm thinking a list like this for a more midrangeish build
4 birds of paradise
2 llanowar elves
2 radha, heir to keld
4 bramblewood paragon
4 countryside crusher
3 imperious perfect
3 chameleon colossus
2 stonebrow, krosan hero
3 rift bolt
4 obsidian battle axe
2 garruk wildspeaker
4 treetop village
4 karplusian forest
4 grove of the burnwillows
1 pendlehaven
5 forest
5 mountain
the rift bolt slot could be shard volley, but it only synergizes one card and is pretty bad on it's own. it could also be Spitebellows, which is very good at killing goyf and doran and can pinch hit as a late game threat.
also, there is a very good reason most r/g aggro decks of the past have played llanowar elves over birds: one point of power. it may not seem like much, but llanowar elves does, in fact, have power without help and can be counted on to get in there with the best of them.