Ultimate Masters: MMI Review
 
Magic Market Index for Dec 7th, 2018
 
Magic Market Index for Nov 30th, 2018
  • posted a message on Hallelujah Blue white miracle block deck:New Jund?
    Quote from Chuu
    Just wanted to point out that this shouldn't factor into the judge's decision. It is a nice gesture but in the end it doesn't effect the ruling.


    I see this floating around a lot and I disagree wholeheartedly. In a place like the top 8 of a pro tour there is plenty of room for discretion. It's not about upholding the letter of the rules, it's about upholding the spirit of them, and since he called himself out and Finkle just wanted to play it out, it's easy to see where the judges were coming from. It's like when the refs in a pro sports game go easy on foul calls because both teams just want to play the game. A judgement call, but nothing to be bemoaned later.

    Have I gotten game losses for less? Sure. Am I so bitter and jaded about that that I need to call out the judges at a pro tour for letting them play it out, when that's what they both wanted to do?
    Posted in: Block Constructed
  • posted a message on Hallelujah Blue white miracle block deck:New Jund?
    Not to take anything away from Alexander Hayne(he's certainly a better player than I), but all 3 of his top 8 matches got punted pretty hard by the other guy. Finkle kept a rather lackluster opening that had no pressure in game 5(after refusing to take a free win, like a true pro.) Joshua Cho in game 5 elected to do a flashy double zealous conscript play instead of the much safer play of bonfiring Hayne's board and putting him on lethal with nothing in play. Vidugiris kept a hand that relied entirely on a pilgrim and lost to feeling of dread time walking him for 4 turns.

    I don't see this deck being something you want to play at any big block event, The variance is too high and it's easily hateable if it gets popular.
    Posted in: Block Constructed
  • posted a message on R/W Humans
    @Bread Connoisseur: my comment was directed at a post saying g/w/r sounds good in standard because of huntmaster.

    As to huntmaster as a whole, I don't see how he fits into a balls to the wall aggro deck like this even if you could make the mana work. Other 4 drops like hellrider, instigator gang, angel of jubilation and even goldknight commander further the deck's gameplan more than huntmaster does.
    Posted in: [IDA] Innistrad, Dark Ascension, Avacyn Restored
  • posted a message on R/W Humans
    Quote from anakyn

    But I guess a WRG Humans deck can be pretty strong in Standard, right?


    Standard has Hero of Bladehold...
    No real reason to ever want Huntmaster.

    Standard Discussion is Not Permitted. t_C Spam Warning
    Posted in: [IDA] Innistrad, Dark Ascension, Avacyn Restored
  • posted a message on [Deck] Rock the Block
    How exactly does splinterfright work with 14 creatures. My instinct says not well at all.
    Posted in: [IDA] Innistrad, Dark Ascension, Avacyn Restored
  • posted a message on [Deck] UGx Dredge
    Been working out some builds for a block gauntlet and I've found a lot of these lists to be really threat light, and kinda clunky. The mana dorks(and random dudes like elk and ambush viper) seem so extraneous and not playing a full 12 of the money dudes seems very wrong to me. Also Cagebreakers has proven to be the nut low. He's just too slow and too easy to kill.

    This is the list I've settled on:



    Not 100% on the mana base or sideboard, but the maindeck seems solid. Wingcrafter steals games, end of turn refuge in ghoultree is beyond silly and the threat of spider spawning makes control play differently. Kinda concidering cutting the cagebreakers for a maindeck unburial rights but that kinda removes the best target for it.
    Posted in: [IDA] Innistrad, Dark Ascension, Avacyn Restored
  • posted a message on [AVR] Vexing Devil
    No burn deck wants a card that can be a 100% dead draw later in the game. after turn 3 or so devil will always come in as a 4/3 and ram headlong into a goyf or removal spell or whatever.
    If burn decks wanted a card like this lava blister would see a lot more play than it does.
    Posted in: Rumor Mill Archive
  • posted a message on Resurrecting Tron
    a very big problem with tron is mindslaver being really weak in the metagame right now(on it's own). couple this with losing decree of justice and you don't really have a lot to do with all that mana when you get it.
    Posted in: Extended (Type 1.X)
  • posted a message on [WWK] Explore - Mike Turian's Twitter
    seems like a good replacement for the utterly underwhelming search for tomorrow that most scapeshift decks play. ramp+dig for scapeshift.
    Posted in: The Rumor Mill
  • posted a message on [Official Thread] AIR
    Quote from Burned
    Of course, Everlasting Torment has the unfortunate extra ability to make all damage into wither, so the Deus will probably start shrinking. It might still be ok, but should precious SB space be used for such a narrow card? The combination of Chalice (even though Chalice won't stop Martyr from being returned to play rather than cast) and Needle could suffice, while still being useful against other decks. But if your meta has a lot of Martyr, ET might work out.


    i think you're only real game against martyr is gonna be a big empty the warrens early, or an unanswered deus. you are probably just better off writing the matchup off as a loss instead of wasting board slots on it, since they'll likely be bringing in dchant effects for chalice and such anyway.
    Posted in: Extended Archives
  • posted a message on [WWK] 1-19-10 WotC Spoiler - Novablast Wurm/Hada Freeblade
    looks like a great hypergenisis creature in extended, especially in the mirror, might replace the sideboard malfegor.
    Posted in: The Rumor Mill
  • posted a message on [Official Thread] Jund
    Quote from Yamikiri
    I would use Threaten instead of Mark of Mutiny, out of preference. Really don't feel comfortable giving it a boost.
    Cryoclasm would be a great SB. Swings the control MU in your favor when alongside Molten Rain.


    actually unwilling recruit is your best bet for a non shrap list if you want a threaten effect.
    i like cryoclasm but playing it means you have to sacrifice a matchup of answers. either you have no bounce or threatens for depths, or you have no gravehate for dredge, or no claws for the mirror. this deck's sideboard is hard. too many cards i wanna play.
    and @weltkrieg pyrite spellbomb
    Posted in: Extended Archives
  • posted a message on [Official Thread] AIR
    Quote from TWiP!
    Actually, thinking about it, could Trinisphere be our silver bullet against the omnipresent burn deck?


    not really gonna do anything but make the inevitable smash to smithereens cost 1 more.
    Posted in: Extended Archives
  • posted a message on [Official Thread] Jund
    how often do you see war monk or figure? i'll give you demigod, but flames also helps with kitchen finks, martyr, lighting helix and assorted prevention effects like cop: red and forge tender.
    Posted in: Extended Archives
  • posted a message on [Official Thread] Jund
    you never need 4 land for anything, and even 3 isn't all that necessary to win, having 22 increases your chances of running out of gas before lethal by a good bit.
    as to molten rain, i wouldn't make it flame javalin if you are running 4 citadels, it'll just give you more cards you can't cast easily, and flames of the blood hand is pretty much superior anyhow, since 4 damage doesn't really kill any creatures that 3 doesn't(barring a randomly small goyf that late in the game)
    Posted in: Extended Archives
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