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  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Selomnu, Silent Drywoods
    Plane
    Instant spells can only be casted anytime its controller may cast a sorcery.
    Whenever you roll :chaos:, each plauer discards their hand.

    IiW
    Sorceries or Instants with a single pip of colored mana.

    Posted in: Custom Card Contests and Games
  • posted a message on February MCC Round 1 - Golden Memories
    Hand of the Neobzedat WB
    Creature - Human Cleric [U]
    Afterlife 1
    2, Sacrifice a creature: Creatures you control get +1/+1 until end of turn. If the sacrificed creature was both white and black, creatures you control also gain lifelink until end of turn.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Live in the Moment 1GR
    Instant [R]
    Untap all Mountains and Forests you control. They do not untap during your next untap step.
    Until the end step of your next turn that is not an extra turn, whenever an opponent would take an extra turn, instead you take an extra turn.



    IiW
    Sorceries with a single colored mana. (eg 7R, 2U, 1B, G, etc)
    Posted in: Custom Card Contests and Games
  • posted a message on Planeswalker Game
    Holygates i want that card as a commander.

    Posted in: Custom Card Contests and Games
  • posted a message on Planeswalker Game
    Kiora of the Bident 1GU
    Legendary Planeswalker - Kiora [MR]
    +1] You may play an additional land this turn.
    +0] Target creature gains flying and trample until end of turn.
    -X] You gain X life and draw X cards.
    Loyalty 1

    Next
    Planeswalkers than can summon other planeswalkers.


    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Cry of Revolution 3RRRRR
    Sorcery [R]
    Deal five damage divided as you choose among any number of any targets. Gain control of creatures and planeswalkers dealt damage this way, until end of turn. Untap creatures dealt damage this way, and they gain haste and trample until end of turn.


    IiW:
    1 Uncommon, 1 Rare, 1 Mythic Rare, that are all themed or related
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Atlas Nova - Ruthless Tipster : This seems quite overcosted, a sacrifice outlet is great but a 3 cmc 1/1 is just so bad. Wouldnt have minded more beef or less cost (life or cmc, maybe evem gain life?).

    Volrath the Risen - Autopsy Fanatic This card has so much depth, balance is fine, I love the 4 cmc and 2 skill cost. At 4 cmc you have already casted this so youre guaranteed to have at least for mana for 1 activation and 1 investigation.

    Jam block - Cavern Expeditions. This is powerful indeed, its "dependent on other cards a lot" gets a deduction but not much because red wanna attacks anyways. It effectively costs 2r to draw a card + an attack, and i beleive red could get it at that mana cost.

    cardz 5000 - Curse of Paranoia . This is certainly a nice curse. Although i feel weirded oit a bit, this taxes draws with 2 mana and black doesnt feel like the taxing type. It certainly fits black flavorfully though.

    mirris legend - Cryptopotence. I see what you did there. Nice callbackbto necropotence. Im not an older player, and i do not know much about black summer, but this is probably worse than Greed or Erebos anyway in terms of power drawing.

    subjwct 16 - Tuvu stonebreaker. So many moving parts, saccing, investigating, flipping then treasuring. This guy creates so many artifacts and is an improved and killable version of stuffe like aggressive mining and such. The treasures, which are effectively "savable" refunds on you clue cost seem tacked on, but adds a "wo so many artifacts" feel to it.

    sephon 19, goblin analysis Insolent Neonate sorcery version. Useful as above and allows you to effevtively tormenting voice for 2r. Nice. Simple.

    megatroimd jones - frantuc analyst powerful for getting hellbent or giving you shrapnel blast ammo immediately. But this kinda goes agains red philosophy of NOW, in my opinion. You trade the cards you have NOW, for cards you xan have later.


    All are good, none are jarring.
    I like the simplicity and effeciency of some entries, sometimes less is more
    I also like some which go for absurd amounts of artifacts as a giveaway to MORE MORE MORE.
    Some feel off color but a very solid round indeed.

    Subject 16 wins this round.

    Next: Holidays


    Posted in: Custom Card Contests and Games
  • posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General Discussion
    Lol this was the funnest stoey in a while. It was positive and funny and happy ending.
    Lol they met at an orgy
    Jacquard print not doing its job very well
    Devil dressed as a baby
    Best part was the devil lol

    Demon: I think she's my soulmate
    Devil: You have no soul
    LOL

    Posted in: Magic Storyline
  • posted a message on Is Kiora the most expendable planeswalker Wizards has atm?
    I agree my favorite e planeswalkers are Garruk, Kiora and Lily. They are multidimensional characters, i think they have a lot of depth compared to other walkers right now. Kiora's only fault is her two cards were developed as "weak" cards.

    Id say the most disposable of the planeswalkers right now are Arlinn Kord and Samut and Huatli. Theyre too bound to their homeworld.
    Posted in: Magic Storyline
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Heron of Inspiration 7GW
    Creature - Angel Spirit(R)
    Flying, hexproof
    Whenever one or more creatures you control are tapped, put a +1/+1 counter on each creature you control.
    Sigarda's trusted herons remain as the symbols of hope to Innistrad.
    7/7

    IiW
    BR investigate or WBGjump start
    If i win, previous winner picks one (void nothing)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Hypertophic Ptheroid 1G
    Creature - Beast (U)
    Infect
    5: Hypertophic Ptheroid gets +3/+3 until end of turn.
    2/2

    IiW
    WBG white black or green Jump Start cards
    Posted in: Custom Card Contests and Games
  • posted a message on January MCC 2019 Round 2 - Immortal, Invisible
    Thrsa the Anti-Mage 2GW
    Legendary Planeswalker - Thrsa (MR)
    Indestructible, hexproof
    +2] You gain 2 life.
    -X] Destroy target artifact or enchantment with converted mana cost X.
    -7] You gain an emblem with "Creatures you control get +1/+1." Create a 2/2 white Knight creature token for each player that does not control an artifact or enchantment.
    {2}
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Magus of the Bassilisk 3
    Artifact Creature - Lizard Wizard [R]
    Lifelink, deathtouch
    T: Target creature gains lifelink and deathtouch until your next turn.
    1/1

    IIW
    "(___) creatures you control have/gain (keyword/ability word/ability phrase)"
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Cleanmonger 2
    Artifact Creature - Thopter Monger
    Flying
    1: Exile target card from a graveyard or remove a counter (of any type) from target permanent or player. Any player may activate this ability.
    1/1

    IiW
    " ( ) creatures you control have/gain (Ability word or Ability phrase. )"
    Posted in: Custom Card Contests and Games
  • posted a message on January MCC, Round 1 - Veiled in Flesh
    Similarity 3UU
    Creature - Incarnation (R)
    When Similarity enters the battlefield, create a token copy of target creature except its an Incarnation in addition to its other types.
    Similarity gets +1/+1 for each Incarnation you control.
    While Similarity is in your graveyard, it has all abilities of Incarnations you control.
    0/0

    Posted in: Monthly Contests Archive
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