2019 Holiday Exchange!
 
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The End of an Era
  • posted a message on Are there any uncommons or commons you'd pick over Murderous Cut P1P1?
    I would take Secret Plans or Trail of Mystery over Murderous Cut. Removal is nice but these two enchantments simply win games. If you know you are on the morph plan by taking these two enchantments early you are almost guaranteed to be able to build a very good deck. A single first pick Murderous Cut contributes to a good deck but doesn't define one. The morph enhancement enchantments do though.

    Secret Plans has won me so many games it's ridiculous. I have come back from being on the ropes more than once, recovering against the most ridiculous bombs of the set (Duneblast just wiped my board? No problem - I'll just unmorph a card or hopefully two in response, draw a couple of cards, and along with the 5 or 6 already in my hand drawn because of Secret Plans, I'll recover from the board wipe even faster than you), simply by playing a morph every single turn, and drawing into my answers and my board state builders at an obscene rate.

    Trail of Mystery is good too, but better in the early game and not as good in the late game. Whereas Secret Plans will help you build overwhelming force, Trail of Mystery is killer in the early game where you can fetch lands like a pro and threaten huge unmorphs against smaller early creatures. Late game, drawing extra lands isn't that helpful, aside from deck thinning, and you get to a point where your library size becomes an issue and you may stop using the fetch ability.

    So to answer the question, I'd take either of the morph enhancement enchantments over Murderous Cut, mostly because then I'd know that I could, for the rest of the draft, build an actual deck (selecting morphs, cheap tricks, and color fixers over mostly everything else) that is very likely to be awesome, whereas Murderous Cut would just be another card in whatever deck I manage to build otherwise.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Issues with GG
    On the opposite note, I am always amazed by people who lose a close game, and still initiate a "gg". I think it's a very kind gesture and more sportsmanship than I am typically able to muster in a similar situation.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Is MTGO dying?
    I play MTGO semi-regularly, which is to say, 6 to 8 times a year I sign up for an account, play for a week or two, then quit for a month or so (where quitting means killing my account by changing the password to garbage so that I can't log back in again, and am not tempted to do so). That's just how I do it, otherwise I'd get too deep into the habit and play way too much.

    Since the new "wide" client became the only client, I feel like I've noticed a distinct difference in player participation. It's also possible that the difference is that the current "advanced" set is Theros, which I am not sure is the most popular (although I don't know why, I felt it was fairly enjoyable).

    I try to play almost exclusively phantom limited events, because I feel this gives me my personal best value for my time and money (I don't like single-elimination events because the variance is way too frustrating, and I don't like accumulating cards in my account that I will never use and are essentially worthless to me, so I find phantom sealed to be the type of event I often enjoy the most).

    Since the new client became the standard, I've noticed that events just aren't firing very often. The Theros limited events fire at a rate lower than I have personally ever seen for any advanced set. M15 is doing OK-ish, and is the only phantom event that really fires with any reasonable rate. I like RTR too and very occasionally an RTR event will fire.

    Is this typical of the event firing rate in the month or so leading up to a new set? Or is the Theros block combined with the new client taking the firing rate into an unusually low range?

    The "new player" draft queues actually fire reasonably well, and you won't find many actual new players in there. I think Wizards might want to take notice.

    Also, I noticed that Wizards more or less completely killed chat with the new client. The chat window is very hard to use and annoying to deal with (as are all of the windows aside from the main window in the new client's multi-window configuration), and that seems to just about have completely killed chat. The limited rooms used to have a near constant chatter. Now, they are almost entirely devoid of any comments. In-game chat seems to have suffered significantly as well, although I personally don't mind that as very little good comes of in-game chat. It's mostly just an opportunity for whining, insulting, and gloating. Not so useful.

    Just wondering if anyone who has experience with multiple sets over a long time period can comment on the current state of MTGO limited event firing. Is it really at an unusually low point, or is this part of the normal ebb and flow?

    Thanks!
    Posted in: Other Formats
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