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  • 2

    posted a message on [IKO] Emergent Ultimatum (DailyMTG article spoiler)
    Quote from m_pathogen »
    Not sure why they put the monocolor restriction in there, though.
    Is it solely so you don’t fetch another copy of this?
    That seems to be part of it, yes, but it feels like WotC is actively trying to make new cards that let you cheat big stuff into play but that also don't just revolve around as Eldrazi fodder.
    Posted in: The Rumor Mill
  • 1

    posted a message on [IKO] Almighty Brushwagg
    I thought the thread name was a joke and not the real name.
    Never have I been happier being wrong.
    Posted in: The Rumor Mill
  • 1

    posted a message on [IKO] Checkpoint Officer— Val&PL preview
    His weapon reminds me of Avacyn's Collar. I wonder if there are any werewolves in this set. I've heard they hate this. Because it's the symbol of the Church of Avacyn.
    Posted in: The Rumor Mill
  • 2

    posted a message on [IKO] Ruinous Ultimatum— r/MagicArena preview
    All these mana symbols on the mana cost sure are a problem but I'd pay one extra mana to make my Planar Cleansing one-sided all day everyday. And it's miles better than Violent Ultimatum, even without the ability to blow up lands.

    Quote from Obazervazi »
    It's a shame it's just a worse Cyclonic Rift.
    I have a pretty sizeable list of cards that are "worse than Cyclonic Rift" in Commander, it's called 95% of the cards ever printed.
    Posted in: The Rumor Mill
  • 1

    posted a message on [IKO] Cunning Nightbonder
    Hoping this means there's a cycle of allied-colored hybrid Bonders. Cunning is a pseudo-lord for Flash, Proud for Trample.
    (B/R) would obviously be Menace to match the Rare Menace lord, (W/U) Flying and (G/W)... Idunno, Vigilance maybe?
    Posted in: The Rumor Mill
  • 1

    posted a message on [IKO] In One Bite— Tukaram preview
    Really nice card. It's exactly what I wanted White to get - efficient removal, but something that Azorius Control can't just stick into their decks and call it a day. It's not amazing, but it's solid.
    As for the flavor being more G rather than W... well that's the payback for Green creeping into White's color pie, I guess?
    Posted in: The Rumor Mill
  • 2

    posted a message on [IKO] Ikoria spoiler season begins on the Magic Twitch stream
    So new Planeswalker is confirmed to be the guy from the book. He's a mono-Red 'walker named... Lukka, a warrior that, apparently, uh... believes that monsters and humans may coexist.

    Please someone tell me I'm not the only degenerate laughing my ass off right now.
    Posted in: The Rumor Mill
  • 1

    posted a message on Ikoria Lair of Behemoths promotional art from THB boosters
    Quote from H3RAC71TU5 »
    Can you expand your thoughts on the other things white should be able to do? After red's recent makeover it seems like it's white's turn again.
    Card selection is the big one. We already have the precedent of White getting card selection, but it's nowhere near as good nor frequent as Green's and, honestly, Green doesn't needs it anymore, it already has so many ways to get raw card advantage, not only in drawing but also mass Regrowth effects, and it has both searching for lands and creatures on its color pie too. Cards like Relentless Pursuit used to be playable but are just going unnoticed nowadays simply because Green just has too many better options, and would be great tools for White. Hell, I'd even argue Once Upon a Time would be a-ok for White, at least in Standard, as it's the color that's supposed to be about strong early-game starts, instead of Green that mainly just used it to ensure the 1 mana ramp into broken 3 drop every game.

    Other ones I could see WotC expanding upon is Stifle effects (This is a secondary Green ability apparently? WHY? And blue doesn't need it that much either, it usually prefers regular counter magic), Blood Moon and land taxing effects (WotC's whole sthick about White is being able to answer everything, but now that Armageddon effects never get printed anymore, it can't), expanding the "permanent matters" theme (it already cares a lot about creatures, sometimes enchantments and artifacts depending on the block, why not just go full "permanents matters" just like Green is "creatures matters" and Blue "spells matters"? Somethiing like ascend, permanently integrated into White's color pie) and cost reduction effects. More noncreature reanimation would be nice too.


    Quote from Thalassoporos »

    If you wanted White to be better, then wizards needs to stop ignoring its actual toolbox. Tax, stax, hatebears, land destruction, wraths, cheap removal, lifegain, anthems, weenies, plains-tutoring. Using a fraction of those just because they aren't fun to play against is exactly the reason why white is regarded as an almost non-existent color in many formats with very few decks that actually allow it to stand-up.
    This is the exact point I mentioned, and apparently we're in agreement, so I have zero idea why you mentioned removal or included sarcasm in your response. When Green was the worst color in Magic, the answer wasn't to print Rofellos, Llanowar Emissary. When Red was stripped away from Stone Rain, Ruination and ritual effects, then became only playable in mono-red Aggro, the answer wasn't to reprint Lightning Bolt in Standard. Wizards learned with their mistakes, and both colors are very healthy now due to intervention on WotC's part by giving said color more tools or fixing old ones. Now it's White's turn and, once again, giving it Path to Exile 2.0 isn't the answer.
    Also standard is terrible metric to base a card's power off of. No one really cares if white gave esper or azorious a new toy, because most people regard standard as a joko of a format and it continues to be one.
    "Most people's opinions" is worth absolutely nothing when the creators of the game disagree with it. Standard and Limited are WotC's main focus. Most annual products are directed to Standard playability, with very few cards and reprints specifically designed for Eternal playability in them like Ox of Agonas or Leyline of the Void. If WotC really cared so much about Eternal formats, fetches wouldn't be 30+ bucks a piece in the secondary market.
    Giving white "big splashy monsters" is absolutely a borked concept based on the very fundamentals of the color pie itself and would require white to heavily break and bend the color pie to do so which would also make it as you put it "Green but *****ty".
    Eldrazi says 'sup. Titans say 'sup. Zetalpa says 'sup. This last one is my prime example, as they DID do big splashy White monsters before, but White's color pie is so inherently messed up that they just redid Akroma as a Dinosaur and called it a day. If we ever get a whole set based around giant splashy monsters, I really expect something a little bit better now, especially since WotC is acknowledging the popularity of EDH/Commander as of late and White's shortcomings on the format.
    Posted in: The Rumor Mill
  • 1

    posted a message on Ikoria Lair of Behemoths promotional art from THB boosters
    Quote from Thalassoporos »
    I see sarcasm is lost on you also known as "/s"
    Adding a sarcastic remark over a comment on White's removal like you did does not implies that White's removal isn't the problem. Maybe you're the one that doesn't quite understands sarcasm.

    But either way, this is neither here nor there. If the goal of Ikoria is big monsters, I see this as an opportunity for WotC to expand White's color pie above "Green but *****ty" by giving them big monsters with splashy effects themselves, not as an opportunity to make Green better.
    Posted in: The Rumor Mill
  • 1

    posted a message on Ikoria Lair of Behemoths promotional art from THB boosters
    Quote from Thalassoporos »
    Quote from Ritokure »
    White has its problems but removal is not one of them. If we give White more efficient removal, all that's going to do is make Esper or Azorius Control better and White will still be crap. What White needs is more tools to do things other than play a bunch of weenies, gain life and proceed to scoop phase as soon as an opponent draws a wrath.
    Man just look at all those white removal cards from GP Portland, good thing white doesn't need more.
    /s

    What, are you actually going to say to me with a straight face that Kaya's Wrath is a bad Magic card? Deafening Clarion? Shatter the Sky? Are you also going to say that Teferi, Time Raveler, a card which is widely agreed to be one of the best Planeswalkers ever printed by pros and casuals alike and that is seeing Modern play, is bad simply because he has less presence than Noxious Freaking Grasp? Or maybe you can use your brain, see that even Plains as a mana source are absent, and deduce that it's not the removal, but the color itself being overshadowed by other colors and the limited mana base making playing White unviable.
    Posted in: The Rumor Mill
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