Hey guys, I'm in the process of putting together a draw-go list, and there were a couple of cards I came across that look promising that I haven't seen much discussion on:
disallow is a counterspell that can hit fetchlands and other utility lands such as field of ruin, hit annoying cast triggers from things like ulamog, and stop planeswalker ults. The big one for me is that it can deal with the storm trigger from a grapeshot/empty.
censor is pretty straight forward, a force spike/mana tithe that cycles for U. Seems better than serum/opt if you're not running terminus.
dawn charm is a card I feel a lot of people have slept on, the fog mode seems really useful against aggro decks like hollow one, dredge, zoo, etc., and being able to counter a burn/discard sounds good to me.
Just got back from a two headed giant prerelease, my partner ditched me 2 rounds in which sucks but I did get some interesting stuff. No assassination trophy but i did get an overgrown tomb + watery grave, new vraska and mission briefing. My question is should I move vraska now or wait for her to go up? She's $13 as of now
Hey guys, I've been working on a list of my own for some time now. I'm in the process of testing and figuring out what exactly I want to be doing, but so far things are looking promising.
What combo/ control decks are you having trouble with?
Played a couple against UW control and lost a set against Ad Nauseam.
From my experience, hide // seek is one of the best cards you can bring in against them- hide deals with stuff like leyline and unlife, while seek is great for stripping out the win con from their deck ( lightning storm / lab man ) Discard in general is very good, and if you can surgical extraction / slaughter games their angel's grace or ad nauseam you pretty much win on the spot. After sideboard, stony silence and fulminator mage is a good start to slow them down.
I haven't played any UW control recently so I'm not entirely sure how the deck operates these days, but I can say the more discard + lOTV you have the better.
They were from MM, and the crazy thing was at the time, the difference between foil and non foil was $5. Now the cheapest is somewhere around $60, and the Ravnica ones are roughly $125.
How the new spoiled red card "harsh mentor" fits the mardu archetypes?
I don't think it has a place in mardu (at least at first glance), but I could see it being tested in a death and taxes/hatebear deck. The other question at that point is what else does red offer to support a strategy like that though...
I know that I'm extremely late to the party, but I finally ordered my playset of dark confidant a few days ago, can't wait to start using them! I couldn't resist picking up a foil set for $200, considering where they were not too long ago
So recently I was able to pick up 2 foil dark confidants for 50 each, would you guys say it was worth picking up now or should I have waited a bit longer to grab them?
To be honest, the butcher build seems more reliable than the Nahiri package.
Thanks for the feed-back. I'm curious as to your thoughts on why butcher is more reliable.
I understand butcher is a 5 power flyer, and that represents a ~3-4 turn clock when he lands, but I feel that he is much easier to stop than Nahiri/Emrakul. With Shadow Jund/Sultai/Esper running around more lists are running Fatal Push, Paths and Blessed Alliance to deal with Death Shadows. My thoughts would be to move away from threats that also get tagged by these removal spells.
I haven't done a crazy amount of testing with her yet (8 rounds so far) but so far I've had some success with baneslayer angel in the main and a blood baron of vizkopa in the side
I don't believe we need fatal push at all, we have so many other options for removal that we can work with (bolt/path/helix/terminate/collective brutality). If anything, I believe we should focus on adding something in the 75 along the lines of crackling doom or blessed alliance. Because of the hype of push + the recent banning, there are 2 things that are possible of happening-
1. An overall appearance of more mid range creatures that are resistant to push/ some other forms of removal from decks like jund,abzan, bant eldrazi(i/e reality smasher, thrun the last troll, Thundermaw hellkite/stormbreath dragon, etched champion, etc.)
2. Boggles could be a thing that comes back and become what death shadow was since nearly all the creatures in that deck have built in protection from spot removal.
What I like about doom/alliance is that it can still interact with tougher creatures that have protection/hexproof/indestructible built in, or even infect (cant save a creature with apostle's blessing/vines of vastwood/spellskite)
I'm sure there are things I missed but I feel we should focus on cards like doom/alliance over push.
Crackling Doom is a 1-for-1 at 3-mana. Unless you're playing them against specific threats, it's not even worth discussing.
We can talk about all these fringe hypothetical scenarios but if we're being rational and talking about probability of relevant use, it's a pretty no brainer cards like Doom Blade/ Alliance are nowhere near Fatal Push in terms of utility. Except of course unless you're playing Blessed Alliance for a more diverse sideboard. If Boogles become a thing, yes we can consider more sac effects. But you're talking about a deck that doesn't even constitute 1% of the meta.
Doom Blade kills 5-mana threats that we rarely see outside of Reality Smasher. The most relevant high drops in Modern right now are Tasigur and Gurmag Angler and considering it can't even kill those, it's not worth the discussion.
And don't forget all these powerful 4+ drops are limited. Even Grixis Control don't play more than 4 high level creatures. Considering we already run 4 Path to Exile, you kinda have to forgo worst case scenarios.
My bad for not specifying, I was thinking of those cards more for the sideboard than anything else, as for other removal options, there's dreadbore, celestial purge, and go for the throat
As for fatal push, what I meant is that it'll have much more of an impact on a deck like sultai or esper, since they didn't have as many ways to deal with creatures on the board, so this will end up being their bolt/path. Since we already have both bolt and path, we don't need it as much, although I wouldn't be opposed to testing it out as a 1 or even 2 of.
I don't believe we need fatal push at all, we have so many other options for removal that we can work with (bolt/path/helix/terminate/collective brutality). If anything, I believe we should focus on adding something in the 75 along the lines of crackling doom or blessed alliance. Because of the hype of push + the recent banning, there are 2 things that are possible of happening-
1. An overall appearance of more mid range creatures that are resistant to push/ some other forms of removal from decks like jund,abzan, bant eldrazi(i/e reality smasher, thrun the last troll, Thundermaw hellkite/stormbreath dragon, etched champion, etc.)
2. Boggles could be a thing that comes back and become what death shadow was since nearly all the creatures in that deck have built in protection from spot removal.
What I like about doom/alliance is that it can still interact with tougher creatures that have protection/hexproof/indestructible built in, or even infect (cant save a creature with apostle's blessing/vines of vastwood/spellskite)
I'm sure there are things I missed but I feel we should focus on cards like doom/alliance over push.
So it's official, we have enemy fastlands coming out with Kaladesh being spoiled and all, so.... is Blackcleave cliffs still our best option, or are the R/W and B/W ones worth checking out?
So since committing to Mardu, I have learn what others have learn. The colors lacks the winning ability. I decided to go for the control version with Nahiri-Emrakul as win condition, along with the same man-lands and Lingering Souls that have won most of my games anyway. That being said, I plan to post my current list but I can't find a nice balance of sideboard cards to use for blind events. I have a PPTQ tomorrow. Occasionally playing online I just get blown out by Bogles. This is a new feeling for me. I play 3 Liliana but is Crackling Doom worth a slot in the 75? I'm pretty stubborn when it comes to having a card recommandation for only 1 match.
It's also really good against infect and affinity- it gets around protection spells (vines/blessing) and hits a plated up etched champion, which is damn near impossible to interact with normally. I've also run into a few jund players that sided in thrun the last troll against me (then again I've had a few people flat out tell me they have no idea how to sideboard against me.) All in all, I'd say its worth a spot in the sideboard
Hey guys I ended up going to a modern event earlier tonight, and ended up going 3-1 again, going 2-0 against jeskai control (with geist) and affinity, 2-1 against RG tron, and 1-2 against naya burn. I used the same list that I posted a little higher up, except I switched out blood baron for ajani vengeant. I'll do a little write up about it tomorrow morning when I wake up
disallow is a counterspell that can hit fetchlands and other utility lands such as field of ruin, hit annoying cast triggers from things like ulamog, and stop planeswalker ults. The big one for me is that it can deal with the storm trigger from a grapeshot/empty.
censor is pretty straight forward, a force spike/mana tithe that cycles for U. Seems better than serum/opt if you're not running terminus.
dawn charm is a card I feel a lot of people have slept on, the fog mode seems really useful against aggro decks like hollow one, dredge, zoo, etc., and being able to counter a burn/discard sounds good to me.
1 Arid Mesa
1 Bloodstained Mire
4 Marsh Flats
4 Concealed Courtyard
4 Shambling Vent
3 Godless Shrine
3 Hostile Desert
2 Plains
2 Swamp
6 Creatures
4 Dark Confidant
2 Baneslayer Angel
8 Planeswalkers
4 Liliana of the Veil
2 Gideon of the Trials
2 Elspeth, Knight-Errant
4 Inquisition of Kozilek
2 Thoughtseize
4 Path to Exile
3 Fatal Push
3 Collective Brutality
2 Blessed Alliance
4 Lingering Souls
1 Linvala, Keeper of Silence
1 Lost Legacy
2 Stony Silence
2 Rest in Peace
2 Revoke Existence
2 Surgical Extraction
2 Mirran Crusader
2 Wrath of God
From my experience, hide // seek is one of the best cards you can bring in against them- hide deals with stuff like leyline and unlife, while seek is great for stripping out the win con from their deck ( lightning storm / lab man ) Discard in general is very good, and if you can surgical extraction / slaughter games their angel's grace or ad nauseam you pretty much win on the spot. After sideboard, stony silence and fulminator mage is a good start to slow them down.
I haven't played any UW control recently so I'm not entirely sure how the deck operates these days, but I can say the more discard + lOTV you have the better.
I don't think it has a place in mardu (at least at first glance), but I could see it being tested in a death and taxes/hatebear deck. The other question at that point is what else does red offer to support a strategy like that though...
I haven't done a crazy amount of testing with her yet (8 rounds so far) but so far I've had some success with baneslayer angel in the main and a blood baron of vizkopa in the side
My bad for not specifying, I was thinking of those cards more for the sideboard than anything else, as for other removal options, there's dreadbore, celestial purge, and go for the throat
As for fatal push, what I meant is that it'll have much more of an impact on a deck like sultai or esper, since they didn't have as many ways to deal with creatures on the board, so this will end up being their bolt/path. Since we already have both bolt and path, we don't need it as much, although I wouldn't be opposed to testing it out as a 1 or even 2 of.
1. An overall appearance of more mid range creatures that are resistant to push/ some other forms of removal from decks like jund,abzan, bant eldrazi(i/e reality smasher, thrun the last troll, Thundermaw hellkite/stormbreath dragon, etched champion, etc.)
2. Boggles could be a thing that comes back and become what death shadow was since nearly all the creatures in that deck have built in protection from spot removal.
What I like about doom/alliance is that it can still interact with tougher creatures that have protection/hexproof/indestructible built in, or even infect (cant save a creature with apostle's blessing/vines of vastwood/spellskite)
I'm sure there are things I missed but I feel we should focus on cards like doom/alliance over push.
It's also really good against infect and affinity- it gets around protection spells (vines/blessing) and hits a plated up etched champion, which is damn near impossible to interact with normally. I've also run into a few jund players that sided in thrun the last troll against me (then again I've had a few people flat out tell me they have no idea how to sideboard against me.) All in all, I'd say its worth a spot in the sideboard