- Night_Hydra
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Member for 17 years, 11 months, and 1 day
Last active Sun, Jan, 2 2022 22:57:18
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Marl Karx posted a message on MH2 and DND Pauper Spoiler DiscussionMy understanding is that there is no drafting for the Dungeons. You just have access to whichever ones you want.Posted in: Pauper & Peasant Discussion -
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MrEng1neer posted a message on MH2 and DND Pauper Spoiler DiscussionThis is interesting. Lets you hold up a counterspell, but still do something if they do nothing. Im not sure if it's good enough though.Posted in: Pauper & Peasant Discussion
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Al_Z_Heimer posted a message on [[Pauper]] The "Evaluate Everything" ProjectPosted in: Pauper & Peasant Discussion
Too much work to make a 2/3 playable, that is otherwise useless.Quote from Humphrey01 »Id say Archaeomender is borderline.
my reason as always. If it offers a 2:1 is at least borderline. Its not a big deal to add the U and B capsule to enable that.
We got rid of "bomb" and "terrible". Staple still seperates the auto includes from the average cubeables. I think Vulturous Aven outclasses the Lurker. Sure you can't discard for it, but a 2/3 flying and drawing 2 instead of 1 is so much better in the right deck.Quote from Humphrey01 »same applies to crypt lurker, which either cycles away an outclassed drop or a pacified creature. might bump it to cubable actually. only the cmc5 might hold it back since spots are scarce there.
but didnt we get rid of "staple" and kept cubable, borderline, bad? im confused. if not. lurker is def. cubable
I wrote there are ways to make it 4/4, was that misunderstanding? I can reformulate it. I mean effects like Trusted Forcemage which is bascially the perfect follow up for this and auras. There is also the option to play a Giant Growth on it, in some situations to simply attack for 7 on turn 3.Quote from Humphrey01 »Drowsing Tyrannodon doesnt become a 4/4 which would be insane. -
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Marl Karx posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)Posted in: Pauper & Peasant DiscussionQuote from Night_Hydra »Does anyone here have a desire to outright buy a foil cube plus like 200+ extra foil commons that are applicable?
I am leaving MtG and all WotC products permanently, and deleting my account here as I cannot comply with those who would disrespect their customers as they have. PM me if you want to Tender a serious offer for an all foil cube including landeskog and a few proxy foils for non-foilable cards.
It has been fun, and I will miss the interactions.
Sad to see you go. Like most hobbies or even most things in general, you kinda have to compartmentalize the parts you enjoy from the corruption, greed, graft (and often FAR worse -- bet your ass Hasbro is as murderous as they come when it suits them both at home and abroad) of the people, organizations, structures and overall system behind those things.
Indignation isn't the answer anyway -- at bottom the same slimy vultures have their hand in virtually every pot and you still gotta eat and otherwise provide for yourself despite all objections. Letting it wear on you on an individual level is mainly tilting at windmills and its primary purpose is "doing something" in times when it seems hopeless that anything can legitimately be done.
As a guy who's spent years pounding the streets I can tell you that these are interesting times and definitely not the moment to be overcome by depression or cynicism. -
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Humphrey01 posted a message on Ikoria Spoiler Discussionok, since people seem to enjoy reading those evaluations and i got ask for it, lets go. not much to do in corona times anyway.Posted in: Pauper & Peasant Discussion
A=cubable, B Borderline, C Crap
Ill mostly look at cards from my cubes meta perspective, but i kinda try to see them in a vacuum.
Adaptive Shimmerer - way too overcosted -C
Adventurous Impulse - If it would mill it would be awesome. As is you just waste ressources to cycle it. C
Aegis Turtle Although im hyperaggerssive this doesnt offer anything. Wall of Runes also blocks reds cmc2 3/x and scrys C
Almighty Brushwagg the pump is overcosted. compare to frilled sandwalla and basking rootwalla its an awesome mutatetarget in IKO lim. C
Anticipate cmc2 cantrips are just too slow. If you want one, go for Impulse or Omen of the Sea C
Blade Banish Exile can be relevant against Golgari, but you dont want to spend 4 on it. It also offers no synergies with whites enchantment theme. C
Blazing Volley this can be relevant if you suffer against early x/1s or token strategies in the midgame. if the latter is the problem we already have better solutions. so its a very fringe application B
Blisterspit Gremlin the activation cost kills its potential. especially you get the effect for free on 2 2-drops already
Blitz Leech with a power of 5 it should block and kill almost everything, so you can use the trigger to kill something else on top. Naturally all cards that offer a 2:1 trade belong to B for me.
Blood Curdle Id say, if you want to cut down on hyperefficient removal for gameplay reasons, this is a good alternative B
Boot Nipper either Child of Night or Hand of Silumgar both modes are awesome. A
Bristling Boar green offers way better 4 drops C
Bushmeat Poacher turn your obsolete and pacified creatures into lifegain+draw. hell yeah. 2/4 for 4 is unimpressive though B-A
Capture Sphere cmc4 for removal is too much in the average cube and blues colorpie should bounce for U -C
Cathartic Reunion Im not high on reds "draw" and discarding upfront asks for problems C
Cavern Whisperer as all mutates its awesome to turn a onedrop into a midgame thread for competitive manacosts. It offers a 2-1, albeit a weak one -B
Checkpoint Officer Blinding Mage -C
Cloudpiercer worst of the bunch imo. cmc4 in red is a lot and it has a defensive ability, why? -C
Convolute solid counterspell for draw-go strategies and splashable. Usually a hardcounter -B
Coordinated Charge too costly, although Instant makes it more appealing. C-B
Corpse Churn Blacks take on Anticipate. Why not just draw 2 instead?Night's Whisper It plays well in gy strategies -B
Crystacean oh boy, 6 is a big butt, but 4 is expensive. I can see extremly fringe use in draw-go C-B
Dark Bargain its dig is acceptable, especially in gy decks -B
Daysquad Marshal 2 2/2s seem kinda better than 3/3 +1/1, might still have its uses C-B
Dead Weight cmc1 removal is always good, it offers synergies with auramancer. but sorceryspeed is a bummer B-A
Divine Arrow I rather play unconditional enchantment based removal for sure C
Drannith Healer I dont care about the ability. A bear is always useful, especially one with cycle 1. Will be staple in IKO limited, but we have so many 2 drops to chose from. C
Drannith Stinger see healer - C
Dreamtail Heron Expect it to play close to Wretched Gryff, with a cheaper "hardcast" mode. 3/4 fly are very good stats B-A
Durable Coilbug recycle 5 is just excessivly costed, Ain't Nobody Got Time For That. C
Essence Scatter blues situational doomblade. only really playable in draw-go B
Essence Symbiont sadly, we dont have enough density for mutate. seems good in IKO lim. C
Excavation Mole some still run centaurs and this one has trample and mills, which is usually a ressource gain and not a cost. Still it trades with reds 2 drops, so meh. B
Facet Reader blue can loot for free on cmc2 creatures C
Farfinder this does offer nothing 3 better creatures already do. not even any artifact synergy. C
Ferocious Tigorilla red can do better at cmc4. toughness of 3 is meh C
Fertilid I like it for durdly cubes that might even be able to give it back some counters. more interesting than cultivate, but very slow C-B
Fire Prophecy doesnt hit players, doesnt enable madness C
Flycatcher Giraffid very bad choice to run in greens 5 section. okayish in IKO lim. C
Forbidden Friendship we have a critical mass of Dragon Fodder now, which both fuel token as spells matters strategies. B-A
Frenzied Raptor very aggressive, enables ferocious, but toughness 2 is way too fragile. C
Frost Lynx the bad version of Man-o'-War but thats still good in agressive strategies, which blue is usually not. B-C
Frostveil Ambush I might just run it for its cycling of 1 and then every other game have a useful card. B-C
Fully Grown (permanent) trample effects are usually good for green. cmc3 combat tricks are barely a surprise though and +3+3 isnt stellar either. Still. B
Garrison Cat worst in the triplet of tokenleaver. Can be very annoying to deal with. B
Glimmerbell for that activation cost, I dont see any use. I think Horseshoe Crab is what youre looking for (+Hermetic Study C
Gloom Pangolin I like big butts, when they fly Vampire Envoy C
Go for Blood just run more Incinerates C
Greater Sandwurm thats a good one, but we dont want to ramp usually B
Gust of Wind flying matters starts to accumulate, but sorceryspeed stays meh C-B
Hampering Snare pure filler and a desperate latepick in IKO lim. C
Heightened Reflexes very good combat trick, if you want to run them. they make combat more interesting B
Helica Gliderits a nightmare squirrel, thats something C
Honey Mammoth 4 life is not enough on a 6 drop without ability. Not when we have Fierce Witchstalker for the same purpose C-B
Humble Naturalist there are way better options for a cmc2 manaelf. C
Imposing Vantasaur just run it for the cycle and a lategame option. Slots are tight though, so only B
Keep Safe very useful in draw go and spells matters B
Lava Serpent as said, suprise attack for 5 costs 4 in red (Warbrute) and cycling 2 is too much to just have it around. C
Light of Hope all modes do something, but not very well C
Lurking Deadeye with flash, I feel it can get a blocked creature somewhat reliably, but the statline is just awful, sadly it cant block and kill sth, unless you have first strike, which red might have, its a Rakdos card for sure B-C
Maned Serval blocks red 2 drops, so thats something. But white wants to play aggressive and doesnt support control very well. C-B
Memory Leak sometimes you take their only out or playable card. Often it misses. Not worth a slot C
Migratory Greathorn best common in the Set. turn my llanowar elf into a 3/4 on turn 2, yeah baby. Give me a land on top, so I ramp to 5, even better. I love this card. A+
Mosscoat Goriak If I dont find the Greathorn but want to survive sligh, this is my 3 drop of choice A-B
Mutual Destruction Spark Harvest alternative cost is more appealing than instant for this one B-C
Mysterious Egg not enough mutate around. Solid pick in IKO lim. C
Nightsquad Commando I dont even run the white version in a tokendeck. The requirement is often more annoying than expected and black is not dense on tokensupport yet. C
Of One Mind I doubt we can reliably cast it for U unless you are UW. B
Pacifism well, its Pacifism A
Patagia Tiger 3/4 is a great statline again, but the pump is lackluster. Id rather pump the team and finish the game Dawnfeather Eagle C
Perimeter Sergeant crusade like effects are hard to come by in pauper, but this one only pumps attack (the more relvant stat) and then dies. If he ever attacked in the first place C
Phase Dolphin this card has potential for Otter draws. Pick it reasonably high in IKO lim B
Plummet SB cards are not what we want in cubes. C
Prickly Marmoset I mean, IF you end up with 5+ cycler in your deck, its quite good. Very borderline for us B-C
Pyroceratops at a cmc of 4 this comes down very late and you might have shot your shoot. Very slow to grow later. C-B
Raking Claws just doublestrike and no statboost is meh. C
Ram Through Id say second best green removal after Savage Swipe, but why run 1:1 removal in green at all? It doesnt fit. B-C
Rumbling Rockslide so cmc 4 4dmg+ on a creature only. At Sorcery speed?, no thanks C
Savai Sabertooth I dont like x/1s at all. C
Serrated Scorpion you must be very desperate for black onedrops to run this. But drain 2 can sometimes safe your ass. C-B
Shredded Sails SB only card, even with cycle (of 2, meh) C
Sleeper Dart the effect seems quite good for only 2 and a draw. IKO lim high pick B-C
Snare Tacticiansee marmoset. can add a cool effect to the cycle cards you might already run. C-B
Solid Footing man, they really want you to pick maned serval. well if you run it, so do this C-B
Spelleater Wolverine after its active, it seems better than Splatter Thug. the toughness of 2 makes it vulnerable to slightly more removal. well. B-A
Spontaneous Flight seems overcosted by 1 or needed the untap effect. C
Springjaw Trap as all artifact based removals, its expensive, but colorless. IKO lim allstar. C
Startling Development Id rather run Wings of Velis Vel for this effect, cuz it flies and randomly enables tribalstuff C
Sudden Spinnerets cmc 1 trick, check. surprise effect, check. aggrocard, fail. this is how greens removal looks like though B
Suffocating Fumes get rid of reds token armee and my ***** still lives. nice. B
Survivors' Bond its a 2:1 in gy decks. B
Tentative Connection all threaten effects are busted with saceffects B
Thieving Otter yeah, this bugger finally works with pingeffects. B
Thwart the Enemy i rally can evaluate this. I think the floor is a fightlike pseudoremoval, and the ceiling a complete blowout and free counterattack. cmc3 kinda holds it back a bit. seems solid enough B
Unexpected Fangs Id happily pay B for it, but 1B, nah. B-C
Unlikely Aid kinda same C
Vulpikeet dont fool yourself, this is a selesnyacard and turns said manaelf into a 3/4 fly. B-A
Whisper Squad a cube runs singletons, remember? It doesnt even feel exiting if you got couples. C
Wilt still a SB card C
Wingfold Pteron Its not as good of a finisher Benthic Giant is and youll find flying elsewhere C-B
saccing Gloom Pangolin to Bushmeat Poacher, drawing into og Spacegodzilla Death Corona wins you the game by Style.
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Marl Karx posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)Posted in: Pauper & Peasant DiscussionQuote from Humphrey01 »Welcome!!
I havent done a full review, but might do, since some actually like to read such. Anywhere to find a plain textlist of all commons, ill not cp them manually though lol
take the checklist from scryfall or gatherer and paste the appropriate column from any speadsheet app..10 seconds maybe? -
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Humphrey01 posted a message on Ikoria Spoiler DiscussionI like Savage SwipePosted in: Pauper & Peasant Discussion
lava serpent seems overrated. cycling 2 is overcosted these days and 5/5 haste for 6! isnt good either when we have Sprinting Warbrute
Red either dont need or has better finishers for the lategame. Vildin-Pack OutcastQuakefoot Cyclops, I even like Granitic Titan more. It wont be just chumped by a random token -
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Humphrey01 posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)you could have added the rating, so its an easy copy paste to the evaluation thread.Posted in: Pauper & Peasant Discussion
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Al_Z_Heimer posted a message on [[Pauper]] The "Evaluate Everything" ProjectPosted in: Pauper & Peasant Discussion
I hope not. There is a difference between flaming and giving constructive criticism and the later is very welcome IMO and shouldn't be interpreted as a personal offense.Quote from FoulanderIsMyNameButItWasTaken »I won't give ratings because I'll be flamed to death
Apart from this, I think, that this is the wrong thread to simply discuss a few cards. I would suggest to post the specific cards into the related set discussion. This thread is mostly for actually rating cards.
Overall I would say go for it, if you want to test a specific card and please tell us your results. There can always be a hidden gem, people have been overlooking. If you have some VS questions for cuts, please ask. Simply telling you that Nyxborn Brute probably sucks, is too destructive, IMO. It depends on the powerlevel of your cube and what you cut for it.Quote from FoulanderIsMyNameButItWasTaken »I'm trying a few things from Throne of Eldraine and Theros Beyond Death.
I think every common and actually many rares and mythics are worse than Skullclamp. This doesn't seems like a good point comparison.Quote from FoulanderIsMyNameButItWasTaken »Soulreaper of Mogis - strictly worse skullclamp but has a 2/3 body and can let you eat tokens or persist creatures for cards. -
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NoobinCube posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)I don't think so, except if you have an enchantment theme in your cube. Otherwise the restriction of discarding an enchantment is so much harder than lands in limited. You usually have enough expandable lands.Posted in: Pauper & Peasant Discussion - To post a comment, please login or register a new account.
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*cough* Cave of Temptation, Weapon Rack
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Waste of energy? We are one of the smallest factions of MtG besides dead formats. There is one major player in Pauper Cube, we are not it. All of our energy is wasted energy. But, as a select set of passionate, and often in disagreement group, extra investments of energy when applicable help the group as a whole. So, if you do not feel my sense makes much sense, or simply disagree, then you are welcomed by everyone here to also invest the hours it takes to maintain, update, format, and debate thr Evaluate Everything situation we have. It has to be a group effort or it is null.
As a comment on your numerous involvements across the numerous topics here, you often have the last say many times. If that energy can be channeled into the banal task of ALL cards in the given set every few months, then this would likely be others criticizing your opinions. I welcome a challenge. I am always over valuing specific things. So I do need to be challeneged. But I take the time to form and explain my side, reconsider, and find a settling point.
Like a good family, we should not argue in front of the newer members. But healthy discourse can build us back up.
TL;DR
Optics do not look great if you want to throw stones and not do the work as well.
Please helps us do more, by investing the keystrokes instead of dismissing the efforts.
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Since the Rebound is cast next upkeep, theoretically you will have no tapped lands
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Was an archetype you figured it fit will into?
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Yup, nothing to see here. Just putting up the other commons
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Should have been 4 life
Revitalize + 1U =/= better?!?!
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I too like it... BUT.. #MagicChristmasLand.
-Holding it open, they won't walk into it till late
-Holding open doesn't fix/improve boardstate
-Having a body worth turning means either Sac-able or Deathtouch, or it is very far gone.
-In a watered down cube, like mine, it is playable. But also cutable in your average 40.
-It doesn't push you into UB, and only really helps UB control. Tempo will SB it often
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And we need more Camels.