I see Aspect of Hydra as our best card. I also don't like Dungrove Elder, it's a weak body, only 1 devotion, with hexproof. It gets better, but the game dragging out is something we shouldn't let happens.
I agree with Galspanic, I think the Cycling Lands part is very random. Also I see the article more like "Introduction to Pauper" than a Pauper Primer, but I don't know exactly what informations can be added to improve it.
That said, very nice. That one about playing MTGO on a budget was also a very good one.
It's that terrible matchup it seems to me? I always lose, their creatures just become bigger fast enough, Spreading Seas really screws me up on playing my creatures.
07 Summer Bloom / Through the Breach / Emrakul, the Aeons Torn
6-0 I came here to beat Emrakul.
Are you sure I lose even hardcasting it on turn 3? If you bounce it the turn it comes in play I can Breach one with Karakas tapped, if you bounce it on the attack, I can hardcast another one with Karakas tapped and gain 1 turn.
7. NewHJ : Breach and Tear
Elvish Spirit Guide / Summer Bloom / Through the Breach / Emrakul, the Aeons Torn
7 vs 1: 0-6 -> Can't fight against Raze as he is fast enough.
7 vs 2: 6-0 -> Emrakul just kills everything.
7 vs 3: 3-3 -> On the play I can barely win hardcasting Emrakul after Emrakul, so his winning turn won't come.
7 vs 4: 3-3 -> Same as above.
7 vs 5: 6-0 -> This is a lot hard to think. I do think I win after looping Emrakul after Emrakul, after I've drew all the Summer Blooms on the graveyard.
7 vs 6: 6-0 -> The defense is too slow for a T2 Breach Emrakul or a T3 Hardcast Emrakul.
7 vs 8: 6-0 -> Karakas doesn't do that much against T3 hardcast Emrakul.
7 vs 9: 6-0 -> He can deal 9 poison damage on the play but that's it.
7 vs 10: 6-0 -> Agreed. Maybe similar to Karakas situation.
7 vs 11: 0-6 -> Can't fight it.
7 vs 12: 0-6 -> Can't win against a fast clock and Surgical Extraction.
Nice lines. May I ask what is your sideboard plan against Merfolk and Eldrazi? What do you remove for the Acts?
That said, very nice. That one about playing MTGO on a budget was also a very good one.
It's that terrible matchup it seems to me? I always lose, their creatures just become bigger fast enough, Spreading Seas really screws me up on playing my creatures.
Had you played a nice number of matches against Eldrazi? How does our deck performs?
Very nice contributions to the thread, actually. Mind posting your decklist?
All the matches were 2-0, except Delver 2-1, which a bug caused me to lose all my permanents for a Fade Away on the losing game.
4 Foundry Street Denizen
4 Goblin Arsonist
4 Goblin Bushwhacker
4 Goblin Cohort
4 Goblin Sledder
4 Mogg Conscripts
4 Mogg War Marshal
3 Goblin Heelcutter
2 Goblin Matron
2 Mogg Raider
1 Intimidator Initiate
4 Lightning Bolt
3 Chain Lightning
Lands:
17 Mountain
4 Flame Slash
3 Electrickery
2 Death Spark
2 Immolation
2 Sylvok Lifestaff
1 Flaring Pain
1 Raze
I'm very satisfied with it. Immolation is a technique against Atog but it's also good when you need more removal.
Awesome deck.
I disagreed on the last round, can you see it?
Are you sure I lose even hardcasting it on turn 3? If you bounce it the turn it comes in play I can Breach one with Karakas tapped, if you bounce it on the attack, I can hardcast another one with Karakas tapped and gain 1 turn.
7. NewHJ : Breach and Tear
Elvish Spirit Guide / Summer Bloom / Through the Breach / Emrakul, the Aeons Torn
7 vs 1: 0-6 -> Can't fight against Raze as he is fast enough.
7 vs 2: 6-0 -> Emrakul just kills everything.
7 vs 3: 3-3 -> On the play I can barely win hardcasting Emrakul after Emrakul, so his winning turn won't come.
7 vs 4: 3-3 -> Same as above.
7 vs 5: 6-0 -> This is a lot hard to think. I do think I win after looping Emrakul after Emrakul, after I've drew all the Summer Blooms on the graveyard.
7 vs 6: 6-0 -> The defense is too slow for a T2 Breach Emrakul or a T3 Hardcast Emrakul.
7 vs 8: 6-0 -> Karakas doesn't do that much against T3 hardcast Emrakul.
7 vs 9: 6-0 -> He can deal 9 poison damage on the play but that's it.
7 vs 10: 6-0 -> Agreed. Maybe similar to Karakas situation.
7 vs 11: 0-6 -> Can't fight it.
7 vs 12: 0-6 -> Can't win against a fast clock and Surgical Extraction.
Score Chart:
X | 1 2 3 4 5 6 7 8 9 0 1 2 | PT |
7 | 0 6 3 3 6 6 X 6 6 6 0 0 | 40 |
(3 points, 1 win, counts as 2 points on the calculation, right?)