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  • posted a message on U/B Rogues Tribal
    Hi, i'm working on a midrangey/aggro build with resilence to removal and dirty tricks against aggro and combo.
    The whole reason to play rogue imho is to take advantage of our Auntie Snitch recursion ability. He acts like a Squee, Goblin Nabob with our looters and can even be a 3/1 beater in the right circumstances.

    Modern Looting Rogue

    4 Slither Blade
    4 Vampire Cutthroat
    4 Looter Il-Kor
    4 Merfolk Looter
    4 Duskmantle Faerie
    4 Oona's Blackguard
    4 Stinkdrinker Bandit
    4 Auntie Snitch

    4 Thieves' Fortune
    4 Necrotic Wound

    4 Darkslick Shores
    4 Underground River
    4 Drowned Catacombs
    5 Islands
    3 Swamp

    The deck is dirty cheap as well as effective.
    Card Choices:
    Slither Blades are mandatory, a strict improvement from Shorestalker. Our best prowl activator and a force to be reckoned when paired with some Stinkdrinker
    Vampire Cutthroats are our 5th-8th 1 drops, preferred over other options for the lifelink. Even with a weaker evasion he can provide us enough time to overwhelm the aggro opponent with card advantage.
    He can still be subtitued with Faerie Miscreant or Merfolk Shorestalker.

    We Have eight looters, Kor triggers our prowl with the best evasive ability in modern while Merfolk Looter provides us Card Filtering without entering the combat step.
    Our next card is Duskmantle Faerie, wich provides us new form of card filtering and situational card advantage when surveiling our snitch. In my previous build it was a Lore Broker and this new Dimir agent is still under test, but avoiding advantaging our opponent paired with an evasive ability for the beatdown plan seems enough to me to promote the fae.

    Oona's Prowler and Stinkdrinker are our lords, both being a HUGE threat.
    Oona easily depletes our opponent's hand with our small yet unblockable creatures and stinkdrinker can seal the deal in most situations.

    Last and most important card of our creature list is the Auntie Snitch. Our most genuine form of card advantage and resilency. The whole deck is built around this single goblin and honestly he is the sole reason to bother playing rogues.
    Has a weak body but he is a heavy beater if needed and provides us a card every time he is in the graveyard and we connect.
    He is an all-star and find him and a looter is the main winning strategy of the deck. Five stars out of five.

    Our spells are the strongest cantrip in modern, Thieves' Fortune and a new powerful cc1 removal (synergic with our looting ability) wich Exiles our enemies. Yuppidoo.
    I'm really fond of Necrotic Wound, but obviously in a fetchland build I would play Fatal Push.

    This stays budget.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Spirits
    In my experience Eldrazi is the worst mu possible.
    Burn is doable with blessed alliance and some hate postboard
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Topplegeist is quite strong in a Tallowisp Build wich just git stronger with Metamorphic Alteration.
    In that Build Topplegeist serves as a 1 drop to trigger tallowisp+an easy body to alter+a control tool. In fact enchantments just happen to be an unusual card type.

    The last time I played a tallowisp build it was something like this

    4 Topplegeist
    4 Mausuleum Wanderer
    4 Tallowisp
    4 Rattlechains
    4 Supreme Phantom
    4 Selfless Spirit
    4 Spell Queller
    4 Drogskol Captain

    4 Aether Vial
    2 Path to Exile

    2 Curious Obsession
    1 Temporal Isolation

    20 Lands
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    After recieving the d from Eldrazi and Moon.Deck I decided to bring back my remand list and I'm happy so far.
    Stay tuned for tomorrow's report.
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Little report of my FNM

    12 players, 4 Games no top.

    I closed 3-1 winning vs 8whack, Blue Living End and Jund and losing vs Eldrazi Tron.

    Maindecking Jace was fun but i start to feel like any form of pure CA is not really necessary if we play the deck wisely.

    I maindeck 4 copies of the best modern land: mutavault.
    Playing with it was a blast, helping pushing those 2/4 damages that usually make the difference.
    Best play of the day regarding the land was responding to a Ghost Quarter by transforming into a spirit and hexproofing it vialing a Rattlechains.

    The list was a solid 4 of everything 61 cards.

    4 Mausuleum Wanderer
    4 Rattle
    4 Selfless
    4 Supreme Phantom
    4 Remorseful Cleric
    4 Phantasmal Image
    4 Spell Queller
    4 Drogskol

    4 Aether Vial
    3 Path to Exile
    2 Jace, the Mind Sculptor

    4 Cavern of Souls
    4 Mutavault
    4 Seachrom Coast
    4 Flooded Strand
    1 Hallowed Fountain
    2 Island
    1 Plains
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Ok, this is what I'm running now with nice results.

    I usually main 2 spell snare in the flex slits, but it's a metacall.
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Hibernation is SWEET vs ramp and Elves, Worship too since if they are not in black they can't interact with your creatures.
    Against Mardu you are favored yet, try some spell pierce and instead rips and grafdiggers, try remorseful cleric wich enhaces your tempo.
    Echoing Truth is very good vs mardu's token and vs elves token, i would try as 1-of and the new amulet wich decreases tokens power while hosing burn and combo is good too in the sideboard
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    If you want to play copter, than Tallowisp is just plain better.
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Yeah, Merfolks can give evasiveness to their mutavault, but their color intensive drops are worse supported by the manland.
    We can usually afford a colorless land even without vial out.

    Returning to tallowisps, those game were a blast, so fun. But it felt like changing the feel of the deck completely and led me to counterproductive plays.
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    I really enjoyed my time with the Tallowisp, but in the end, while it proved cool, probably it led me to too many gimmick. The deck doesn't want to much gimmick, and every card must be impactful on his own.
    I "solved" the card advantage problem, just like Ross, by playing Mutavault.
    In fact having a creature entwined into our lands (wich we must play anyway) can lead to less dead draws and, ultimately, creature advantage. So, while it's not a real card advantage, it's certainly a pseudo form of it.
    We are not too color intensive too, so 5 noncolored lands didn't hurt me too much.

    This is my list ATM

    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Everything said about Tallowisp is true, but even only drawing 1 out of tallowisp is enough to make it worth it. He still is a spirit, gets buffed by our lords and provides a blocker in the worst case scenario.
    And he is a threat the opponent HAS to deal with.
    In fact now I play a minimal Aura box, 3 to 4 is enough and we want to play curious obsession yet, replace one pte with one temporal isolation to grant out tallowisp some flexibility and MAYBE a third one.

    Just my 2c, it proved decent.
    Not gamebreaking as other options, but the more viable spirits are printed, the more it gets viable itself.
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Quote from seeknayr »
    @TheGratGig How does Tallowisp fetching Steel of the Godhead sound? I really like the toolbox angle that can be added to the deck, I’m just wondering if it’s worth making the slots for?

    Steel of the godhead is God(head)ly with GosT wich is not good enough against too many mu to warrant the spot(s) and is HORRID in multiples.

    Instead of Steel I would everyday play Mirror Mockery wich, with a lord on board, acts as a Hymn Effect or limitless combat protection via cloning selfless spirit or limitless graveyard hate cloning remorseful cleric. In terms of clock it plays the ssme role but has a bonus in versatility wich can make it useful even as a standalone card (acting for example as a pseudo removal for opponent's Goyfs or Death's Shadow.

    What we really miss in this toolbox is an effect blanker. Any idea?

    Said that, beaing able to have access to multiple copies of spot removals proved good, better than naturally drawing into PTEs.
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Neither Nebelgast Herald nor Phantasmal Images ever really convinced me so i cut them off and tried to solve the Card Advantage problem by playing Tallowisps.

    Yeah, he is non-evasive, dies from bolts, has low stats BUT...


    • He is a nice 2 Drop, flashable, pumpable,with a nice thoughness.
    • Thanks to Curious Obsession he is a reliable form of Card Advantage
    • One of the Worst Cards in our MB is Path to Exile, we can cut it playing a little Aura Toolbox in wich Temporal Isolation will act as creature removal
    • Except in the Drogskol Captain cloning situation Phantasmal Images were not enough impactful but there is a fetchable aura (Mirror mockery) wich can act as pseudo lord, pseudo removal, while triggering Mausuleum Wanderer. Possibly cloninc Remorseful Cleric to always keeping graves in check or bringing pseudo imblockability in the mirror match via Selfless Spirit cloning. A bit situational, maybe, but crazy good as a FETCHABLE 1-of
    • Spirit link can act as pseudo Removal or as Winning Card against Burn or any faster aggro, one of our worse MU.
    • Basically Tallowisp will be our Silvergil Adept, with similar limitations, more resilency and potentially more value, but less reliability.

    • Temporal isolation is not a REAL removal
    • Any aura suck @Topdeck
    • Tallowisp doesn't trigger out of Aether Vial
    • Tallow himself is Meh @Topdeck if we don't immediatly see another spirit
    • Tallow can generate a fixed amount of advantage, and in my list that number is 5.
    • Non-Evasive *****

    Here is the list. 61 if you like 60 you can cut 1 Remorseful Cleric or 1 Curious Obsession.

    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Is Dungeon Geist good enough?
    Think about it, it's pacifism on a 3/3 flier, with a somewhat affordable mana cost, and can be flashed in thanks to Rattlechains.
    Maybe it's not gamebreaking, but it IS way more powerful than neblegast if you run out of gas.
    I think I'm gonna try it as a 1 or 2-of as top of curve.
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Vial with 20 creatures is meh, plus spirits have all a relevant texts, making those spells less impactful.
    I LOVE remand and Cryptics, but they just don't fit too much in a Vial Shell.
    Posted in: Aggro & Tempo
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