Guys im ttrying to make theme decks for kitchen play (this one is themed as rakdos torture) but i would like to upgrade them to modern playable (not cut throat competetive but as much as possible not auto lose power level)
So Yes these are mostly rotating standard pieces i have and some cheap old cards i bought that were cheap and seemed intersting.
OKAY, lets say i have around 200-300$ to spend on upgrades, what would be the best upgrades for this deck?
I really hate getting pressured by control or decks like i always win turn 4 or 5 combo, so i figured this deck would be the best among my theme casual decks to upgrade, and i really like salughter games' uncounterable finger versus opressive control and pressuring combo. I also really dislike going RTR rakdos style where i "HOPE" i could beat them by beatdown turn 4 and basically run out of juice.
Equip1
Equipped creature becomes a Noble creature (in addition to its other types) with base power and toughness 1/1 and has protection from creatures.
IIW WWW or UUU orBBBorRRR or GGG cost cards (can be like 1RRR)
Flying, Trample, Lifelink 5R: Target opponent gains an extra turn and he gains a "Deal Emblem". 5U: Target opponent draws 4 cards and gains a "Deal Emblem". 5B: Target opponent takes control of another opponent's next turn and gains a "Deal Emblem".
Cipotsihtotylper gains +4/+4 and costs 4 less for each Deal emblem on the field.
@above would have liked "base power and toughness" because of new trend set in m15. The card itself is a powerful heroic card that allows KI to match any creature in the field while slowly becoming stronger.
8/10
Savage Defiance (R/G)
Instant
Target creature gets +2/+2 until end of turn.
Mode-Kicker R: Target creature gets +3/+1 and Double Strike instead.
Mode-Kicker G: Target creature gets +1/+3 and Hexproof instead. Regenerate it.
-------
Mode kicke4 is like modal, we only choose one.
Green Draw Spell or Red Draw Spell.
(flavor it according to color)
Lifelink
When Intrigued Vampire enters the battlefield, target creature gets -2/-2 until Intrigued Vampire leaves the battlefield. "Your ideas taste of fine wine minus the alcohol. Addicting, intoxicating, minus the hangover."
Next:
"They will not stop. But they cannot stop me"
Each player sacrifices all non creature permanents, shuffles all creatures into their decks and discards their hand. Then each places as many creatures and lands on the battlefield from their decks.
IIW: RAMP Spells! or better yet FAT spells/Creatures that RAMP.
+3 Target permanent becomes an artifact in addition to it's other types.
-1 Sacrifice an artifact, deal 5 to target creature or player.
-9 You gain an emblem with "Spells you cast and other costs you pay cost 3 less."
L0YALTY 2
9Its a glorified shrapnel blast at the least, an affinity dude as well.)
Take an intant or sorcery spell with 3 cmc or less an turn that into planeswalker ability.
Put a 1/1 Red Goblin creature token kn the battlefield whenever a goblin you control is targetted by an opponent's spell or ability. T, Sacrifice Sleepy Grandma; All goblins becone unblockable and indestructible until end of turn.
4 Temple of Malice
10 Swamps
8 Mountain
2 Thoughtseize
4 Duress
4 Despise
3 Blightning
3 Slaughter Games
4 Hypnotic Specter
4 Vampire Nighthawk
2 Gruul Daz Specter
4 Lightning Strike
2 Last Gasp
2 Dreadbore
So Yes these are mostly rotating standard pieces i have and some cheap old cards i bought that were cheap and seemed intersting.
OKAY, lets say i have around 200-300$ to spend on upgrades, what would be the best upgrades for this deck?
I really hate getting pressured by control or decks like i always win turn 4 or 5 combo, so i figured this deck would be the best among my theme casual decks to upgrade, and i really like salughter games' uncounterable finger versus opressive control and pressuring combo. I also really dislike going RTR rakdos style where i "HOPE" i could beat them by beatdown turn 4 and basically run out of juice.
Creature - Turtle
Trample, Haste, Annihalator 1
It was supposed to be a sNapper, but lightning breathing turtles are cool too - MaRo
2/5
Lost in a turtle
The matchmasker
Bodytriple
Creature - Elemental Wizard
Artifact Equipment
Equip1
Equipped creature becomes a Noble creature (in addition to its other types) with base power and toughness 1/1 and has protection from creatures.
IIW WWW or UUU orBBBorRRR or GGG cost cards (can be like 1RRR)
Legendary Creature - Demon
Flying, Trample, Lifelink
5R: Target opponent gains an extra turn and he gains a "Deal Emblem".
5U: Target opponent draws 4 cards and gains a "Deal Emblem".
5B: Target opponent takes control of another opponent's next turn and gains a "Deal Emblem".
Cipotsihtotylper gains +4/+4 and costs 4 less for each Deal emblem on the field.
3/5
The bant 3 cost legendary GWU
8/10
Savage Defiance (R/G)
Instant
Target creature gets +2/+2 until end of turn.
Mode-Kicker R: Target creature gets +3/+1 and Double Strike instead.
Mode-Kicker G: Target creature gets +1/+3 and Hexproof instead. Regenerate it.
-------
Mode kicke4 is like modal, we only choose one.
Green Draw Spell or Red Draw Spell.
(flavor it according to color)
Creature - Vampire
Lifelink
When Intrigued Vampire enters the battlefield, target creature gets -2/-2 until Intrigued Vampire leaves the battlefield.
"Your ideas taste of fine wine minus the alcohol. Addicting, intoxicating, minus the hangover."
Next:
"They will not stop. But they cannot stop me"
Instant
Deal 4 damage to target creature and put a 4/4 Bear token creature on the battlefield tapped.
A rolling falling bear from the sky is as terrible as one can imagine.
IIW: Bows
Planeswalker Elspeth
+2 Put 2 2/2 zombie soldier creature tokens on the battlefield.
-4 Exile target permanent.
-7 Exile all non-token permanents.
Loyalty 5
A planeswalker without + abilities
Legendary Creature - Snake Gorgon
All creatures without hexproof gains hexproof, all creatures with hexproof lose hexproof.
T: Add UB to your mana pool.
1/4
A legend that lets EVERYBODY draw cards
Sorcery
Each player sacrifices all non creature permanents, shuffles all creatures into their decks and discards their hand. Then each places as many creatures and lands on the battlefield from their decks.
IIW: RAMP Spells! or better yet FAT spells/Creatures that RAMP.
Planeswalker - Koth
+3 Target permanent becomes an artifact in addition to it's other types.
-1 Sacrifice an artifact, deal 5 to target creature or player.
-9 You gain an emblem with "Spells you cast and other costs you pay cost 3 less."
L0YALTY 2
9Its a glorified shrapnel blast at the least, an affinity dude as well.)
Take an intant or sorcery spell with 3 cmc or less an turn that into planeswalker ability.
Ok
Splatter 1R
Instant
Deals damage to creature equal to its converted mana cost.
Next
Bottle of Soda
Minajotaur
Theros Esarered
Legendary Creature - Goblin Elder
Put a 1/1 Red Goblin creature token kn the battlefield whenever a goblin you control is targetted by an opponent's spell or ability.
T, Sacrifice Sleepy Grandma; All goblins becone unblockable and indestructible until end of turn.
What big Teeth you have!
3/2
SQUID commander