2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Not sure where to put this, so here it is:
    As much as I hate to do it, it seems I'm gonna have to head down to the card shop and pick up a new DCI card. I relish the thought of what I might have missed out on but I guess I'm gonna have to just eat it and move on with things.

    Doesn't look like this issue is ever gonna get resolved for me =\
    Posted in: Magic General
  • posted a message on Planetside - The Revision
    Note 1 - Updated the Main Post

    The Cult of Zyra has existed for a few cycles. Despite being relatively new, they have remained a constant threat to the Huxley Confederacy's control over the system. Despite the general disdain for the Confederacy that is shared by Huxley inhabitants, the majority are in agreement that being ruled by the Confederacy is better than being consumed and reanimated by The Cult.

    The Cult of Zyra worships an old-world deity who's name is only known to the highest ranking priests within the cult. They're one of the few remaining societies that still know about old world magic but instead of using this knowledge for the better of mankind, they use it to enslave people to fill out their ranks and reanimate the dead to serve in combat.

    It's widely known that the Cult lacks the outright firepower necessary to confront the Confederacy, instead the Cult works in secret with constant attempts on the lives of high ranking Confederate officials.

    Despite the general knowledge of the Cult among Huxley citizens, the Confederacy still insists the Cult doesn't exist and treats all open talk of the Cult as treasonous activity against the Confederacy.

    Preview: Only the most fortunate corpses get reanimated to serve in the ranks of the Cult. Among those that are not chosen to serve in the ranks of the Cult, some are fitted to be combatants in the growing undead army of the Cult. Others, however, serve as pets for the various Enslavers that perpetuate the lower ranks of the Cult.

    Mindless Corpse
    Posted in: Custom Set Creation and Discussion
  • posted a message on Not sure where to put this, so here it is:
    I'm not under 13 (I'm 24 in fact, lol).

    And as I said, the E-mail Us tab takes me to a site that's encrypted and won't let me access it.

    So yeah...
    Posted in: Magic General
  • posted a message on Not sure where to put this, so here it is:
    Simply put, over the last two days I've been trying to figure out how to edit my personal information on the DCI website.

    At this link https://webapp.wizards.com/personal.aspx I click on Personal Information. It takes me to a page that asks for my date of birth. When I enter my data of birth, it tells me there's a problem with my entries and that I should contact the WPN for assisstance.

    Simple enough, right? So after some simple web searching I come across Wizards Online Help Services at this link: http://wizards.custhelp.com/cgi-bin/wizards.cfg/php/enduser/std_alp.php?p_sid=M28W3nJj

    Not being able to find my unusual problem there, I sought to fire off an e-mail to them describing my problem. ACCEPT, upon clicking E-Mail (or My Stuff, for that matter) it tries to take me to this link: https://accounts.wizards.com/Help/TempRN.aspx

    The problem here is that on my end the link continues to come up as encrypted and I'm constantly bombarded by a confirmation pop-up telling me the page is encrypted and the information I'm sending is being sent over an unencrypted line. It continues to do this despite me clicking OK every time.

    I've tried this on other computers with the same result. As it stands, I can't access any kind of customer support online for Wizards in regards to resolving my issue.

    For those who want to know, the reason I want to change my Personal Information is because I moved out of Florida two years ago and I've recently been involved in some MTG events (FNM, Zendikar Pre-release) and I don't want my player rewards being sent to my old address.

    My one attempt at calling Wizards for phone support found me sitting on the phone line for over 30 minutes, ending with me getting frustrated and hanging up.

    In any case, I'm posting this here in the hopes that someone knows what is going on. Either someone knows how to resolve the issue, is experiencing the same issue, or knows some other means to contact Wizards Customer Service.

    If this is in the wrong forum, I'm sorry, I wasn't sure where to post this at =\

    Any help in resolving this matter will be greatly appreciated.
    Posted in: Magic General
  • posted a message on Planetside - The Revision
    Despite all their technology, the humans that lived within the Huxley Star System lived under the belief that they were alone in the universe. It wasn't until the first sighting that a few people started believing otherwise.

    It started simple enough: A person here and there went missing, livestock found horribly mutilated and sightings of odd looking creatures moving around in the night. Then the attacks actually started. Before anyone on Kelinthor knew it, they were overrun with an alien species never documented in the Confederate Archives. They acted with almost a hive mind mentality yet still seemed to possess sentience of their own.

    As the fight against the creatures went on, soldiers began to notice that whenever a knew lifeform entered the battle the others would become stronger. With no knowledge of this new threat they were facing, nobody at the Orion Outpost ever stood a chance.

    Preview Card - Sliver Sentry
    Posted in: Custom Set Creation and Discussion
  • posted a message on Planetside - The Revision
    For years now the Confederacy has been dealing with various attacks from the fringe worlds. Even though these worlds still retain some Confederate presence, they lack the numbers that the worlds closer to Dissidia have. In these outer worlds, the denizens have come to see the Confederacy of Man has a corrupt government that needs to be replace by one willing acknowledge the workings of everyone in the entire star system.

    Some within the Confederacy consider these rebels to be fools. Confederate soldiers who were born and raised in the fringe world often find themselves at odds. They don't like the idea of hurting those they grew up with, those they called friend. But as the war brings people on the opposite edge of the spectrum, certain people find themselves making decisions that will weigh heavily on them for the rest of their lives.


    Preview Card - Last Resort
    Posted in: Custom Set Creation and Discussion
  • posted a message on Planetside - The Revision
    On Dissidia, sometimes battles are not just fought on the ground and in the air, but in space. However, on such occasions where allies are faced with overwhelming ground forces or when the confederacy wants to cover up another revolt, then that is when Dreadnaught-class Warships are called in to lay waste to the entire area.

    If one flies around Dissidia often enough, then he or she is likely to see patches of shimmering glass in various locations on the planet. These patches serve as a reminder to the devastation that has been brought down on the planet's surface over the ages.

    To represent the vast power of a Dreadnaught-class weapons system, I bring to you this card:

    Preview Card - Orbital Bombardment
    Posted in: Custom Set Creation and Discussion
  • posted a message on Planetside - The Revision
    Yeah, I'm on the fence about letting Phaseshift allowing you to play the stuff from your sideboard. It was how the ability was meant to function the first time around, allowing you to build an effective deck and sacrificing sideboard material in exchange for always available answers.

    Once I looked at Delve, though, I noticed Delve can have some good synergy with Phaseshift. With Delve, Phaseshift would still be effective just not possibly broken like it was before.

    In any case, I'm still thinking on it. I'll probably end up changing Phaseshift to see how I can play it out without having to worry about breaking phaseshift cards.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Planetside - The Revision
    Edit - 9/22/2009 - [Story Pending for Core Lotus]

    Edit - 10/2/2009 - [Removed Core Lotus cause it is no longer relevant. Update following with a replacement card.]
    Posted in: Custom Set Creation and Discussion
  • posted a message on Planetside - The Revision
    Photic_Scion: Heh, I actually didn't notice the typo until you pointed it out XD

    Thanks, I'll just correct that now...

    Pastamaster: At first I was thinking about using them, but with the introduction of Planes cards with the release of Planechase, I might end up using planes cards instead. I still might use Planet cards (though modified to some form) to mock them being T2 legal.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Planetside - The Revision
    About a year or two ago I finished work on my custom set called Planetside. At the time I planned on expanding on it with two more custom sets to form a complete block. Over the past few months though, I look a good look at the set and realized it had very little consistency in regards to some of the cards I made. Even the storyline was a bit off in regards to how I wanted it to be.

    At this point I decided to revisit my old set and change it around into something better than what I had. As of right now, this set will be called Planetside but will have little relation to the set I made a year or two ago.

    My plan at the moment is to bring in two keywords introduced in Futuresight and expand on them with keywords of my own creation.


    Update-09/18/2009

    Keywords
    Recall <cost> (If you own this card and it is outside the game, you may cast it during your upkeep for its recall cost.)
    Delve - (You may exile any number of cards in your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
    Fateseal <number> (Look at the top card of an opponent’s library, then you may put it on the bottom of that player’s library.)
    Scry <number> (To scry, look at the top card(s) of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)

    Update - These keywords are no longer the keywords that are being used in Planetside

    Update 1 - 09/22/2009
    So yeah, I can't keep my thoughts focused. I decided that the current story I was going to use for this Planetside is a little flat. Instead I'm just gonna rework what I originally used for Planetside. I like the new idea alot better and think it'll mesh well while still keeping the spirit of what I originally intended with this set the first time around.

    Update 2 - 09/22/2009 - Auron Story Rough Draft

    To those with the gift, the plane is known as Auron and it is the oldest plane in the multiverse. To those living within it, however, the plane is merely referred to as a universe. In a small galaxy within this universe nestles the Huxley Star System; a collection of planets that mostly fly under the banner of the Confederacy of Man. A few out-lying planets are content with rebelling with what they see as a corrupted empire who's crimes need to be brought to light and tried for.

    The planet Dissidia serves as a hub for the Confederacy; a shining beacon to the absolute power the Confederacy wields and is home to the ruling council of nine. The high-class denizens of Dissidia live posh lifestyles free of concern with the world around them. Others work out meek existences that go unnoticed to the universe at large; lives that birth forth and die like the thousands of stars that twinkle in the night sky.

    In the Huxley Star System, everyone is mostly convinced they are alone in the universe. Only a few people know the truth, but they are branded as insane with their voices going unheard simply because they come from the fringe worlds. Those that know the truth are not crazy though; they are descended from those who knew Dissidia before it became dominated by the use of technology, back when magic was rampant and mana flowed from everyone and everything.

    Those with the gift have long sought to walk to Auron. Ever since the plane advanced their technology over their magic, the mana on Dissidia has gone largely unused. Those with the gift seek this world because the untapped mana could further their power beyond anything remotely imaginable. By a stroke of luck, or fate, one such gifted individual has found his way to Dissidia; Tezzeret the Seeker. As he walks between worlds, he feels himself coming closer to the plane of Auron. But as he nears his destination, he feels that all is not quite as content as it would appear for Dissidia and the Huxley Star System.

    Update - 9/24/2009 - Keyword Update
    Phaseshift <cost> (If you own this card and it is exiled, you may play it for its phaseshift cost.)
    Voidmerge (If this card is put into a graveyard from anywhere, exile it instead.)

    Note: There will be an additional 2 or 3 keywords in the set, just thinking of what I want them to be at the moment. Any suggestions are welcomed.

    Update - 10/2/2009 - Faction update
    The number of factions present in the Auron set will be cut down to three main factions. I felt that the factions in my initial creation of Auron didn't have any flavor and lacked any reason for even being created.

    This time around, the factions of Auron will be flavorful to whatever extent I can think of and will branch out into more than one color.

    Another note is that factions will be broken up into 3 main factions but there will also be several very small factions within the Planetside universe. These factions are as follows:

    Update - 1/25/2010 - Planeswalker Change
    Because wizards has decided to hump Jace's leg by releasing yet ANOTHER Jace card, I have decided to remove Jace as the planeswalker that travels to the plane of Auron. He will be replaced with Tezzeret, for the most notable reason being that he would fit into the storyline better than Jace would.

    Update - 2/06/2010 - Revisions, Revisions, Revisions

    Simply put, I'm not exactly fond of what I created here. As of this point, the follows that were made prior to this date are being retconned. I chose this route because I didn't want to clutter this forum up with yet another design topic. Story bits I created and liked will be carried over to the retconned while those I don't like will be discarded. Keep an eye out for further updates.

    Decided to change the set name. All instances of the word Planetside in regards to set name should now have Auron in there place.

    Main Factions

    The Huxley Confederacy - W
    The Cult of Zyra - B

    Minor Factions
    Rebels - W
    Templar - G
    Posted in: Custom Set Creation and Discussion
  • posted a message on [EDH] - Uril, the Miststalker
    The basic idea was to use cheap, efficient creatures backed up by useful Auras to make them stronger. With the format being slow in regards to my playgroup, I figured I'd capitalize on it by making my deck Aggro-Aura focused to put constant pressure on my opponents.

    Uril was the prime choice because one he's loaded with enchants, he's nigh invulnerable to most of what my playgroup can put out.

    I still feel like the deck is missing something, I'm just not sure what.
    Posted in: Commander (EDH)
  • posted a message on [EDH] - Uril, the Miststalker
    So the other day I suggested to a couple of friends that we try out EDH for a bit in advance to trying it out with the upcoming planechase cards.

    This is the current decklist, I'm trying to work in a few changes but in testing with my playgroup the deck has performed pretty well. Suggestions are encouraged, but try to keep in mind that I'm working on a budget at the moment. I don't want to entirely discourage the suggestion of money-cards, but just not alot cause I might not be able to get them anytime in the near future.

    Anyways, here's the decklist, hope you all like it:

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    General
    1 Uril, the Miststalker

    Creatures
    1 Serra Avenger
    1 Soul Warden
    1 Knight of the Reliquary
    1 Watchwolf
    1 Sunhome Enforcer
    1 Skarrgan Pit-Skulk
    1 Silhana Ledgewalker
    1 Spirit en-Dal
    1 Skyhunter Skirmisher
    1 Marisi's Twinclaws
    1 Gatherer of Graces
    1 Mesa Enchantress
    1 Anger
    1 Spikeshot Goblin
    1 Ulasht, the Hate Seed
    1 Birds of Paradise
    1 Phantom Nishoba
    1 Ivy Elemental
    1 Rakdos Pit Dragon
    1 Ant Queen
    1 Quasali Pridemage
    1 Knotvine Mystic
    1 Scab-Clan Mauler
    1 Flametongue Kavu
    1 Knight of the Holy Nimbus
    1 Raging Goblin
    1 Wooly Thoctar
    1 Mistmeadow Skulk
    1 Balefire Liege
    1 Rakka Mar
    1 Rumbling Slum
    1 Boros Recruit
    1 Boros Swiftblade
    1 Scuzzback Scrapper
    1 Soul Warden

    Planeswalkers
    1 Ajani Vengeant
    1 Ahani Goldmane
    1 Sarkhan Vol
    1 Elspeth, Knight-Errant
    1 Chandra Nalaar

    Auras
    1 Trace of Abundance
    1 Rancor
    1 Indestructibility
    1 Armadillo Cloak
    1 Moldervine Cloak
    1 Fencer's Magemark
    1 Scourge of the Nobilis
    1 Runes of the Deus
    1 Utopia Sprawl
    1 Shield of the Oversoul
    1 Daybreak Coronet
    1 Spirit Loop
    1 Beastmaster's Magemark
    1 Verdant Embrace

    Enchantments
    1 Fires of Yavimaya
    1 Rites of Flourishing

    Artifacts
    1 Umezawa's Jitte
    1 Behemoth Sledge
    1 Sensei's Divining Top
    1 Lightning Greaves

    Spells
    1 Rith's Charm
    1 Naya Charm
    1 Violent Outburst
    1 Nature's Spiral

    Lands
    6 Plains
    6 Mountain
    6 Forest
    1 Jungle Shrine
    1 Elfhame Palace
    1 Skarrg, the Rage Pits
    1 Selesnya Sanctuary
    1 Horizon Canopy
    1 Mossfire Valley
    1 City of Brass
    1 Llanowar Reborn
    1 Terramorphic Expanse
    1 Gruul Turf
    1 Krosan Verge
    1 Naya Panorama
    1 Sungrass Prairie
    1 Ghost Quarter
    1 Nantuko Monastery
    1 Stomping Ground
    1 Rith's Grove

    Posted in: Commander (EDH)
  • posted a message on [M10] Already spoiled cards of Magic 2010 in Gatherer?
    Not sure if this counts, but http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=169880 comes up as Nantuko Shade.

    Edit: If this link counts as legit, then 149880 is Legacy Weapon and 129880 is Doomed Necromancer.

    2nd Edit: My belief that this link is legit has just dropped a little, seeing as how 029880 displays Beast Attack. Why would they reprint a card with Flashback for a core set?

    3rd Edit: 019880 is Crenellated Wall.

    4th Edit: 098880 is Evacuation and 099880 is Anaba Shaman. 097880 is Leonin Skyhunter. 093880 is Terashi's Verdict. 093980 is Higure, the Still Wind.

    I'll update this as I see more.
    Posted in: The Rumor Mill
  • posted a message on [Official Thread] Hypergenesis
    I dunno if this has been mentioned (not going through 28 pages just to see if it has) but wouldn't Nix be a good idea against Chalice for Zero?

    I mean, granted Nix isn't "omg amazing" but if one of the deck's concerns is a zero casted Chalica, a single Nix could cancel it out and still allow the deck to go off T2 or T3.
    Posted in: Extended Archives
  • To post a comment, please or register a new account.