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  • posted a message on [POLL] Planeswalkers as playable generals
    You are advocating that combos that can be broken with just creatures with power and toughness are broken?
    Posted in: Commander Rules Discussion Forum
  • posted a message on [POLL] Planeswalkers as playable generals
    Quote from FunkyDragon »
    Quote from illakunsaa »
    Ashiok isn't fun? Stax often leads to fun and interesting gameplay.
    ...said no sane person, ever. I don't know how you play stax, but every game I've ever played against stax has been slow, miserable, grindy, and something we wanted to forget and never repeat again. Most people I know play Magic to play Magic. They don't play to not play.


    There is nothing wrong with grindy games. I think most people end playing their silly 8+ card value engine combos and slowly take over the game.

    Slow games? How so. If you can only untap one permanent, play one spell or draw no cards then your turns should be pretty quick. Sounds like a player error to me.

    Games being miserable I just your personal preference. I personally find turn 3 emrakuls miserable but what do I know. I'm just some insane person.
    Posted in: Commander Rules Discussion Forum
  • posted a message on 4/17 mothership spoilers: Gideon Blackblade, Narset & her spell...
    Shouldn't Gideon be a rare? He only has two abilities and the other mythic walkers have 3.
    Posted in: The Rumor Mill
  • posted a message on [POLL] Planeswalkers as playable generals
    Quote from papa_funk »
    I would stop thinking in terms of "these cards would be broken" and start thinking in terms of "these cards would make for fun and interesting decks to face." Right now, there isn't enough reason to make the change to worry about why we shouldn't make the change. The positives are almost entirely centered around "these are cool characters from lore" rather than "these are cool cards to build around". That's a plus, but it's not enough to justify a major gameplay change, even before you get to the downsides.

    On the bright side, WAR suggests that maybe they'll be looser about planeswalker designs in the future. Maybe there'll be fun, quirky ones to build around. But right now, when I hear "I want to build a Kiora deck!" it's solely driven by Kiora's backstory, not because the Kiora cards are interesting.


    Ashiok isn't fun? Stax often leads to fun and interesting gameplay. Stax player tries operate under the lock and other players are trying break it or at least copy with it. I had one game where I had Mist of Stagnation and one opponent was ghost quartering and wastelanding his own lands in order to untap more permanents. Funny *****.

    Sure sometimes game gets locked really fast and opponents can't do anything but that is really not any different from somebody who ramps into Zacama then just destroys everything or ramps into vannifar and then take infinite turns.

    Posted in: Commander Rules Discussion Forum
  • posted a message on [POLL] Planeswalkers as playable generals
    She would be far better as a commander. Ramp is just way too consistent and the hate for it is way too inconsistent. Too many decks are just ramp into goodstuff. To a point where other archetypes are nonexistent. If you look at format staples from other formats you see that there are at best 1 ramp card in the 10 ten while in edh you have 6. Most played card in edh is a ramp card.

    Posted in: Commander Rules Discussion Forum
  • posted a message on [POLL] Planeswalkers as playable generals
    Hoses ramp and gy strats? Sign me up. Especially ramp is just pure cancer. Any ramp hate card just actively makes this format better.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Why is it so hard to get feedback on decklists?
    Quote from JqlGirl »
    Quote from illakunsaa »
    I don't want to sound rude but I looked through your lists and I think they are pretty boring. Your lists are basically just edhrec copypastas. Even your sphinx storm list is just a normal high tide list but instead of draw spells you have sphinxes. I just don't see much point in commenting on lists that are already well known on how they work and what are the best cards.

    Well, you do sound rude, so maybe work on that.
    I have never used EDHREC in my life, not that there's anything wrong with doing so. All of my lists have been built by hand over time. It's fine if they're not your cup of tea, but there's no need to go around calling people boring or accusing them of copying decklists. How I build decks isn't for everyone, but I like to think that I don't just follow the herd even if I do have access to more expensive cards thanks to my long history with the game.


    I mean you asked why people dont comment your lists and I pointed out that maybe it's because your lists aren't that interesting. If a list resembles something that was copied from edhrec then I think most people know how the deck operates If they know how it operates then what is the point to comment? There is nothing wrong in building and playing "boring" decks. I do it too.
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion [updated 4/17]
    Isn't a week a bit too long? I think most of what people want to say can be said in one or two days. Maybe three days would be good because then the op gets to read replies and respond if they are active.
    Posted in: Commander (EDH)
  • posted a message on Why is it so hard to get feedback on decklists?
    Quote from JqlGirl »
    When I was invited back to these forums, I looked forward to sharing my decklists with others here. However, after posting a couple and getting minimal responses, I'm wondering what the point is. I'm proud of my decklists and have spent a fair amount of time tuning these decks, so to take the effort to post it up in the multiplayer decklist forum and receive little to no feedback is disheartening. Are people here just not interested in other folks' decklists or what?


    I don't want to sound rude but I looked through your lists and I think they are pretty boring. Your lists are basically just edhrec copypastas. Even your sphinx storm list is just a normal high tide list but instead of draw spells you have sphinxes. I just don't see much point in commenting on lists that are already well known on how they work and what are the best cards.
    Posted in: Commander (EDH)
  • posted a message on new commander format
    Would I like Azusa, Lost but Seeking as my commander or Zodiac Rooster.

    Tough choice.
    Posted in: Commander (EDH)
  • posted a message on Parhelion II
    This curves into helm of the host. 26 power on the first swing. Ez gg
    Posted in: The Rumor Mill
  • posted a message on New player omnath, am i a dick?
    Ramp in general is very much the easy mode of edh. You often have enough time to ramp because you have more life and aggro in general isn't played, ramp hate strategies are inconsistent and generally frowned upon and lastly you hardly "fizzle" as you always have a ramp target (your commander).

    You shouldn't be too surprised if you stomp casual tables with a ramp deck. I have this suboptimal Zacama deck and can very easily win 3v1 games (I think I've only lost once or twice with the deck).
    Posted in: Commander (EDH)
  • posted a message on [POLL] Planeswalkers as playable generals
    Quote from Onering »
    Again, the pro planeswalker crowd seems to.miss that this is a format based around legendary creatures, so any argument for allowing walkers as commanders has to not only show that the benefits outweigh the negatives, but do so significantly enough to warrant major change to the rules of the format. Nobody has been able to demonstrate this, and most people still feel that the negatives outweigh the positives.


    Edh originally only had 5 legal commanders.

    Posted in: Commander Rules Discussion Forum
  • posted a message on [POLL] Planeswalkers as playable generals
    Quote from JqlGirl »
    Aside from the power level concerns that have been discussed here, my biggest concern on this subject is how having planeswalkers as commanders would affect the length of games. Planeswalkers are all basically life gain spells, as they draw aggro away from the control and can't attack like a creature commander can. Additionally, the lines of play for a planeswalker tend to be more complex than for a creature and so that would add even more time to the game. In short, I believe that making this change would be bad for the format in terms of making games take too much longer. Commander isn't a format like standard or modern where there's a clock and a time limit. Commander goes as long as it goes, and I know that I'm always happy on days where I can get in more shorter games of Commander than days where I play fewer, longer games.


    If anything making games go longer would be a positive thing. Too much of this format is defined by degenerate ramp decks that just are "non interactive oops i win" -decks.

    More stax = healthier format.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Mothership spoilers 04/02/19
    There is that pod legend from last set.
    Posted in: The Rumor Mill
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