Hmm, I can't think of anything else that we need to move directly from the graveyard to the library other than artifacts. We need to move Reality Spasm back to the library, but that is very high up, and whether we use Perpetual Timepiece or Spellweaver Volute plus Mirror of Fate to move it back to the library makes little difference.
If we are indeed able to get rid of Myr Welder, then we could add Consecrated Sphinx back to the deck, and we would get:
We still need to move the chalice to 3 to counter Myr Welder. If we don't need Myr Welder to obstruct anything, than I imagine we can replace Shriekhorn and Myr Welder with Perpetual Timepiece, and save a card. Although, while Stakfish mentioned that he thought we didn't really need Millikin, he didn't say the same about Myr Welder.
Hmm, but aren't we making mana via Retract, which will get rid of the Mirrorworks token?
To create a stage, we would need at least two Bloodbond March[c/]es, and at least one Psychic Battle. (With one Psychic Battle, we would get two uses of Cowardice / Horobi; one from the Psychic Battle, one from the original ability.) But that would just create a stage with groups of single abilities, which wouldn't gain too much. So better to start with either at least 3 BMs and 1 PB, or at least 2 BMs and 2 PBs, I guess.
Sorry I haven't replied in a while, I am trying to make time at some point to really look through all the Chalice of the Void interactions. If it works, it would be our best deck, so I guess it should be our priority at the moment.
Yeah, making more Psychic Battles is probably a good call. It will probably take a bunch of experimenting to find the right balance between card draws, mana, and battlefield resources.
We want those six cards to include Spellweaver Volute, and a sorcery, so that we can cast Collar the Culprit again. We can also include Retract for some early mana. How can we get Retract again? I suppose Goblin Dark Dwellers would do the trick. Then we have two cards left over... I suppose we could have Fieldmist Borderpost and Amulet of Vigor, to get two more mana. So the first draw can be Fieldmist Borderpost, Amulet of Vigor, and Retract. Then the second can be Goblin Dark-Dwellers, Spellweaver Volute, and a sorcery. We can have six mana left over afterwards.
The second casting of Collar the Culprit allows us two more triggers drawing three cards each. We want Collar the Culprit back, so we want to draw Mirror of Fate and Mirrorworks with the first draw trigger. We draw one more card, which I will leave unspecified for now. We spend two mana to create a token of Mirror of Fate, and sacrifice it to place Elvish Spirit Guide, Retract, and Collar the Culprit back into the library. We draw them, and can gain four more mana, putting us back up to 8 mana. Collar the Culprit bounces Sphinx of Enlightenment twice, allowing us to draw 6 more cards.
We now have Collar the Culprit back in the graveyard, so we need to recycle it somehow. We can use Skull of Orm to get Spellweaver Volute back, for a whopping five mana. (yikes!) We still have six cards to choose - we would like to get more copies of Psychic Battle, so we don't need as much overhead to recycle Sphinx of Enligtenment. So maybe Phantatog and Mimic Vault, and then we can redraw Psychic Battle along with Collar the Culprit and Elvish Spirit Guide, after sacrificing a Mirror of Fate token. Hmm, but that will cost us 5 + 3 + 2 = 10 mana - we first need to generate more mana first.
Anyway, it seems like we can loop Collar the Culprit for a while, drawing 6 cards at a time, and more later. So it does seem like this can work.
I think that estimate is a bit high, since each Haze of Rage before the last one gets exponentially fewer storm copies, and hits exponentially fewer Goblins. So you get a convergent geometric series, and the total damage is a small multiple of the last Haze of Rage. So maybe between 10^45 and 10^50?
Edit: Derp, I forgot that you get many Haze of Rage casts with each iteration, and each cast gets many copies. So yeah, more than 10^67.
For Yuki-Onna, I was figuring we could go back to having Salvaging Station, along with something to deal with artifacts for Worldfire. (maybe Wormfang Behemoth again)
What about replacing Muzzio, Visionary Architect with Yuki-Onna, and bounce her with an Arcane spell?
If we are indeed able to get rid of Myr Welder, then we could add Consecrated Sphinx back to the deck, and we would get:
2 Psychic Battle
3 Cowardice
4 Horobi, Death's Wail
5 Bloodbond March
6 Chalice of the Void
7 Mimic Vat
8 Omniscience
9 Vedalken Orrery
10 Mirror of Fate
11 Karn, Silver Golem
12 Perpetual Timepiece
13 Phantatog
14 Mirrorworks
15 Fieldmist Borderpost
16 Amulet of Vigor
17 Crystal Chimes
18 Metallurgeon
19 Goryo's Vengeance
20 Muzzio, Visionary Architect
21 Muzzio, Visionary Architect
22 Retract
23 Goblin Dark-Dwellers
24 Changeling Hero
25 Cenn's Tactician
26 Engineered Explosives
28 Moan of the Unhallowed
29 Collar the Culprit
30 Child of Alara
31 K'rrik, Son of Yawgmoth
32 Aven Riftwatcher
33 Ramosian Commander
34 Forerunner of Slaughter
35 Spellweaver Helix
36 Worldfire
37 Acorn Harvest
38 Acorn Harvest
39 Acorn Harvest
40 Titania, Protector of Argoth
41 Divine Congregation
42 Bayou
43 Eureka
44 Mana Crypt
45 Elvish Spirit Guide
46 Everglove Courier
48 Western Paladin
49 Frightshroud Courier
50 Havengul Runebinder
51 Ghosthelm Courier
52 Devout Chaplain
53 Royal Assassin
54 Simian Spirit Guide
55 Goblin Kites
56 Old Man of the Sea
57 Karplusan Yeti
58 Reality Spasm
59 Consecrated Sphinx
60 Sphinx of Enlightenment
To create a stage, we would need at least two Bloodbond March[c/]es, and at least one Psychic Battle. (With one Psychic Battle, we would get two uses of Cowardice / Horobi; one from the Psychic Battle, one from the original ability.) But that would just create a stage with groups of single abilities, which wouldn't gain too much. So better to start with either at least 3 BMs and 1 PB, or at least 2 BMs and 2 PBs, I guess.
Redrawing Collar the Culprit seems nice though, we can bounce Sphinx of Enlightenment (and possibly Goblin Dark-Dwellers) at the cost of just one card draw.
We want those six cards to include Spellweaver Volute, and a sorcery, so that we can cast Collar the Culprit again. We can also include Retract for some early mana. How can we get Retract again? I suppose Goblin Dark Dwellers would do the trick. Then we have two cards left over... I suppose we could have Fieldmist Borderpost and Amulet of Vigor, to get two more mana. So the first draw can be Fieldmist Borderpost, Amulet of Vigor, and Retract. Then the second can be Goblin Dark-Dwellers, Spellweaver Volute, and a sorcery. We can have six mana left over afterwards.
The second casting of Collar the Culprit allows us two more triggers drawing three cards each. We want Collar the Culprit back, so we want to draw Mirror of Fate and Mirrorworks with the first draw trigger. We draw one more card, which I will leave unspecified for now. We spend two mana to create a token of Mirror of Fate, and sacrifice it to place Elvish Spirit Guide, Retract, and Collar the Culprit back into the library. We draw them, and can gain four more mana, putting us back up to 8 mana. Collar the Culprit bounces Sphinx of Enlightenment twice, allowing us to draw 6 more cards.
We now have Collar the Culprit back in the graveyard, so we need to recycle it somehow. We can use Skull of Orm to get Spellweaver Volute back, for a whopping five mana. (yikes!) We still have six cards to choose - we would like to get more copies of Psychic Battle, so we don't need as much overhead to recycle Sphinx of Enligtenment. So maybe Phantatog and Mimic Vault, and then we can redraw Psychic Battle along with Collar the Culprit and Elvish Spirit Guide, after sacrificing a Mirror of Fate token. Hmm, but that will cost us 5 + 3 + 2 = 10 mana - we first need to generate more mana first.
Anyway, it seems like we can loop Collar the Culprit for a while, drawing 6 cards at a time, and more later. So it does seem like this can work.
Can we really get going with Enlightened Sphinx? How are we recycling it?
Edit: Derp, I forgot that you get many Haze of Rage casts with each iteration, and each cast gets many copies. So yeah, more than 10^67.