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  • posted a message on Grixis Control
    Hey all, new to this deck and I am just finishing up the building of it this week. Anyway I have a few questions.

    So the current list I am building (And previously tested on MTGO) looks something Like

    4 Serum Visions
    4 Thought Scour
    4 Lightning Bolt
    4 Snapcaster Mage
    2 Remand
    2 Mana Leak
    2 Spell Snare
    1 Izzet Charm
    3 Cryptic Command
    3 Kolaghan's Command
    3 Terminate
    1 Murderous Cut
    2 Tasigur, the Golden Fang
    2 Gurmag Angler
    1 Mulldrifter

    Lands

    4 Polluted Delta
    2 Bloodstained Mire
    2 Steam Vents
    2 Watery Grave
    1 Blood Crypt
    2 Creeping Tar Pit
    2 Sulfur Falls
    2 Swamp
    3 Island
    2 More lands

    Sideboard
    1 Keranos
    2 Dispel
    2 Flashfreeze
    1 Slay
    1 Negate
    2 Izzet Staticaster
    2 Anger of the Gods

    And I am unsure what I want for the last 4 slots. I am thinking a grave titan for super long grindy matchups, and I guess I could use some grave hate. Maybe 2 or 3 spellbombs or Leylines?

    Now I have a few questions. Should I run 2 Flooded Strand, 2 Drowned Catacombs or Sulfur falls, or something else?
    I really dont want to buy Scalding tarns as I dont think they make 80$ of a difference, and i also kinda want to have slightly less Islands so that Choke/Boil can potentially be beatable one day.
    I was trying 2x Drowned on MTGO and basically I never feel like I have enough red sources for what I want to do, but I am not sure what the best choice is to fill those two slots
    Also does anybody know cards I can play that will leave me up on cards? Like Mulldrifter either gets me 2 for 1 or 3 for one (If you count the body). In a lot of longer games I wish I had something like sphinx's rev, but of course I dont have white.

    Also how do I learn how to play correctly? I am not talking about like rules but making the right choices? Like do I just counter something if I feel like I will die otherwise? Or do I hold counters? How much do I try to get something to resolve in blue mirrors? How agressive should I be (Like should I go for turn 2/3 gurmag/tasigur or should I wait till I can protect it multiple ways?)

    Also stuff like this happening, like was I making a mistake, my opponent, or were we actually supposed to fight to the death over a remand on an angler



    Btw the stack was
    Me: Gurmag Angler
    Him: Remand Your Angler
    Me: Snare your Remand
    Him: It looks like it was Remand His remand, probably to recast it
    Me: Leak your Remand targeting your remand
    Him: Snare the leak
    Me: Dispel the snare.

    And I am not sure if it even mattered that much. I guess I denied him a few remand cycles?
    Posted in: Control
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