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  • posted a message on Setshifted
    Untajuu, Dragon Awakener 2WW
    Legendary Creature - Bird Advisor
    Flying
    Other creatures you control get +1/+1.
    Dragons you control get +1/+1.
    Face-down creatures you control get +1/+1.
    2/2

    Ravenous Krasis 2GU
    Creature - Beast Mutant
    Evolve
    (G/U), sacrifice a creature: You gain 4 life. If that creature had a +1/+1 counter, draw a card.
    4/4

    Ebony Rats 1B
    Summon Rats
    At the end of a turn Ebony Rats was destroyed without being regenerated, the opponent pays 2 or discards two cards at random. Ignore this effect if opponent has no cards in hand.
    1/1


    Next:
    Extractor Demon in New Phyrexia
    Rebirth in Magic Origins
    Lord of Tresserhorn in Betrayers of Kamigawa
    Posted in: Custom Card Contests and Games
  • posted a message on Colorshifted
    Flamegaze Cockatrice 2RR
    Creature - Cockatrice
    Flying, Haste
    Whenever Flamegaze Cockatrice deals combat damage to a creature, it deals an additional 4 damage to that creature.
    2/2

    Cleasing Flames 2RR
    Sorcery
    Cleansing Flames deals 5 damage to target creature or player. If that target has poison counters, it loses all poison counters.


    Next:
    Academy Researchers in B
    Breakthrough in R
    Warped Devotion in WU
    Posted in: Custom Card Contests and Games
  • posted a message on Setshifted
    Uhh... wrong thread? :p
    I'll do an unpicked Groovelord card... and as a bonus I'll do a colorshifted as well.

    Jolrael, Feral Sovereign 2GG
    Legendary Creature - Human Druid
    When Jolrael, Feral Sovereign is flipped face-up, you may have all lands you control become 3/3 colorless Beast creatures until end of turn. They are still lands.
    2GG: Beasts you control gain +2/+2 until end of turn.
    Morph 2GG
    3/3

    Oathsworn of Meletis 1UU
    Creature - Human Warrior
    Heroic - When you cast a spell that targets Oathsworn of Meletis, you may draw a card. If you do, discard a card.
    When you draw a card, if it's the second card you drew this turn, put two +1/+1 counters on Oathsworn of Meletis.
    0/1

    Next:
    Entreat the Angels in Coldsnap
    Treefolk Mystic in Fifth Dawn
    Dreamwinder in Theros
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Emperor Xian, Lord of Han WUB
    Legendary Creature - Human Advisor
    When you cast Emperor Xian, Lord of Han, you may search your library for a creature with horsemanship with converted mana cost X or less and add it to your hand, where X is the amount of mana spent to cast Emperor Xian.
    WUB, T: Creatures with horsemanship you control have "When this card deals combat damage to a player, draw a card and gain 1 life" until end of turn. Activate this ability only during your turn, before attackers are declared.
    0/3


    Next: A Commander that supports either Traps or Curses.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."


    Corrupt - If this spell targets an opponent...
    Retrial X (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
    Absorb X (If a source would deal damage to this card, prevent X of that damage.)
    Obeisance X (This creature enters the battlefield with X +1/+1 counter(s) on it for each player who controls an enchantment.)
    +1/+1 counters


    Smash Down 4R
    Sorcery (C)
    Choose one —
    - Smash Down deals 4 damage to target creature.
    - Destroy target artifact. Smash Down deals 2 damage to its controller.
    Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.

    Word of Sluggishness U
    Instant (C)
    Choose one -
    • Tap target creature.
    • Target creature doesn't untap during its controller's next untap step.
    "They won't go far."

    Darkroads Smuggler BB
    Creature - Rat Rogue (C)
    ~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
    Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
    2/1

    Scaldbranch Emissaries 1G
    Creature - Elf Warrior (C)
    T: Add R or G to your mana pool.
    R: Scaldbranch Emissaries gets +1/+0 until end of turn.
    "The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
    1/1

    Rustling Present 1UU
    Sorcery
    Target player draws two cards.
    Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.

    Flaming Stakes 4R
    Instant (C)
    Flaming Stakes deals 4 damage to target creature or player.
    Retrial 1R (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)

    Merciless Edict 2B
    Sorcery
    Target player sacrifices a creature.
    Retrial B (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)

    Recuse 4U
    Instant (C)
    Counter target creature spell.
    Scry 3.
    "Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore

    Sunplate Officer 2W
    Creature - Human Soldier (C)
    Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
    When Sunplate Officer blocks or becomes blocked, you gain 1 life.
    "Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
    3/1

    Masnyl Stickstrider 1GG
    Creature - Insect (C)
    When Masnyl Stickstrider enters the battlefield, draw a card.
    Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
    1/1

    Ethereal Imprisoner 2WW
    Creature - Human Cleric (U)
    Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
    When Ethereal Imprisoner enters the battlefield, you may have target creature become a White enchantment with "At the beginning of your upkeep, this card's controller gains 1 life" until Ethereal Imprisoner leaves the battlefield. (That creature loses its other types.)
    1/3

    Immovable Giant 4R
    Creature - Giant Warrior (U)
    Defender, absorb 2
    W: Immovable Giant can attack this turn as though it didn't have defender.
    5/3
    Uncommon 3 of 3:

    Cloudeye Magistrate 4U
    Creature - Bird Advisor (U)
    Flying
    2U, T: Put a honor counter on target creature you control.
    Creatures you control with a honor counter have flying.
    3/3
    "We are always seeing everything that is worth seeing in this world, outsider. And we see you." - Makaraiah the Judicious, to Jace

    Evergreen Scion 2GG
    Creature - Dryad Druid (U)
    When Evergreen Scion enters the battlefield, you may destroy target enchantment or artifact. If you do, its controller may search its library for a basic land card, put it on the battlefield tapped, then shuffle its library.
    "Purification isn't just reckless destruction - it's transformation."
    3/4

    Trial at Nilfaxi 2BBB
    Enchantment (U)
    Trial at Nilfaxi enters the battlefield with three trial counters.
    Whenever a creature an opponent control dies, remove a trial counter from Trial at Nilfaxi, then each opponent loses 1 life and you gain 1 life.
    Whenever an opponent casts a creature spell, put a trial counter on Trial at Nilfaxi.
    Sacrifice Trial at Nilfaxi: Each opponent loses 7 life and you gain 7 life. Activate only if Trial at Nilfaxi has no trial counters on it.

    Mystic Tribulation 1UR
    Instant (U)
    Choose one or both:
    - You may cast target instant or sorcery with retrial from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
    - Tap target nonland permanent. If it is a creature, Mystic Tribulation deals 1 damage to it.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."


    Corrupt - If this spell targets an opponent...
    Retrial X (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
    Absorb X (If a source would deal damage to this card, prevent X of that damage.)
    Obeisance X (This creature enters the battlefield with X +1/+1 counter(s) on it for each player who controls an enchantment.)
    +1/+1 counters


    Smash Down 4R
    Sorcery (C)
    Choose one —
    - Smash Down deals 4 damage to target creature.
    - Destroy target artifact. Smash Down deals 2 damage to its controller.
    Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.

    Word of Sluggishness U
    Instant (C)
    Choose one -
    • Tap target creature.
    • Target creature doesn't untap during its controller's next untap step.
    "They won't go far."

    Darkroads Smuggler BB
    Creature - Rat Rogue (C)
    ~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
    Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
    2/1

    Scaldbranch Emissaries 1G
    Creature - Elf Warrior (C)
    T: Add R or G to your mana pool.
    R: Scaldbranch Emissaries gets +1/+0 until end of turn.
    "The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
    1/1

    Rustling Present 1UU
    Sorcery
    Target player draws two cards.
    Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.

    Flaming Stakes 4R
    Instant (C)
    Flaming Stakes deals 4 damage to target creature or player.
    Retrial 1R (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)

    Merciless Edict 2B
    Sorcery
    Target player sacrifices a creature.
    Retrial B (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)

    Recuse 4U
    Instant (C)
    Counter target creature spell.
    Scry 3.
    "Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore

    Sunplate Officer 2W
    Creature - Human Soldier (C)
    Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
    When Sunplate Officer blocks or becomes blocked, you gain 1 life.
    "Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
    3/1

    Masnyl Stickstrider 1GG
    Creature - Insect (C)
    When Masnyl Stickstrider enters the battlefield, draw a card.
    Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
    1/1

    Uncommon 1 of 3:

    Ethereal Imprisoner 2WW
    Creature - Human Cleric (U)
    Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
    When Ethereal Imprisoner enters the battlefield, you may have target creature become a White enchantment with "At the beginning of your upkeep, this card's controller gains 1 life" until Ethereal Imprisoner leaves the battlefield. (That creature loses its other types.)
    1/3

    Yixlid Jailer 1B
    Creature - Zombie Wizard (U)
    Cards in graveyards lose all abilities.
    Yixlid mages manage to silence even the dead themselves.
    2/1

    Fervorous Sunspeaker 1WR
    Creature - Human Wizard (U)
    Haste, Absorb 1
    When Fervorous Sunspeaker enters the battlefield or attacks, you may pay 1(R/W). If you do, it deals 1 damage to each creature.
    "Hear my voice, for it is the voice of justice itself." - Magaros, High Priest of Iomai
    2/2

    Man, I love doing these dual-colored Archetype Uncommons. Smile
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Sooo... Anyone down with recosting Merciless Edict? I'm really not comfortable with making an almost strictly better Cruel Edict at Common.

    Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."


    Corrupt - If this spell targets an opponent...

    Retrial X (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)


    Smash Down 4R
    Sorcery (C)
    Choose one —
    - Smash Down deals 4 damage to target creature.
    - Destroy target artifact. Smash Down deals 2 damage to its controller.
    Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.

    Word of Sluggishness U
    Instant (C)
    Choose one -
    • Tap target creature.
    • Target creature doesn't untap during its controller's next untap step.
    "They won't go far."

    Darkroads Smuggler BB
    Creature - Rat Rogue (C)
    ~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
    Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
    2/1

    Scaldbranch Emissaries 1G
    Creature - Elf Warrior (C)
    T: Add R or G to your mana pool.
    R: Scaldbranch Emissaries gets +1/+0 until end of turn.
    "The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
    1/1

    Rustling Present 1UU
    Sorcery
    Target player draws two cards.
    Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.

    Flaming Stakes 4R
    Instant (C)
    Flaming Stakes deals 4 damage to target creature or player.
    Retrial 1R (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)

    Merciless Edict BB
    Sorcery
    Target player sacrifices a creature.
    Retrial B (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)

    Recuse 4U
    Instant (C)
    Counter target creature spell.
    Scry 3.
    "Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
    Common 9 of 10:

    Sunplate Officer 2W
    Creature - Human Soldier (C)
    Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
    When Sunplate Officer blocks or becomes blocked, you gain 1 life.
    "Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
    3/1

    Iomai Templar 3WW
    Creature - Leonin Soldier (C)
    Vigilance
    Champion a white creature (When this card enters the battlefield, sacrifice it unless you exile another white creature you control until this creature leaves the battlefield.)
    Those devoted to the Goddes Iomai are blessed with both divine strength and juridical protection.
    4/4

    Emblazoned Guardian 4
    Artifact Creature - Construct (C)
    Whenever you cast a noncreature spell, you gain 1 life.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on Halimar Tidecaller
    Halimar Tidecaller 2U
    Creature - Human Wizard Ally
    When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.
    Land creatures you control have flying.
    2/3

    Okay, so, is it just me, or is this card pretty insane? As if an 3 CMC Archaeomancer with a relevant body was not enough, he gives all your fatty vanilla Awakeners and your manlands evasion. He has a decent slew of spells to return that include a wrath, a counterspell, the format's new Hero's Downfall, a subpar draw spell and a subpar Drown in Sorrow. Yeah, there anre't that many great Awakeners, but there's enough. Also, like 40% of the set, he's also an Ally.
    Now, I think this guy can make it to Constructed. What do you think? I think I can see an Esper Control deck running this.
    Posted in: New Card Discussion
  • posted a message on Horrible Awry
    I'd say this is not a card for the UB Control deck. It's a card for the UB Devoid/Ingest deck, which seems to be very Tempo-based. In that kind of shell, this card seems very good. Fathom Feeder and Transgress the Mind deals with the big guys, this card deals with the small ones, and all of them feed Ulamog's Nullifier, which counters everything else. They also feed Wasteland Strangler, which kills a lot ot stuff. There's currently a lot of synergy in the UB archetype, and I'd love to see where it goes.

    As for the card itself, it's good. It's not going to be a Modern all-star, but I'm pretty sure it will see Standard play, at least in sideboards. If a card is good enough to see play and you keep asking for it to be better... just don't.
    Posted in: The Rumor Mill
  • posted a message on Commander Game
    Washiyu, Indomitable Phantom (G/W)BB
    Legendary Creature - Spirit Monk
    Washiyu, Indomitable Phantom enters the battlefield with a +1/+1 counter for each green mana spent to cast him.
    When Washiyu, Indomitable Phantom enters the battlefield, distribute X +1/+1 counters amongst other creatures you control, where X is the amount of white mana spent to cast him.
    2BBB: Washiyu gets +X/+X until end of turn, where X is the number of +1/+1 counters amongst creatures you control.
    3/3

    Next: A Nantuko (Insect), Ainok (Hound) or Rhox (Elephant) Commander.
    Posted in: Custom Card Contests and Games
  • posted a message on Kiora - Master of Depths
    Everyone around here misreadin' the Ulti and I'm just sitting here misreading her -2...

    At first I wasn't so sure why was everyone so hype about her, then I saw creature and/or land and... yeah. Card is very very good. Really, if you manage to brick at her -2, then you're clearly playing her in the wrong deck. To top it off, her -2's synergy with Delve really shouldn't go understated. I can see some kind of UG or Sultai deck featuring Kiora here.

    Her +1 seems okay-ish, and the synergy with Awaken is cute, but honestly I'm not so hot about it. Pseudo-vigilance is alright, but also somewhat situational, and without it ramping 1 mana seems hardly worth it. If there was any abuseable T effect in Standard right now, sure, and it works fine with Dragonlord Ojutai, esp. now that Hero's Downfall is being replaced by a Sorcery, but I'll have to wait and see.

    Her ultimate puts 24 power on the board, wrecks the opponent's field and gives all your creatures a permanent buff. It also takes forever to trigger. High up there on the list of strongest Ultis ever, probably right below Tamiyo. Timmies rejoice.
    Posted in: New Card Discussion
  • posted a message on On the hunt for a chaotic red enchantment
    Well, here's an old design of mine, tho it's an Aura. Not sure if what you want.

    Trouble Magnet 3RR
    Enchantment - Aura
    Enchant creature
    Whenever a player casts an instant or sorcery spell that targets only one creature, if that spell could target the enchanted creature, copy that spell. That copy targets the enchanted creature.
    Whenever the enchanted creature dies, its controller may return Trouble Magnet to the battlefield attached to a creature.
    The best thing about being the universe's plaything is that it usually doesn't lasts long.
    Posted in: Custom Card Creation
  • posted a message on Commander Game
    Yawgmoth Imperfect 6BBBB
    Legendary Creature - Spirit Horror
    At the beginning of each upkeep, put a rebirth counter on Yawgmoth Imperfect, then all opponents lose X life and all non-Horror creatures get -X/-X until end of turn, where X is the number of rebirth counters on Yawgmoth.
    Whenever another creature dies, put a 2/2 black Horror creature token onto the battlefield.
    As long as Yawgmoth Imperfect has 10 or more rebirth counters on it, it gets +10/+10 and has deathtouch, lifelink and indestructible.
    When Yawgmoth Imperfect is sent to the graveyard from anywhere, exile it, then all lands becomes swamps in addition to their other types until end of turn.
    0/10


    Next: A W Commander that cares about Instants or Sorceries.
    Posted in: Custom Card Contests and Games
  • posted a message on Kiora, the Rising Tide
    It feels too much like Nissa, Worldwaker, and it feels too Green. I would rework that +1 ability so she wouldn't be just a Nissa rehash. How about something more akin to Hidden Strings or Ral Zarek's +1?

    As for the token, I really like the idea of Kiora making huge fat tokens, but massive vanillas with no abilities don't fare too well in Constructed formats. Once again, not a very Blue thing.

    As for her Ultimate, it's alright. Not very exciting, but it's pretty good, methinks. In these kinds of effects, however, it's very important for you to specify in which order the cards are put on top.
    Posted in: Custom Card Creation
  • posted a message on Ruinous Path
    I really like this. If you want Instant-speed Hero's Downfall that much, use Utter End. If you don't mind the Sorcery speed, use Ruinous Path and you get a lategame upside to compensate for it. Either way, all 3 cards are different enough that none is "strictly better" than the other and made so that they are all at the very least playable in Constructed.

    Also, people complaining about this being a Rare: Wasn't Rise of the Eldrazi Limited specifically made so that the format could be slower and you could actually cast your huge bomby Eldrazi without them instantly dying to removal and you feeling stupid about it? Why would BfZ be any different?
    Posted in: The Rumor Mill
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