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  • posted a message on card reforge
    tweaked
    Posted in: Custom Card Creation
  • posted a message on card reforge
    going though the old collection of cards i have, i wanted some of them to be remade including some of the power nine, please give fair judgment. these are only rough drafts and are more then likely unbalanced dispite my best efforts

    Urborg
    legendary enchantment land-city
    when Urborg enters the battle field pay BBB or bury Urbog
    T: add B to your mana pool
    if your devotion to black is less then 7 Urborg is not a city
    if Uborg is a city swamps you control are 1/3 skeletons with wither they are still lands


    Korsa
    legendary enchantment land-city
    when Korsa enters the battle field pay GGG or bury Korsa
    T: add G to your mana pool
    if your devotion to green is less then 7 Korsa is not a city
    if Korsa is a city forest you control are 1/1 creatures with evolve they are still lands


    Stromgald
    legendary enchantment land-city
    when Stromglad enters the battle field pay RRR or bury Stromglad
    T: add R to your mana pool
    if your devotion to red is less then 7 Stromglad is not a city
    if Stromglad is a city mountains you control are 4/4 giants with trample they are still lands


    Vordalia
    legendary enchantment land-city
    when Vordalia enters the battle field pay UUU or bury Vordalia
    T: add U to your mana pool
    if your devotion to blue is less then 7 Vordalia is not a city
    if Vordalia is a city island you control are 1/2 elementals with hexproof they are still lands


    Alaborn
    legendary enchantment land-city
    when Alaborn enters the battle field pay WWW or bury Alaborn
    T: add W to your mana pool
    if your devotion to White is less then 7 Alaborn is not a city
    if Alaborn is a city plains you control are 2/2 soliders with vigilance they are still lands

    manafacts:
    fire mox 2R
    artifact
    fire mox enters the battle field tapped
    T: add R to your mana pool
    RRT: target creature gains first-strike until end of turn

    alt:
    RRT: chosse the defending creature for an attacking creature you control

    ice mox 2U
    artifact
    ice mox enters the battle field tapped
    T: add U to your mana pool
    UUT: counter non-creature spell

    alt:
    UUT: return target creature to it's owners hand

    night mox 2B
    artifact
    night mox enters the battle field tapped
    T: add B to your mana pool
    BBT: target creature gains wither until end of turn

    alt:
    BBT:sacrifice a creature, deal damage equal to it's strength (power plus toughness) to a creature your opponent controls


    light mox 2W
    artifact
    light mox enters the battle field tapped
    T: add W to your mana pool
    WWT: tap or untap target creature


    grass mox 2G
    artifact
    grass mox enters the battle field tapped
    T: add G to your mana pool
    GGT: place a +1/+1 counter on target creature


    Mox flower 3
    artifact
    2T: add a charge counter to mox flower
    T: sacrifice mox flower, add X mana of any colour/s equal to the number of charge counters on mox flower

    original version
    cities:
    Urborg
    legendary enchantment land-city
    when Urborg enters the battle field sacrifice three swamps or bury Urbog
    swamps you control are 1/3 skeletons with wither they are still lands


    Korsa
    legendary enchantment land-city
    when Korsa enters the battle field sacrifice three forest or bury Korsa
    forest you control are 1/1 creatures with evolve they are still lands


    Stromgald
    legendary enchantment land-city
    when Stromglad enters the battle field sacrifice three mountains or bury Stromglad
    mountains you control are 4/4 giants with trample they are still lands


    Vordalia
    legendary enchantment land-city
    when Vordalia enters the battle field sacrifice three islands or bury Vordalia
    island you control are 1/2 elementals with hexproof they are still lands


    Alaborn
    legendary enchantment land-city
    when Alaborn enters the battle field sacrifice three plains or bury Alaborn
    plains you control are 2/2 soliders with vigilance they are still lands

    manafacts:
    fire mox 2R
    artifact
    fire mox enters the battle field tapped
    T: add R to your mana pool
    RRT: target creature gains first-strike until end of turn

    ice mox 2U
    artifact
    ice mox enters the battle field tapped
    T: add U to your mana pool
    UUT: counter target spell

    night mox 2B
    artifact
    night mox enters the battle field tapped
    T: add B to your mana pool
    BBT: target creature gains wither until end of turn


    light mox 2W
    artifact
    light mox enters the battle field tapped
    T: add W to your mana pool
    WWT: tap or untap target creature


    grass mox 2G
    artifact
    grass mox enters the battle field tapped
    T: add G to your mana pool
    GGT: target creature gains +1/+1


    Mox flower 3
    artifact
    1T: add a charge counter to mox flower
    T: sacrifice mox flower, add X coulorless mana equal to the number of charge counters on mox flower
    Posted in: Custom Card Creation
  • posted a message on uko's cards
    Quote from Mysticake »
    Okay, now the player can play a land and tap it for mana before they sacrifice it to use it as a Rite of Flame. And you still haven't given mana costs for the second abilities. The best solution is probably just to make them tap for one mana.

    What does "dexile" mean, anyway?


    before taping it you need to pay it's cost. to the second point okay seems legit

    "dexile" = "return from exile"
    Posted in: Custom Card Creation
  • posted a message on uko's cards
    Quote from Mysticake »
    I... don't know what these do right now. It seems that right now they can be tapped for two mana (which makes them really overpowered) and have a second ability that costs an undetermined amount of mana and 2 life. The abilities are also really strong. I think the white and black ones would have to cost in the range of 10+ mana to be anywhere near balanced on a land.


    if you have any sugestions on how to make them more balanced then i'm more then happy to hear them
    Posted in: Custom Card Creation
  • posted a message on uko's cards
    reworking
    Posted in: Custom Card Creation
  • posted a message on uko's cards
    any better?
    Posted in: Custom Card Creation
  • posted a message on uko's cards
    for extra cost how bout devotion?
    Posted in: Custom Card Creation
  • posted a message on uko's cards
    you'd cast them as enchantments. yes. no.
    there basically enchantments that can be targeted by spells and abilities that affect lands

    so their OP and you want me to tone them down or up the cost? also which ability passive, mana or both?
    Posted in: Custom Card Creation
  • posted a message on uko's cards
    these aren't really common lands thought
    also this land has a cost theoretically
    Posted in: Custom Card Creation
  • posted a message on uko's cards
    i've been playing magic for a long time and i understand that MTG is making tri coloured cards but i don't think is a bad think to have a little "old" thrown into the mix so i dug up some of the mtg cities and made these recreations

    Urborg
    legendary enchantment land-city
    when Urborg enters the battlefield scarifice 2 swamps or sacrifice Urborg
    T: add B
    mana:pay 2 life return up to two target creatures from any graveyard to the battlefeild under your control

    Vordalia
    legendary enchantment land-city
    when Vordalia enters the battlefield scarifice 2 islands or sacrifice Vordalia
    T: add U
    mana:pay 2 life creatures you control gain hexproof untill end of turn

    Korsa
    legendary enchantment land-city
    when Korsa enters the battlefield scarifice 2 forests or sacrifice Korsa
    T: add G
    mana:pay 2 life lands you conrtol a every basic land type untill end of turn

    Stromglad
    legendary enchantment land-city
    when Stromglad enters the battlefield scarifice 2 moutains or sacrifice Stromglad
    T: add R
    mana:pay 2 life creatures you control gain trample untill end of turn

    Alabaster
    legendary enchantment land-city
    when Alabaster enters the battlefield scarifice 2 plains or sacrifice Alabaster
    T: add W
    mana:pay 2 life exile or dexile up to two target creatures
    Posted in: Custom Card Creation
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