So Last Night I had found out through the matches I played last for Modern MNM is that you are all indeed correct that for doing the green splash for the Eldrazi Tron is that I have to rework the mana base which I ended up actually cutting the majority of the green spells from the list side World Breakers, 3 Main Deck and 1 in the Sideboard. It also came to my attention that warping wails are not a card for the full 4 in the main deck and actually maybe 2-2 Split. A lot of the players also commented that I should go a more processor variant given how many players were playing ancestral visions from Esper Thopter Sword combo to Blue Moon to even sultai control just to name a few blue based attrition control.
With everything I have said thus far this brings to the deck I have currently constructed.
So friday night magic did not go well as expected with the deck I had posted previously, I do however found out some major issues the deck I had built suffered during particular match ups.
For any aggro deck matchups I had fought that night like merfolk for instance. Only having kozilek's return as my only form of removal was terrible and luckily merfolk was the only aggro deck I fought and lost. Now the other decks I fought against and lost was to blue moon by complete desicration. I was not only blood mooned locked, but also spreading seas. I was also blown out by shadow of doubt. My only win was against grixis control where I literally had terrific hands which the games were run aways for me.
I traded in some cards which I had enough credit to get a full set of spatial contortion and warping wail which were both 75 cents a pop but also 2 Ulamog, ceaseless hungers at 19 a pop.
I am One4nd0nly and I thought I start a thread for all those who stream their games through the likes of twitch.tv or youtube therefore would like for all to post.
I like your list and idea in general, but I would make the following changes:
-3 Conduit of Ruin +3 Oblivion Sower
-1 Bane of Bala Ged (Nice find) +1 New Ulamog
-2 Mountain -1Forest -1 Sylvan Scrying +4 Karplusan Forest
I'm still playing the deck, but I have a blue oriented version and also a Colorless build.
I thank you for the suggestions of what to change however due to financial constraints purchasing something like ulamog is way out of my price range on cards in general
If Ulamog is out of your price range I would suggest playing the following cards instead of Bane of Bala Ged.
Artisan of Kozilek ~$0.50
Ulamog's Crusher ~$0.10
Both of them provide you with bigger bodies instead of a 7/5 which can be removed by Dismember. Artisan of Kozilek is a great budget replacement since it has a cast trigger to bring another Eldrazi back to the battlefield. Ulamog's Crusher provides a much better stat-line for the same effect for only one more mana. Generally speaking you will almost always want to be attack asap to gain the benefit of removing permanents. Artisan of Kozilek also has nice synergy with Conduit of Ruin(and Tron) with 9 cost thanks to Tron 7 + CoR 2. Sometimes you don't want to cast it right away because you will miss out on the return to battlefield trigger but that will be a game-time choice. As for the mana base, I am personally hesitant to run any colours because we truly lack the same for mana fixing like Tron unless we go all-in on the top end of the curve. There has been some brewing in the T2 Tron thread for a later game hybrid of this deck with colour options.
I thank you @PersonalRiot and will make the changes with your suggestions with your reasons as why the suggested cards you mentioned
I like your list and idea in general, but I would make the following changes:
-3 Conduit of Ruin +3 Oblivion Sower
-1 Bane of Bala Ged (Nice find) +1 New Ulamog
-2 Mountain -1Forest -1 Sylvan Scrying +4 Karplusan Forest
I'm still playing the deck, but I have a blue oriented version and also a Colorless build.
I thank you for the suggestions of what to change however due to financial constraints purchasing something like ulamog is way out of my price range on cards in general
This is One4nd0nly, I am a long time lurker of the mtgsalvation.com community and saw the colorless eldrazi tron at the very top of the deck creation subforum. First off, congratulations to everyone here who have had interest in the deck concept thus making it to a sticky position on the deck creation subforum!
Now I have here a list that I will be playing this coming local FNM 04/15/2016 and thought I post it here asking for critique and suggestions for the coming FNM event.
I am a bigfan of this list you have going here.i higly recommend using bounce creatures to continue the beck convoking chain. I also recommend some phrexian mana based creatures like vault skirge for sure maybe even gitaxian probes.
I thank both who commented on this post I made, I appreciate a lot and yes in all honesty, this is novelty list at best. With that in mind, that is why I constructed the list as a deck brew to put e concept and novelty idea of Manaless dredge being possible in modern.
I am One4nd0nly and I bring to the format of a deck concept originally produced in Legacy of Manaless Dredge and I have taken a couple of synergies from that deck and combined it with synergies from Travis Woo's Oops all spells list for modern. So without further ado here is the decklist that follows:
Well all the suggestions are fine and dandy. Here me out as to why I built the deck the way I did:
My reasoning for running the two drops are because they have haste. I understand of tossing or ridding the pump spells, but the whole point of the deck is pump the creatures that are swinging every because they are forced to swing. You are forcing the opponent to decide to block or not because they are in the damned if they do and damned if they do not because you are forcing into a mindset of fear. I killed an opponent on Friday night on turn three with monastery swiftspear.
Sequence of Turns:
Opponent playing UW Control on a mull to 5:
Opponent: scry land, go.
Me: Fetch crack for mountain, monastery swiftspear swing one.
Me: Fetch crack for Forest, Swing, cast titanic, delve pay G Become Immense game.
This was game 2, I lost game one simply because I ran out of gas he had answers to my creatures and pump spells in the early game.
I lost game 3 because of same ordeal, so I am strongly considering running the one drops over the two drops and that is an easy switch to do and will do.
I am One4nd0nly ( One And Only ) and I have been playing mtg semi-competitively for the last couple years now since Zendikar - Scars Standard season. I present today a deck that can end the game as early as turn 3 or 4 in a blistering fast speed. So without further ado, here is the list as follows:
So Last Night I had found out through the matches I played last for Modern MNM is that you are all indeed correct that for doing the green splash for the Eldrazi Tron is that I have to rework the mana base which I ended up actually cutting the majority of the green spells from the list side World Breakers, 3 Main Deck and 1 in the Sideboard. It also came to my attention that warping wails are not a card for the full 4 in the main deck and actually maybe 2-2 Split. A lot of the players also commented that I should go a more processor variant given how many players were playing ancestral visions from Esper Thopter Sword combo to Blue Moon to even sultai control just to name a few blue based attrition control.
With everything I have said thus far this brings to the deck I have currently constructed.
4 Endless One
4 Thought-Knot Seer
4 Reailty Smasher
3 Blight Herder
3 World Breaker
2 Ruin Processor
2 Ulamog, Ceaseless Hunger
4 Expedition Map
4 Talisman of Impulse
4 Spatial Contortion
2 Warping Wail
Lands:
2 Wastes
2 Forest
4 Eldrazi Temple
4 Urza's Mine
4 Urza's Power-Plant
4 Urza's Tower
So friday night magic did not go well as expected with the deck I had posted previously, I do however found out some major issues the deck I had built suffered during particular match ups.
For any aggro deck matchups I had fought that night like merfolk for instance. Only having kozilek's return as my only form of removal was terrible and luckily merfolk was the only aggro deck I fought and lost. Now the other decks I fought against and lost was to blue moon by complete desicration. I was not only blood mooned locked, but also spreading seas. I was also blown out by shadow of doubt. My only win was against grixis control where I literally had terrific hands which the games were run aways for me.
I traded in some cards which I had enough credit to get a full set of spatial contortion and warping wail which were both 75 cents a pop but also 2 Ulamog, ceaseless hungers at 19 a pop.
My new list I have reconstructed as follows:
4 Endless One
3 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
3 World Breaker
2 Ulamog, Ceaseless Hunger
//Spells: 20
4 Expedition Map
4 Ancient Stirring
4 Sylvan Scrying
4 Warping Wail
4 Spatial Contortion
4 Forest
2 Ghost Quarter
4 Eldrazi Temple
3 Urza's Mine
3 Urza's Power-Plant
4 Urza's Tower
1 Ghost Quarter
3 Pithing Needle
3 Natural State
4 Grafdigger's Cage
3 Ratchet Bomb
1 World Breaker
I am One4nd0nly and I thought I start a thread for all those who stream their games through the likes of twitch.tv or youtube therefore would like for all to post.
I thank you @PersonalRiot and will make the changes with your suggestions with your reasons as why the suggested cards you mentioned
I thank you for the suggestions of what to change however due to financial constraints purchasing something like ulamog is way out of my price range on cards in general
This is One4nd0nly, I am a long time lurker of the mtgsalvation.com community and saw the colorless eldrazi tron at the very top of the deck creation subforum. First off, congratulations to everyone here who have had interest in the deck concept thus making it to a sticky position on the deck creation subforum!
Now I have here a list that I will be playing this coming local FNM 04/15/2016 and thought I post it here asking for critique and suggestions for the coming FNM event.
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
4 World Breaker
2 Bane of Bala Ged
//Spells: 18
4 Expedition Map
4 Ancient Stirring
4 Sylvan Scrying
4 Talisman of Impulse
2 Kozilek's Return
4 Urza's Mine
4 Urza's Powerplant
4 Urza's Tower
4 Eldrazi Temple
2 Forest
2 Mountain
3 Pithing Needle
3 Grafdigger's Cage
3 Torpor Orb
4 Destructive Revelry
2 Kozilek's Return
I am One4nd0nly and I present a decklist that combines the best strategies of Leyline of the Void and Helm of Obedience combo, Painter's Servant and Grindstone and Tezzeret, Agent of Bolas.
Without further ado here is the list as follows:
4 Ancient Tomb
4 Flooded Strand
2 Polluted Delta
2 Glimmervoid
2 Island
2 Plains
2 Swamp
4 Painter's Servant
3 Phyrexian Revoker
3 Etched Champion
3 Master of Etherium
4 Lodestone Golem
/Instants:
2 Enlightent Tutor
/Artifacts:
4 Mox Opal
2 Grindstone
2 Azorious Signet
2 Dimir Signet
2 Talisman of Progress
2 Talisman of Dominance
2 Helm of Obedience
4 Leyline of the Void
/Planeswalkers:
3 Tezzeret, Agent of Bolas
Undercity Informer + Wild Cantor + Fiend Hunter + Angel of Glory's Rise
19 Plains
Crearures:
4 Memnite
4 Ornithopter
4 Signal Pest
4 Glint Hawk
4 Kor Skyfisher
4 Quest for,the Holy Relic
2 Tempered Steel
Artifacts:
4 Springleaf Drum
1 Sword of Fire and Ice
1 Sword of War and Peace
1 Sword ot Feast and Famine
1 Argentum Armor
I am One4nd0nly and I bring to the format of a deck concept originally produced in Legacy of Manaless Dredge and I have taken a couple of synergies from that deck and combined it with synergies from Travis Woo's Oops all spells list for modern. So without further ado here is the decklist that follows:
4 Dryad Arbor
//Creatures: 30
4 Narcomeba
4 Golgari Thug
4 Stinkweed Imp
4 Street Wraith
4 Phantasmagorian
4 Golgari Grave Troll
2 Demon of Death's Gate
4 Gitaxian Probe
4 Gut Shot
4 Call to the Netherworld
4 Sickening Shoal
4 Edge of Autumn
4 Bridge from Below
2 Endless Obedience
I am One4nd0nly and I thought I ask if the site is up on tapatalk (?) app which comes up when I visit mtgthesource.com
Thanks for reading my post!
One4nd0nly
My reasoning for running the two drops are because they have haste. I understand of tossing or ridding the pump spells, but the whole point of the deck is pump the creatures that are swinging every because they are forced to swing. You are forcing the opponent to decide to block or not because they are in the damned if they do and damned if they do not because you are forcing into a mindset of fear. I killed an opponent on Friday night on turn three with monastery swiftspear.
Sequence of Turns:
Opponent playing UW Control on a mull to 5:
Opponent: scry land, go.
Me: Fetch crack for mountain, monastery swiftspear swing one.
Opponent: Scry land, go.
Me: Fetch crack for mountain, Hammerhand, titanic strength, swing 7 go.
Opponent: Basic land, go.
Me: Fetch crack for Forest, Swing, cast titanic, delve pay G Become Immense game.
This was game 2, I lost game one simply because I ran out of gas he had answers to my creatures and pump spells in the early game.
I lost game 3 because of same ordeal, so I am strongly considering running the one drops over the two drops and that is an easy switch to do and will do.
I am One4nd0nly ( One And Only ) and I have been playing mtg semi-competitively for the last couple years now since Zendikar - Scars Standard season. I present today a deck that can end the game as early as turn 3 or 4 in a blistering fast speed. So without further ado, here is the list as follows:
4 Monastery Swiftspear
4 Borderland Marauder
4 Impetuous Sunchaser
4 Valley Dasher
4 Hammerhand
4 Titan Strength
2 Lightning Strike
2 Magma Jet
4 Titanic Growth
4 Become Immense
4 Wooded Foothill
2 Forest
8 Mountain
1 Lightning Strike
1 Magma Jet
3 Searing Blood
2 Back to Nature
3 Destructive Rivalry
Main Objective: Swing and Pump!