White taplands can generate an bunch of white mana, so it's a layer above Kiora.
So, we can convert white mana to Kiora reusage more easily - but we still need a way to transition from opponent life gain into something. The search continues.
Edit: Ooh, I just realized: Without the ability to return sorceries from our graveyard, Omniscience is now a possibility. Putting Omniscience in means we can put black back in, getting another layer. Also, we won't need K'rrik, Son of Yawgmoth anymore. Also, the start becomes much easier, so everything is better it seems.
We can just basically keep our last working deck; we can have two Kiora, the Crashing Waves, and then be able to bring her back with Primevals' Glorious Rebirth. That costs us a black mana, so we can transition to black mana taplands, which would be the top layer at Layer 10.
Oh, but we can't cast Strongarm Tactics lower down then. Any alternatives for that?
Edit: So, I think maybe we can get rid of Spell Burst. Spell Burst is not needed for Leap anymore, now that Nexus of Fate can be cast for free. So, we only have to worry about Primal Surge. Another way to deal with Primal Surge would be to get rid of Thousand-Year Storm for the times that we cast it.
For convenience[/c], let's replace Replenish with Crystal Chimes. So, after the enchantments die, use Crystal Chimes to bring tham back to our hand. We cast the ones we need, but leave Starfield of Nyx in our hand. When we are ready to cast Primal Surge, we replay Starfield of Nyx, and allow our enchantments to die in the next combat. Then we can cast Primal Surge without worry, and recycle our enchantments right afterwards.
Oh, but Starfield of Nyx doesn't die during the computation. Hmmm. Well, we can give Omniscience and Upwelling indestructible (or just Omniscience), but let Thousand-Year Storm die every computation. So we can just cast Primal Surge during a time when TYS is off the battlefield.
Hmmm... Lich's Tomb can be replaced by Lich's Mastery. But, that is an enchantment, so we can only do that in the 10-waterclock deck.
But yeah, I guess we can also pay life to Channel and black spells. I was thinking about the TM computation, for which we only take damage without Chameleon Blur - but then, we are limited by our life and the opponent's life, so I don't believe that would go infinite. But the previous stuff certainly does.
I made a mistake earlier, for layer 9 we count big life gains rather than amount of life. So if we can get at least two big life gains for the opponent, that would still be better than ending with Kiora. Or, perhaps better is to end with lands, as we can have maybe around 15 of those.
So, it still seems possible, but we need to find a way to hook one of the blue mana land, Kiora, or the final lands into life. I was thinking we could maybe use Glare of Heresy, coupled with Sleight of Mind, to convert white mana into Kiora recyclings. Then we would need to find a way to hook either the blue mana land early, or the white mana land at the end into life. For the former we could use discard, but not for the latter, since if we can get the white mana land back into our hand, we can play it again with Kiora.
Edit: Okay, so here goes another attempt:
So, we have Drownyard Temple in play. We cast Aquitect's Will to turn it into an Island. We cast Planar Overlay to bounce it to our hand, cast Strongarm Tactics to put it in the graveyard, and then we can use Drownyard Temple's ability to put it into play.
Stream of Life can give the opponent a lot of life, at the cost of a green mana.
Forest can be brought back to our had using Planar Overlay, then put back onto the battlefield using Kiora, the Crashing Wave.
Oh, right - we will have to rework the start then.
Okay, I had the thought that we could get more out of the 9th layer, if we could change the order of our layers to put Kiora earlier. So instead of land - land - life - land - Kiora, we could go land - life - land - Kiora - land, or maybe land - land - Kiora - life - land, or land - land - land - Kiora - life.
For the first one, we would have to recycle the first land, which right now is a blue mana land, with opponent life. I wasn't able to figure out how to make it work with discard; right now we are getting Tolarian Academy back into play using Primevals' Glorious Rebirth, and we are getting Island back into play using Planar Birth. But both those spells require white mana, which we don't want to use up yet.
There may be other ways to do that; however, I think I found a way to handle the latter two. use Lich's Tomb and Borrowing the East Wind; the 1 damage that we take allows us to sacrifice Kiora, the Crashing Wave, but only at the cost of the opponent losing 1 life. This can work with either of the latter two configurations; for Kiora - life - land, the number of final layer activations is equal to the number of lands that we can put into play, whereas for Kiora - life, the number of activations is equal to how much life the opponent can get, minus 1. The latter is at least 19, so is probably greater.
Hmm, how do we get enough Clerics though? I guess we can give Ormendahl a bunch of -1/-1 counters somehow.
I'm surprised I can't find a way to recycle a white creature. Silver Drake looks like a possibility, except that we have to kill all of our creatures, so we won't have a drake available... unless we found a way to return blue creatures, I guess.
For green, we have Revive, so we could have Skyshroud Elf for example. But, we don't want to be able to get red mana that cheaply.
I'm hoping that some X-waterclock version with X <= 12 is proven Turing-complete, in which case we would have creature slots... at the moment though, it doesn't look like the non-SoN version has any improvements over the SoN version, with no Kiora.
Yeah, a quick search reveals 0 cards that affect CMC X or more. Oof, I didn't realize that we could donate Kiora and attack her. At least, with Rotlung Reanimator we get around 16 lands or so, so we get BB_8(16) rather than like BB(5) with 4 Kioras in the Bishop of Wings version.
I just can't get rid of the hope that we can limit Kiora by deck draw, if we can just find a way to put her back into the library...
Oh, but we would have to get rid of Primal Surge in that case.
Edit: So, one possibility is to switch from K'rrik, Son of Yawgmoth back to Farrelite Priest. We can't use Misery Charm, but Dreams of the Dead is a possibility. But, that puts us over the creature limit for the SoN version. Still, maybe we can use it in the 10-waterclock version?
Looking at the higher layers, we can do:
Islands: bounce with Active Volcano, discard with combat damage, return to play with Planar Birth
Opponent life: Cast Stream of Life
Forest: destroy with Boggart Loggers, return to play with Planar Birth
blue/black tapland: bounce with Active Volcano, play with Kiora
I don't think we can hack stuff on the stack with Artificial Evolution, since we need to cast a sorcery to trigger the casting of AE?
However, the above still doesn't work, since we can hack the Boggart Loggers.
So if we can use creature types in instants/sorceries, we could maybe fetch Farrelite Priest as a human? There doesn't seem to be any card that does that though - except maybe Angel of Glory's Rise. But that's a creature anyway.
I'm pretty sure there's not anything that can fetch K'rrik as a Horror or a Minion.
Edit: I'm blind, I thought that Dreams of the Dead was white or blue creatures.
I think The Wanderer doesn't work, since it will prevent damage to the opponent's creatures as well. But, I think we can donate a bunch of Orbs of Warding. We can add a way to destroy artifacts to allow Ormendahl to deal combat damage. Or, we can give the opponent 9 Orbs of Warding, and run the computation when there are no other Demons on the battlefield. Then, we create one other Demon, then attack with Ormendahl, and 1 damage will go through, allowing us to discard.
Edit: Hmm, The Wanderer looks pretty good in the Goblin Grenade deck. Could it be paired with Rotlung Reanimator, so we could use the opponent's life too? I guess not, since we could still have choose where to put our own Rotlung Reanimator triggers, which could affect the computation.
But, being able to use our own life is nice. So maybe the Goblin Grenade deck could get the same number of layers as the Westvale Abbey one, and win by a slight margin. But, the bottom layers are a little tricky. We can't use K'rrik, Son of Yawgmoth anymore. Nor color filterers like Farrelite Priest, so turning life into a particular color of mana isn't something I know how to do anymore. So I guess we want to generate a particular color to update Thousand-Year Storm? I can think of two possibilities, Brightstone Ritual, and Elvish Guidance. For Elvish Guidance, we would need to be able to reuse a land very cheaply. Brighstone Ritual is maybe the better option then? We can then use a red buyback spell to charge up Thousand-Year Storm. We can then start the computation with some sorcery of whatever color. Or, we could stick with Goblin Grenade and use Sage's Knowledge to recycle it. Then, we would want to go into artifacts - but then with artifacts, we couldn't use Echo Storm to create more. Maybe something like Shatter to destroy artifacts, and Argivian Find to bring them back to our hand? It could work, I suppose.
So, we are trying to enact the Rotlung Reanimator with Westvale Abbey plan. The layers work the same up until blue mana. We destroy our Island with Boiling Seas, then bring it back to the battlefield with Planar Birth. To recycle our Plains, we bounce it with Charge Across the Araba. Then, we deal combat damage to the opponent with Ormendahl, while he has a Mask of Memory equipped, allowing us to discard our Plains, and bring it back to the battlfield with Planar Rebirth. We refill the opponent's life with Stream of Life. Then we bounce a white/green tapland with Charge Across the Araba, and put into play with Kiora, the Crashing Wave.
Hmmm... if we put RR into the Westvale Abbey deck, we would still have Ormendahl to give us life, but the opponent wouldn't necessarily be able to gain life. However, my plan to use the opponent's life was to cast something like Vicious Rumors while we had a bunch of Alhammarret's Archives on the battlefield, turning their life into our life for a layer, and then using our life in whatever fashion. Using the opponent's life without turning it into our own seems harder... an old strategy was to have something that dealt damage to creatures and players, so we could have opponent life turn into creature damage or destruction. But, we don't want to have alternate ways to deal damage to creatures, I guess.
The fact that we both gain BB life each computation prevents us from using either life total as a layer.
In the above scenario, we can't have Rotlung Reanimator during the computation, because we sacrifice it. But, I suppose we could use our one Spellweaver Volute to cast Mirrorweave before the computation started, in which case everything would be the same Rotlung Reanimator, and the procedure to halt an infinite loop wouldn't apply. So I was thinking that might be safe.
In the 10-waterclock version, we could conceivably use Goblin Grenade (or actually anything that sacrifices a creature to deal damage) instead of Westvale Abbey. A tantalizing possibility would be to have access to both of our life totals as layers. But, Bishop of Wings would seem to nullify that possibility. Is there some way we could switch to Rotlung Reanimator? We wouldn't want to have RR on the battlefield on our side when the computation took place. We would have to sacrifice our one Rotlung Reanimator to start the computation. But, I guess we can trigger either Mirrorweave or Cytoshape off of our Spellweaver Volute, turning our new creature token into a Rotlung Reanimator.
Hmm... but if Mirrorweave is the one instant that we can trigger off of casting Goblin Grenade, then we will just have a bunch of the same creature during the computation, and that won't go infinite. So I think maybe that is safe?
Ah right. Maybe we could take that into consideration for our 5 creatures? But, I don't see how to make it work for 5.
Found an interesting savings: Replace Opalescence with Starfield of Nyx. We have exactly 5 enchantments, so Dralnu's Crusade will become animated, as needed. But, none of the opponent's Crusades will be animated, since SoN only affects our enchantments. So, we won't need to get rid of SoN, allowing us to drop Angelic Edict / Cleansing Ray.
Hmmm... any cards that will move a planeswalker or nonland permanent from the graveyard to the library? I think that would allow us to limit planeswalker usage by the opponent deck again. It's probably a long shot though.
Edit: Is Spark Double safe? If so, we could add up to 3 of them in the 10-waterclock version, for some extra Kioras.
White taplands can generate an bunch of white mana, so it's a layer above Kiora.
So, we can convert white mana to Kiora reusage more easily - but we still need a way to transition from opponent life gain into something. The search continues.
Edit: Ooh, I just realized: Without the ability to return sorceries from our graveyard, Omniscience is now a possibility. Putting Omniscience in means we can put black back in, getting another layer. Also, we won't need K'rrik, Son of Yawgmoth anymore. Also, the start becomes much easier, so everything is better it seems.
We can just basically keep our last working deck; we can have two Kiora, the Crashing Waves, and then be able to bring her back with Primevals' Glorious Rebirth. That costs us a black mana, so we can transition to black mana taplands, which would be the top layer at Layer 10.
Oh, but we can't cast Strongarm Tactics lower down then. Any alternatives for that?
Edit: Oh good, there is still Skeleton Key.
Edit: Okay, the newest deck list:
2 Channel
3 Primal Surge
4 Omniscience
5 Dralnu's Crusade
6 Coat of Arms
7 Rotlung Reanimator
8 Arcbond
9 Artificial Evolution
10 Mirrorweave
11 Thousand-Year Storm
12 Spellweaver Volute
13 Pull from Eternity
14 Starfield of Nyx
15 Dowsing Dagger
16 Westvale Abbey
17 Roar of Challenge
18 Leap
19 Desperate Stand
20 Orbs of Wisdom
21 Donate
22 Upwelling
24 Replenish
25 Imp's Taunt
26 Veinfire Borderpost
27 Echo Storm
28 Recoup
29 Island
30 Amulet of Vigor
31 Boiling Seas
32 Planar Birth
33 Plains
34 Charge Across the Araba
35 Skeleton Key
36 Stream of Life
38 Kiora, the Crashing Wave
39 Repeated Reverberation
40 Primevals' Glorious Rebirth
41 Nexus of Fate
42 Spell Burst
18 black mana lands
Edit: So, I think maybe we can get rid of Spell Burst. Spell Burst is not needed for Leap anymore, now that Nexus of Fate can be cast for free. So, we only have to worry about Primal Surge. Another way to deal with Primal Surge would be to get rid of Thousand-Year Storm for the times that we cast it.
For convenience[/c], let's replace Replenish with Crystal Chimes. So, after the enchantments die, use Crystal Chimes to bring tham back to our hand. We cast the ones we need, but leave Starfield of Nyx in our hand. When we are ready to cast Primal Surge, we replay Starfield of Nyx, and allow our enchantments to die in the next combat. Then we can cast Primal Surge without worry, and recycle our enchantments right afterwards.
Oh, but Starfield of Nyx doesn't die during the computation. Hmmm. Well, we can give Omniscience and Upwelling indestructible (or just Omniscience), but let Thousand-Year Storm die every computation. So we can just cast Primal Surge during a time when TYS is off the battlefield.
But yeah, I guess we can also pay life to Channel and black spells. I was thinking about the TM computation, for which we only take damage without Chameleon Blur - but then, we are limited by our life and the opponent's life, so I don't believe that would go infinite. But the previous stuff certainly does.
I made a mistake earlier, for layer 9 we count big life gains rather than amount of life. So if we can get at least two big life gains for the opponent, that would still be better than ending with Kiora. Or, perhaps better is to end with lands, as we can have maybe around 15 of those.
So, it still seems possible, but we need to find a way to hook one of the blue mana land, Kiora, or the final lands into life. I was thinking we could maybe use Glare of Heresy, coupled with Sleight of Mind, to convert white mana into Kiora recyclings. Then we would need to find a way to hook either the blue mana land early, or the white mana land at the end into life. For the former we could use discard, but not for the latter, since if we can get the white mana land back into our hand, we can play it again with Kiora.
Edit: Okay, so here goes another attempt:
So, we have Drownyard Temple in play. We cast Aquitect's Will to turn it into an Island. We cast Planar Overlay to bounce it to our hand, cast Strongarm Tactics to put it in the graveyard, and then we can use Drownyard Temple's ability to put it into play.
Stream of Life can give the opponent a lot of life, at the cost of a green mana.
Forest can be brought back to our had using Planar Overlay, then put back onto the battlefield using Kiora, the Crashing Wave.
Kiora can be exiled with Glare of Heresy with the help of Purelace, then brought back with Pull from Eternity and Primevals' Glorious Rebirth.
Then we can put a bunch of white taplands into play using Primal Surge.
How does that look?
Okay, I had the thought that we could get more out of the 9th layer, if we could change the order of our layers to put Kiora earlier. So instead of land - land - life - land - Kiora, we could go land - life - land - Kiora - land, or maybe land - land - Kiora - life - land, or land - land - land - Kiora - life.
For the first one, we would have to recycle the first land, which right now is a blue mana land, with opponent life. I wasn't able to figure out how to make it work with discard; right now we are getting Tolarian Academy back into play using Primevals' Glorious Rebirth, and we are getting Island back into play using Planar Birth. But both those spells require white mana, which we don't want to use up yet.
There may be other ways to do that; however, I think I found a way to handle the latter two. use Lich's Tomb and Borrowing the East Wind; the 1 damage that we take allows us to sacrifice Kiora, the Crashing Wave, but only at the cost of the opponent losing 1 life. This can work with either of the latter two configurations; for Kiora - life - land, the number of final layer activations is equal to the number of lands that we can put into play, whereas for Kiora - life, the number of activations is equal to how much life the opponent can get, minus 1. The latter is at least 19, so is probably greater.
So, prospective deck:
2 Channel
3 Hickory Woodlot
4 Primal Surge
5 Dralnu's Crusade
6 Coat of Arms
7 Rotlung Reanimator
8 Arcbond
9 Artificial Evolution
10 Mirrorweave
11 Thousand-Year Storm
12 Spellweaver Volute
13 Pull from Eternity
14 Starfield of Nyx
15 Dowsing Dagger
16 Westvale Abbey
17 Roar of Challenge
18 Leap
19 Desperate Stand
20 Chameleon Blur
21 Upwelling
23 K'rrik, Son of Yawgmoth
24 Replenish
25 Imp's Taunt
26 Veinfire Borderpost
27 Echo Storm
28 Recoup
29 Island
30 Amulet of Vigor
31 Boiling Seas
32 Planar Birth
33 Plains
34 Ice Storm
35 Temple Garden
36 Charge Across the Araba
38 Repeated Reverberation
39 Lich's Tomb
40 Borrowing the East Wind
41 Into Thin Air
42 Nexus of Fate
43 Primevals' Glorious Rebirth
44 Feedback Bolt
We have 16 cards left for help getting started, and getting the opponent additional life.
I'm surprised I can't find a way to recycle a white creature. Silver Drake looks like a possibility, except that we have to kill all of our creatures, so we won't have a drake available... unless we found a way to return blue creatures, I guess.
For green, we have Revive, so we could have Skyshroud Elf for example. But, we don't want to be able to get red mana that cheaply.
I'm hoping that some X-waterclock version with X <= 12 is proven Turing-complete, in which case we would have creature slots... at the moment though, it doesn't look like the non-SoN version has any improvements over the SoN version, with no Kiora.
Edit: Oh, nice fix! Updated deck:
2 Channel
3 Hickory Woodlot
4 Primal Surge
5 Dralnu's Crusade
6 Coat of Arms
7 Rotlung Reanimator
8 Arcbond
9 Artificial Evolution
10 Mirrorweave
11 Thousand-Year Storm
12 Spellweaver Volute
13 Pull from Eternity
14 Starfield of Nyx
15 Dowsing Dagger
16 Westvale Abbey
17 Roar of Challenge
18 Leap
19 Desperate Stand
20 Chameleon Blur
21 Upwelling
23 K'rrik, Son of Yawgmoth
24 Replenish
25 Imp's Taunt
26 Veinfire Borderpost
27 Echo Storm
28 Recoup
29 Island
30 Amulet of Vigor
31 Boiling Seas
32 Planar Birth
33 Plains
34 Charge Across the Araba
35 Strongarm Tactics
36 Stream of Life
37 Nexus of Fate
38 Primevals' Glorious Rebirth
39 Feedback Bolt
41 Saprazzan Skerry
42 Spell Burst
43 Temple Garden
4 Blossoming Sands
4 Greypelt Refuge
4 Jungle Hollow
3 Rugged Highlands
1 Kiora, the Crashing Wave
1 Repeated Reverberation
I just can't get rid of the hope that we can limit Kiora by deck draw, if we can just find a way to put her back into the library...
Oh, but we would have to get rid of Primal Surge in that case.
Edit: So, one possibility is to switch from K'rrik, Son of Yawgmoth back to Farrelite Priest. We can't use Misery Charm, but Dreams of the Dead is a possibility. But, that puts us over the creature limit for the SoN version. Still, maybe we can use it in the 10-waterclock version?
Looking at the higher layers, we can do:
Islands: bounce with Active Volcano, discard with combat damage, return to play with Planar Birth
Opponent life: Cast Stream of Life
Forest: destroy with Boggart Loggers, return to play with Planar Birth
blue/black tapland: bounce with Active Volcano, play with Kiora
I don't think we can hack stuff on the stack with Artificial Evolution, since we need to cast a sorcery to trigger the casting of AE?
However, the above still doesn't work, since we can hack the Boggart Loggers.
So if we can use creature types in instants/sorceries, we could maybe fetch Farrelite Priest as a human? There doesn't seem to be any card that does that though - except maybe Angel of Glory's Rise. But that's a creature anyway.
I'm pretty sure there's not anything that can fetch K'rrik as a Horror or a Minion.
Edit: I'm blind, I thought that Dreams of the Dead was white or blue creatures.
Edit: So, new decklist:
2 Channel
3 Hickory Woodlot
4 Primal Surge
5 Dralnu's Crusade
6 Coat of Arms
7 Rotlung Reanimator
8 Arcbond
9 Artificial Evolution
10 Mirrorweave
11 Thousand-Year Storm
12 Spellweaver Volute
13 Pull from Eternity
14 Starfield of Nyx
15 Dowsing Dagger
16 Westvale Abbey
17 Roar of Challenge
18 Leap
19 Desperate Stand
20 Orbs of Warding
21 Donate
23 K'rrik, Son of Yawgmoth
24 Replenish
25 Imp's Taunt
26 Veinfire Borderpost
27 Echo Storm
28 Recoup
29 Island
30 Amulet of Vigor
31 Boiling Seas
32 Planar Birth
33 Plains
34 Charge Across the Araba
35 Skeleton Key
36 Stream of Life
37 Nexus of Fate
38 Upwelling
39 Call to the Netherworld
41 Saprazzan Skerry
42 Spell Burst
43 Temple Garden
4 Blossoming Sands
4 Greypelt Refuge
4 Jungle Hollow
4 Kiora, the Crashing Wave
1 Repeated Reverberation
Edit: Hmm, The Wanderer looks pretty good in the Goblin Grenade deck. Could it be paired with Rotlung Reanimator, so we could use the opponent's life too? I guess not, since we could still have choose where to put our own Rotlung Reanimator triggers, which could affect the computation.
But, being able to use our own life is nice. So maybe the Goblin Grenade deck could get the same number of layers as the Westvale Abbey one, and win by a slight margin. But, the bottom layers are a little tricky. We can't use K'rrik, Son of Yawgmoth anymore. Nor color filterers like Farrelite Priest, so turning life into a particular color of mana isn't something I know how to do anymore. So I guess we want to generate a particular color to update Thousand-Year Storm? I can think of two possibilities, Brightstone Ritual, and Elvish Guidance. For Elvish Guidance, we would need to be able to reuse a land very cheaply. Brighstone Ritual is maybe the better option then? We can then use a red buyback spell to charge up Thousand-Year Storm. We can then start the computation with some sorcery of whatever color. Or, we could stick with Goblin Grenade and use Sage's Knowledge to recycle it. Then, we would want to go into artifacts - but then with artifacts, we couldn't use Echo Storm to create more. Maybe something like Shatter to destroy artifacts, and Argivian Find to bring them back to our hand? It could work, I suppose.
Edit: Urk... Call to the Netherworld can return Rotlung Reanimator. Is there some other way to return K'rrik, Son of Yawgmoth?
So, we are trying to enact the Rotlung Reanimator with Westvale Abbey plan. The layers work the same up until blue mana. We destroy our Island with Boiling Seas, then bring it back to the battlefield with Planar Birth. To recycle our Plains, we bounce it with Charge Across the Araba. Then, we deal combat damage to the opponent with Ormendahl, while he has a Mask of Memory equipped, allowing us to discard our Plains, and bring it back to the battlfield with Planar Rebirth. We refill the opponent's life with Stream of Life. Then we bounce a white/green tapland with Charge Across the Araba, and put into play with Kiora, the Crashing Wave.
If this works out, we get one more layer.
Hmmm... if we put RR into the Westvale Abbey deck, we would still have Ormendahl to give us life, but the opponent wouldn't necessarily be able to gain life. However, my plan to use the opponent's life was to cast something like Vicious Rumors while we had a bunch of Alhammarret's Archives on the battlefield, turning their life into our life for a layer, and then using our life in whatever fashion. Using the opponent's life without turning it into our own seems harder... an old strategy was to have something that dealt damage to creatures and players, so we could have opponent life turn into creature damage or destruction. But, we don't want to have alternate ways to deal damage to creatures, I guess.
So I don't know, I'll think about it.
In the above scenario, we can't have Rotlung Reanimator during the computation, because we sacrifice it. But, I suppose we could use our one Spellweaver Volute to cast Mirrorweave before the computation started, in which case everything would be the same Rotlung Reanimator, and the procedure to halt an infinite loop wouldn't apply. So I was thinking that might be safe.
Hmm... but if Mirrorweave is the one instant that we can trigger off of casting Goblin Grenade, then we will just have a bunch of the same creature during the computation, and that won't go infinite. So I think maybe that is safe?
Found an interesting savings: Replace Opalescence with Starfield of Nyx. We have exactly 5 enchantments, so Dralnu's Crusade will become animated, as needed. But, none of the opponent's Crusades will be animated, since SoN only affects our enchantments. So, we won't need to get rid of SoN, allowing us to drop Angelic Edict / Cleansing Ray.
Edit: Is Spark Double safe? If so, we could add up to 3 of them in the 10-waterclock version, for some extra Kioras.
Lord Windgrace can return lands, which could be helpful? It will depend on the start, I guess.
Edit: In the 10-waterclock version, we can use him twice, which will make him better than gainlands, I would think.
Any guesses as to how many Bishop of Wings we need?
Edit: Updated deck
2 Channel
3 Hickory Woodlot
4 Primal Surge
5 Dralnu's Crusade
6 Coat of Arms
7 Bishop of Wings
8 Arcbond
9 Artificial Evolution
10 Mirrorweave
11 Thousand-Year Storm
12 Spellweaver Volute
13 Pull from Eternity
14 Opalescence
15 Dowsing Dagger
16 Westvale Abbey
17 Mark for Death
18 Leap
19 Desperate Stand
21 K'rrik, Son of Yawgmoth
22 Replenish
23 Mind Peel
24 Veinfire Borderpost
25 Echo Storm
26 Recoup
27 Island
28 Amulet of Vigor
29 Active Volcano
30 Planar Birth
31 Plains
32 Ice Storm
33 Nexus of Fate
34 Upwelling
35 Cleansing Ray
36 Call to the Netherworld
38 Saprazzan Skerry
39 Remote Farm
40 Breeding Pool
4 Blossoming Sands
4 Greypelt Refuge
3 Jungle Hollow
4 Kiora, the Crashing Wave
4 Nicol Bolas, Dragon-God
1 Repeated Reverberation
Some random changes:
Armed // Dangerous -> Mark for Death
Sandstone Bridge -> Desperate Stand
Angelic Edict -> Cleansing Ray
All pretty much just for cheaper resource usage.
Also, if the 10-counter TWM is actually Turing-complete:
2 Channel
3 Hickory Woodlot
4 Primal Surge
5 Coat of Arms
6 Bishop of Wings
7 Arcbond
8 Artificial Evolution
9 Mirrorweave
10 Thousand-Year Storm
11 Spellweaver Volute
12 Pull from Eternity
13 Dowsing Dagger
14 Westvale Abbey
15 Mark for Death
16 Leap
17 Gideon Blackblade
19 K'rrik, Son of Yawgmoth
20 Mind Peel
21 Veinfire Borderpost
22 Echo Storm
23 Recoup
24 Island
25 Amulet of Vigor
26 Active Volcano
27 Planar Birth
28 Plains
29 Ice Storm
30 Nexus of Fate
31 Upwelling
32 Call to the Netherworld
34 Nyxbloom Ancient
35 Nyxbloom Ancient
36 Breeding Pool
4 Dralnu's Crusade
4 Copy Enchantment
2 Mirrormade
4 Blossoming Sands
4 Kiora, the Crashing Wave
4 Nicol Bolas, Dragon-God
1 Repeated Reverberation
1 Oath of Teferi