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Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Just don't be afraid to discard it if needed. Some games (especially early) you are powering out Reveler first or whatever and it is correct to discard her. Then late game you can rebuy her with Kommand when you need to close the door.
    Posted in: Midrange
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    I have never like Nahiri in the list. It adds more dependence on white mana and IMO doesn't do enough. Hazoret on the other hand has been straight gasoline for me and won me many many games.
    Posted in: Midrange
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    I generally like having spells that also splash damage at the opponent's face. It's one of the reasons I like Molten Rain so much too. Those tiny chips really add up at the end of the day.
    Posted in: Midrange
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from hellovoid »
    Has anyone tried smallpox as a sideboard option? I have a few bogles players in my LGS as well as scapeshift and I was wondering if the card is any good in those matchups. It's kind of a land destruction + edict effect which dodges leyline and also doesn't affect YP on the battlefield.


    They tend to go 1 creature extra (either playing out a 2nd bogle, getting a 1/1 from Cartouche or fetching dryad arbor) to play around edict effects. If you really want to get em good, play Crackling Doom
    Posted in: Midrange
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from tronix »

    mardu's discard and removal is just as punishing to them as theirs is to you. its an attrition matchup. jund kills YP on sight because if left unchecked for even a couple of turns the equity of their spot removal goes down the drain. even if you generate a single token before they kill it, it still means they used a whole card for less than a whole card from you.


    On this note, don't just jam Pyromancer on 2. Wait til like turn 3 when you can play Peezy and then cast a spell that way you can ensure you net at least 1 token out of it.
    Posted in: Midrange
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from tronix »
    Quote from Algernone25 »
    Quote from Froop91 »
    Midrange decks are the least problem for us imo. 2 lingering souls and jund is done^^ Maybe you can explain your problem against midrange a bit more?


    Jund has more threats, bigger threats, and more removal than we do at the cost of a slightly more strained mana base. We're trying to go "Young pyromancer flashback lingering souls" for value on turn 4 as a best case scenario - they're sending in a pair of 4/5 goyfs and have a Liliana eating our hand as theirs. Even if we go by "average" hand we do not have good ways to interact with multiples 4 and 5-toughness dudes, ESPECIALLY when they're easily recurred. Post board they have plenty of sweepers that pretty much make our plan of attack worthless, and that's really the only one we have.


    when you go wide,especially with fliers, you control the combat step. invalidate their spot removal with token generation, get the better end of liliana with flashback spells; then bury them with card advantage by chaining revelers.

    the faithless looting engine lets you keep in discard post board because you can filter your hand. this is something jund cant do, and outside of maybe a single anger of the gods, golgari charm, or damnation they dont run any sweepers.

    it isnt a homerun matchup, but nothing jund is doing is inherently good against what mardu pyromancer is bringing to the table. if you have land hate in your list that is just icing on the cake.


    This, outside of Liliana the Last Hope which is starting to see a lot more MB play and is a MASSIVE beating for anyone on the normal Mardu list since it kills essentially all but Revelers and is pretty easy for them to defend.
    Posted in: Midrange
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Pariah »
    Just a quick note: I have been testing a list with 2x Dire Fleet Daredevil in the main, alongside 2x Claim // Fame, and I'm pretty impressed with the results. Not sure if the cards are too cute, but Fame has actually been much better than Claim. I'll add an update in about a week or so to let you all know if this is a fad. (If anyone is wondering, I'm just trying to up the threat density in the list with the 2x Daredevils.)


    I like Direfleet Daredevil as a card but I don't like it in our list because it's not really a good threat on it's own. I do like Claim//Fame and have tried it out in the past in Jund. My concern here is that we don't have enough 2 cmc or less creatures. Now I could see adding some number of Claim//Fame if I move to adding Goyf into the threat base for the 4c version but I don't know which cards I'd cut. Probably would have to trim on like Kommand #3 and other such things and I don't know if that is really where I want to be.
    Posted in: Midrange
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    The lack of threat density is a known issue with the traditional Mardu list. It was why I added in the green for BBE in my version and while each versions has it's pros and cons, I have yet to have a game in which I did not find a threat that sticks.
    Posted in: Midrange
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Gen0syde86 »
    I'm actually on board with the Crumble to Dust. That match up is abysmal for us. I think I'd rather just have that as the answer and hope for the best. It feels bad when we have to fight tooth and nail for a 2 card combo that only helps slow their game down rather than just having it all in one. That being said, I'd rather fight through their first few turns to try and resolve that rather than play a fulminator and hope to either hit more LD or a surgical. Having it all rolled up into the singular card is more appealing to me. Deal with their first couple of threats and hope it works out better for ya.

    Just my opinion.



    My problem with Crumble isn't just the Tron matchup though. It's too slow often times for it to impact the outcome of the tron match anyway (and often ends up at about the same % or less than Molten Rain) but it is also just a narrow card that won't really come in against pretty much anything else. Molten Rain and Surgical are great for other matchups as well and I bring them in frequently because of how good they are.

    I'd much rather have something that slows them down when cast most of the time than something that you'll probably never get to cast most of the time. The matchup is bad but I've had great success in post boarded games against it with the 3x Molten Rain 2x Surgical plan. I'd rather play the "run no hate for it at all" plan than the Crumble to Dust plan.
    Posted in: Midrange
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Ustamakat »
    Quote from Exatraz »
    Grats on the performance man! Deck still looks great! I think there personally is really no "wrong way" to go and that pretty much most iterations of this deck all come down to personal preference and metagame decisions. My list was tuned for GP Phx and I still have to see how my meta adjusts for the next big event. More big mana seems to be creeping back which means Blood Moons might want to come back in (which also makes me drop the green and BBE's). I've also seen an uptick in RG Eldrazi which I'd much rather out value them than Blood Moon them.


    Thank you! I'm inclined to agree with you about big mana creeping back, and Mono G tron still seems to be holding a large metagame share even if I'm not seeing it in paper. I'll probably bring the Mardu version of the deck to GP Sydney in April as opposed to the Bloodbraid version solely for the presence of Blood Moon.

    On a related note, Gerry T posted that list last week that had Crumble to Dust as opposed to Fulminators or Molten Rain. I like how hard of an answer it is, but it still gives the Tron player a turn to deploy a huge threat if we get it on our turn 4. What do y'all think about this tech?



    I really dislike it and I think it's Gerry's latest "tech" that he'll eventually realize wasn't good enough. For me the entire matchup post-board relies on 1 TS and 1 Molten Rain. Nearly every game where I can resolve those on curve I have won. We dig hard enough to find our way into other copies and then clock them.
    Posted in: Midrange
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Grats on the performance man! Deck still looks great! I think there personally is really no "wrong way" to go and that pretty much most iterations of this deck all come down to personal preference and metagame decisions. My list was tuned for GP Phx and I still have to see how my meta adjusts for the next big event. More big mana seems to be creeping back which means Blood Moons might want to come back in (which also makes me drop the green and BBE's). I've also seen an uptick in RG Eldrazi which I'd much rather out value them than Blood Moon them.
    Posted in: Midrange
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from FlyingDelver »
    Quote from Twanicus »
    Quick tally, if Stoneforge Mystic were unbanned tommorrow, would she fit in the current pyro-reveler build? If so, what comes out, do you put swords alongside batterskull, and does the manabase become clunkier? Does she replace pyro or slot alongside? Is she a minimum 4 of or can 3 work?

    Just some thought exercises.


    Stoneforge would be an auto 4-of alongisde 1 Batterskull and 1-2 Swords. So mayb 6-7 slots for the deck. It would probably warp the deck around since Looting and the Pyromancer engine would get worse because of that. And I am not sure we would run that engine in that case then.


    I actually disagree. I think that engine would remain because the tokens make amazing sword carriers and SFM replaces itself with a card in hand. Also I feel like one of the swords we'd be using is Sword of Light and Shadow which would let us recur our other creature threats like Reveler and Peezies. We'd probably cut out Blood Moon though and add more white in general to the deck.
    Posted in: Midrange
  • posted a message on State of Standard Thread: bans, format health, metagame, rotation, etc!
    Quote from lugger »
    Quote from Exatraz »
    Quote from lugger »
    This format is very robust and innovative.

    I'm a huge fan.

    Nothing is top dog for long.


    There is one massive downside to this. I have no idea what I am supposed to be playing for a GP coming up. My local meta isn't helpful at all and rarely reflects what I see performing well at other events. While it's nice that it is really robust, it feels a bit like a crapshoot for a major event which again, is both good and bad.


    Hey, have fun with it!

    Jam a bit on modo if you can.



    As a grinder that's tough to do though mainly because of how polarizing things feel right now. Seems like you get run over or you run people over a lot right now and there isn't much inbetween that. It's fine and I'll enjoy the event but it makes winning more of a crapshoot and that kinda blows. Oh well, all in all I'm just happy the standard format is in a better spot but I feel it won't be totally healed until after rotation. I've been waiting on KLD rotation more eagerly than any set I've ever played.
    Posted in: Standard (Type 2)
  • posted a message on State of Standard Thread: bans, format health, metagame, rotation, etc!
    Quote from lugger »
    This format is very robust and innovative.

    I'm a huge fan.

    Nothing is top dog for long.


    There is one massive downside to this. I have no idea what I am supposed to be playing for a GP coming up. My local meta isn't helpful at all and rarely reflects what I see performing well at other events. While it's nice that it is really robust, it feels a bit like a crapshoot for a major event which again, is both good and bad.
    Posted in: Standard (Type 2)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    I really dislike Crumble to Dust and would still rather have Molten Rain as it gives you reach in other matchups as well.
    Posted in: Midrange
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