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  • 1

    posted a message on Saskia Humans - Wheeling Reanimator
    No. Let me illustrate:

    1. You cast Living Death. Living Death is on the stack.
    2. You cast Dualcaster Mage. Living Death is on the stack and Dualcaster Mage is on the battlefield.
    3. Dualcaster Mage copies Living Death. Living Death copy and Living Death are on the stack; Dualcaster Mage is on the battlefield.
    4. Living Death copy resolves. Living Death is on the stack and Dualcaster Mage is in the graveyard.
    5. Living Death original resolves. Nothing is on the stack and Dualcaster Mage is on the battlefield. Dualcaster Mage has nothing left to copy.
    Posted in: Multiplayer Commander Decklists
  • 1

    posted a message on Riku and Manamorphose
    No. The only times you can choose the order in which multiple objects go on the stack is when either A) an effect puts multiple spells and/or abilities on the stack simultaneously, or B) multiple triggered abilities trigger at the same time. Rikku's ability triggers when you cast the spell, which means that the spell is already on the stack when the ability triggers and the ability must go on top of it.
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Cardz5000 »
    Grizzly Spectacle 2 mana green mana
    Instant (U)
    Put a 2/2 green Bear creature token onto the battlefield. It fights target creature an opponent controls.
    Conspire

    Pandamic 1 mana green mana green mana
    Tribal Enchantment - Bear Aura (R)
    Enchant creature
    Enchanted creature is a green Bear with base power and toughness 2/2 and loses all abilities.
    Whenever blocks or becomes blocked by the enchanted creature put a token that's a copy of Pandamic onto the battlefield enchaining that creature.

    IIW: Wibbly wobbly
    That's bearly a pandamic if the bears maul each other to death in combat! Consider adding a claws that would keep them from caving in each other's skulls.

    EDIT: also, whenever what blocks or becomes blocked?
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Atogaholic »
    Reaper's Bite (2/B)(2/B)(2/B)
    Sorcery (U)
    Destroy target nonartifact creature. If that creature's converted mana cost is greater than or equal to Reaper's Bite's mana cost, its controller loses life equal to its power and you gain that much life.
    It's harvest time again.

    IIW: Lightning round
    Doesn't work the way you've worded it. Mana cost is not a number and thus cannot be compared to converted mana cost. The mana cost of Reaper's Bite, furthermore, will always be (2/B)(2/B)(2/B) regardless of what you paid to cast it. See IcariiFA's card Channel Wrath for an approach to this that does work.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Restless Rascal 1RR
    Creature - Devil (M)
    Flash
    At the beginning of your upkeep, for each opponent who didn't cast a spell during his or her last turn, look at that player's hand. You may cast a nonland card from it without paying its mana cost.
    Few things are more perilous than a bored devil.
    3/1
    Idle hands are the devil's playground, of course. I'd have liked to make casting a card mandatory, but things like the additional cost on Gaze of Justice make that too much of a rules headache.
    IIW: One or more cards that would fit in a cycle with Meddling Mage.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Topple the Eldrazi XRW
    Sorcery (Rare)

    Put two X/X red and white Human Soldier creature tokens with haste onto the battlefield.

    Each creature you control deals damage equal to its power to each creature you don't control.

    "Go on ahead, Sorin. We'll take care of things here." -Gideon, Refuge Commander

    IIW: Cards for Lifegain.dec


    3RW for basically a Plague Wind and 6 damage to the face. Sounds about right!
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Jeskai Control
    Played this list tonight at FNM, slightly adapted from UltraLunch's list, and went 3-0-1:



    Round 1 vs. Abzan Goodstuff with a ton of 3-drops:
    Lost game 1 -- Mulled to 6, kept Negate and Disdainful Stroke in the opening hand, neither of which had any valid targets, and couldn't draw a sweeper or enough spot removal to stabilize.
    OUT: 2x Negate, 1x Disdainful Stroke
    IN: 1x Resolute Archangel, 2x End Hostilities
    Won game 2 -- Stabilized at about 5 life, cast Resolute Archangel, and managed to grind out a win with the Archangel, two Sphinxes, and an Elspeth.
    Draw game 3 -- I was never under a lot of pressure this game, but my opponent managed to gain about 40 life thanks to Ajani and Sorin and I couldn't finish him off quite fast enough before running out of time and extra turns. Probably 1-2 turns short of the win.

    Round 2 vs. Red-White aggro (paired down):
    No difficulty at all here. Both games were complete blowouts in my favor.

    Round 3 vs. Mardu aggro (paired up):
    4x Anger of the Gods main makes this matchup pretty favorable. Never dropped below 8 life either game.

    Round 4 vs. Blue-Black draw-go control:
    Won game 1 -- I got pretty lucky managing to sneak a Keranos through my opponent's countermagic after he tapped out for Ashiok the previous turn. The only other threat I managed to resolve was a Sarkhan, which got in for 4 and then died to Hero's Downfall the next turn. Keranos managed to get there, though, eating through two Ashioks and about 26 life of damage. The game ended with zero cards left in my library, after Keranos domed my opponent with my last card.
    OUT: 4x Chained to the Rocks, 4x Anger of the Gods, 1x Steam Augury
    IN: 2x Negate, 1x Magma Jet, 1x Lightning Strike, 2x End Hostilities, 2x Erase, 1x Resolute Archangel
    Chained to the Rocks and Anger of the Gods do nothing in this matchup and Steam Augury is bad in that it mills me and potentially lets my opponent bin a win condition or two. Archangel is an extra threat in a matchup in which I need every threat I can muster, Negate can protect my threats or counter his, End Hostilities can deal with any creatures he might side in or Sphinxes he might steal, and Erase deals with Keranos he might steal.
    Game 2 opponent floods out, I manage to resolve Elspeth and keep her alive a few turns, and that is that.
    I think I would not normally have won this matchup -- my threat density is pretty low; the combination of Ashiok, countermagic, and Hero's Downfall makes it very difficult for me to stick the threats I do have; and a number of my cards are pretty much dead in the matchup.

    Thoughts for tuning the deck and playing it in the future:
    - Don't keep a hand with two counterspells game 1 against an opponent with an unknown deck.
    - Another 2x Flooded Strand would be pretty nice, probably over 2x Mystic Monastery. I just couldn't find any more in time for the event.
    - I think I'd rather maindeck 4x Magma Jet -- the number of three-toughness creatures I saw was very low, while the scry on Jet was very handy.
    - Steam Augury performed well the one time I resolved it, but I'd rather have Jace's Ingenuity or another threat.
    - A few extra threats on the sideboard would help improve the control matchup. Mantis Rider and/or another Prognostic Sphinx or two are likely candidates.
    Posted in: Standard Archives
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from AsianInvasion
    Scaredypants 2
    Artifact {U}
    When equipped creature leaves the battlefield, if it didn't die, it deals damage equal to its power to target creature or player.
    Equip 0

    IIW: A card for Norin the Wary EDH.


    Pants on Fire 2
    Artifact (U)
    Equipped creature has haste.
    R: Pants on Fire deals 1 damage to equipped creature.
    Equip 0 mana
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from scarbo
    Ergodic Frog 2GU
    Creature - Frog (R)
    Return Ergodic Frog from the battlefield to its owner's hand: Draw a card.
    3/3

    IIW: unusual but printable costs


    Whispers of the Muse cost six mana to reuse and didn't come with an unkillable 3/3 body.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from MOON-E
    Frogatog 2GU
    Creature - Atog (U)
    Sacrifice a Frog creature: ~ gets +2/+2 and gains flying until end of turn.
    2/3

    IIW: The Iroan Games


    This is neither rare nor a frog. Teach
    Posted in: Custom Card Contests and Games
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