Obsessive Fires1R
Sorcery
Add RRR to your mana pool.
Chaining (When you cast a spell with chaining, exile it. Until the end of the turn, whenever you cast another spell, put a copy of this spell on the stack.)
Next: Archery X (Whenever one or more creatures attack you or a planeswalker you control, you may have target attacking creature get -X/-X until end of turn.)
Unstable Soothsayer1UU
Creature - Wizard Illusion
Flying
Instability (This creature gets -1/-1 for each tapped land you control.)
When Unstable Soothsayer enters the battlefield, exchange control of it with target creature an opponent controls.
4/4
Next: Shackle [Mana Cost] (Pay [Mana Cost]: Attach this equipment to target creature you don't control.)
Animar's DiscipleURG
Creature - Shaman
Other blue creatures you control have flying.
Other red creatures you control have menace.
Other green creatures you control have trample.
3/3
Karmic RetributionWWWWWWWW
Sorcery
Choose a color and a basic land type. Destroy all permanents of the chosen color and all lands of the chosen type.
Flashback: Sacrifice five plains.
Burner of AfterlifeBR
Creature - Demon Wizard T: Burner of Afterlife deals damage to target creature equal to the number of exiled cards that player owns.
If another creature would die, exile it instead.
1/1
Answered Prayers1(2/W)(W/P)W
Sorcery
Put X white 1/1 Spirit creature tokens with flying onto the battlefield, where X is equal to the amount of W spent to cast Answered Prayers.
Undead Rageling(B/G)(B/G)(B/R)
Creature - Zombie Soldier Mutant B: Regenerate ~. 1G: Put a +1/+1 counter on ~. 2R: ~ gains double strike until end of turn.
3/3
Next: Any mana cost from the power nine: 0 or U or 1U or 2U
Prismatic Implosion(W/P)(U/P)(B/P)(R/P)(G/P)
Instant
Target creature gets -X/-X until end of turn, where X is equal to the number of colors spent to cast ~.
When that creature dies this turn, draw cards equal to the number of colors spent to cast ~.
Hiluki, Sadistic Dreamer2WUBRG
Legendary creature - Eldrazi
Devoid
Whenever ~ attacks, exile target permanent defending player controls. Draw cards equal to that card's CMC.
As long as you have seven or more cards in hand, ~ has hexproof and is indestructible.
10/10
Creature - Demon Zombie
Black creatures you control have deathtouch.
Red creatures you control have first strike.
1/4
Sorcery
Add RRR to your mana pool.
Chaining (When you cast a spell with chaining, exile it. Until the end of the turn, whenever you cast another spell, put a copy of this spell on the stack.)
Next: Archery X (Whenever one or more creatures attack you or a planeswalker you control, you may have target attacking creature get -X/-X until end of turn.)
Creature - Wizard Illusion
Flying
Instability (This creature gets -1/-1 for each tapped land you control.)
When Unstable Soothsayer enters the battlefield, exchange control of it with target creature an opponent controls.
4/4
Next: Shackle [Mana Cost] (Pay [Mana Cost]: Attach this equipment to target creature you don't control.)
Creature - Shaman
Other blue creatures you control have flying.
Other red creatures you control have menace.
Other green creatures you control have trample.
3/3
Creature - Cleric Soilder
Irate Monk attacks each turn if able.
Creatures can't attack you or planeswalkers you control.
2/2
Instant
If there are three other cards named Wombo Combo on the stack, you win the game.
Next:
Unleashed Euphoria
Spontaneous Eruption
Junk Zombie
Creature - Golem Wizard
Indestructible
Whenever Pain Conductor is dealt damage, draw that many cards.
0/7
Sorcery
Choose a color and a basic land type. Destroy all permanents of the chosen color and all lands of the chosen type.
Flashback: Sacrifice five plains.
Next: UUUUUUUU
Sorcery
Add WWWWUUUUBBBBRRRRGGGG to your mana pool.
Next: UG or UUGG or UUUGGG
Creature - Demon Wizard
T: Burner of Afterlife deals damage to target creature equal to the number of exiled cards that player owns.
If another creature would die, exile it instead.
1/1
Sorcery
Put X white 1/1 Spirit creature tokens with flying onto the battlefield, where X is equal to the amount of W spent to cast Answered Prayers.
Next: 0 or xxxx
Creature - Mutant Shaman
At the beginning of your upkeep, put a +1/+1 counter on each creature you control.
2/6
Creature - Zombie Soldier Mutant
B: Regenerate ~.
1G: Put a +1/+1 counter on ~.
2R: ~ gains double strike until end of turn.
3/3
Next: Any mana cost from the power nine: 0 or U or 1U or 2U
Instant
Target creature gets -X/-X until end of turn, where X is equal to the number of colors spent to cast ~.
When that creature dies this turn, draw cards equal to the number of colors spent to cast ~.
Next: X(W/P)(U/P)(B/P)(R/P)(G/P)
Legendary creature - Eldrazi
Devoid
Whenever ~ attacks, exile target permanent defending player controls. Draw cards equal to that card's CMC.
As long as you have seven or more cards in hand, ~ has hexproof and is indestructible.
10/10
Next: A commander with CMC 0.