Wyden lacks any punch is the problem. Sure she is decent, but to get better players need to stop trying to fit decent cards in to decks and just use better ones.
Mournwelk is such a beating, like seriously that card is nuts in this deck.
Overall this reminds me of old solar flare lists that ran Zombify. I think another Venser should be aded however, hes such a tempo advantage, and in a format where there are alot of Vensers I dont see why you would only run two.
Secondly, with the format as random as it is, thoughtseize can handle those troll w/hammer type of situations before they happen.
I have a very solid build of BG Rock built up right now.
It looks about 90% like that list, It runs under one simple rule.
All of the cards are just real good cards in general.
Tendrils are slightly slow, Sudden death is better in a format packed with pickles the lifegain wont be signifigant unless it's late game other wise yyou will probabley only gain 2-3 life unless you have an urborg, its a better SB card for aggro.
Profane Command is good yes, but Your trying to the end the game quickly, If tops you say you pay 2-4 for X mid/late game I can think of better ways to spend that mana but whatever floats your boat. I would add 7 One drop accelers and harmonizes IMO.
Kind of a drop a turn 1 accel,
Turn two drop a Troll or Call,
Turn three drop garruk or Harmonize and start getting advantage.
By Running 7 one drop accels at least 7 good three drops and at least 6-7 card advantage engines (Garruk, Harmonize). You get good redundency.
Add Llanowar Elves and Birds of Paradise. You need some one drop accel, it complements Garruk great as well as your three drops such as call of the herd and troll
I would drop Profane Command it is to slow and clunky, I would probabley take out the Ohran Vipers too. Adding another call of the herd for more card advantage.
Obviously Tarmogoyf would work perfectly in this deck but If you can't drop 120 for a playset it is understandable.
Depends on the deck thay are in.
I would never play bottle gnomes in a deck with access to whtie or black for their are better life gain options ex. Aven RiftwatcherTendrils of Agony ect.
However this is why their playability rises in decks such as U based control which may have a hard time against red fast paced damage.
You can go and necro the old Husk thread, It ran almost all the same cards, but had Fallen Ideal also. One of my friends won a JSS with it. I Suggest you look there. You are much to heavy on removal. I suggest mortify, and add warhammers or fallen ideals in. Also you could tweak your deck for smallpox, with flagstones. Add Plaged Rusulka Your gonna need a one drop.
Guild most like- Simic, i love nature, i love the mind, and mystery, i go with the flow.
Overall this reminds me of old solar flare lists that ran Zombify. I think another Venser should be aded however, hes such a tempo advantage, and in a format where there are alot of Vensers I dont see why you would only run two.
Secondly, with the format as random as it is, thoughtseize can handle those troll w/hammer type of situations before they happen.
2.SRDude
Sorcery
Destroy X lands, Deal X damage to all characters, and draw X cards.
Next: :symb::symr:
Tribal Sorcery - Leviathan
Name a card. Target opponent reveals X nonland cards from his or her hand and discards all
It looks about 90% like that list, It runs under one simple rule.
All of the cards are just real good cards in general.
Profane Command is good yes, but Your trying to the end the game quickly, If tops you say you pay 2-4 for X mid/late game I can think of better ways to spend that mana but whatever floats your boat. I would add 7 One drop accelers and harmonizes IMO.
Kind of a drop a turn 1 accel,
Turn two drop a Troll or Call,
Turn three drop garruk or Harmonize and start getting advantage.
By Running 7 one drop accels at least 7 good three drops and at least 6-7 card advantage engines (Garruk, Harmonize). You get good redundency.
I would drop Profane Command it is to slow and clunky, I would probabley take out the Ohran Vipers too. Adding another call of the herd for more card advantage.
Obviously Tarmogoyf would work perfectly in this deck but If you can't drop 120 for a playset it is understandable.
300,000+ people evacuated.
Biggest Socal Fire in decades they say.
Scary stuff.
250,000 acres of land destroyed so far
I would never play bottle gnomes in a deck with access to whtie or black for their are better life gain options ex. Aven Riftwatcher Tendrils of Agony ect.
However this is why their playability rises in decks such as U based control which may have a hard time against red fast paced damage.