Nissa the Awakener1GG
Legendary Planeswalker - Nissa [MR]
Static: Lands you control have indestructible.
+2] Put a +1/+1 counter on target land.
-2] Target land you control becomes a 4/4 elemental with haste until end of turn.
-8] You may play land cards from your graveyard this turn, and you may play up to two additional lands this turn.
(3)
Super Serum Soldier2G
Creature - Soldier (U) 2G: Put a +1/+1 counter on Super Serum Soldier. It gets +1/+1 until end of turn.
"The leather strap armor works well for giant hulking slabs of muscled soldiers, where regular armor would have bursted."
2/2
Megamower2(R/W)
Artifact - Vehicle (R)
Sacrifice a Forest: Create a 2/2 colorless Wooden Construct creature token. Megamower becomes a creature until end of turn.
Crew 2 The forest is really just a really big lawn
4/2
Gathering Wild5GG
Enchantment - Saga (R)
(I, II) Create a 3/3 green Beast token for each lore counter on Gathering Wild.
(III, IV) Create a 2/2 green Wolf creature token for each lore counter on Gathering Wild.
(V, VI) Create a 1/1 green Snake creature with deathtouch for ecah lore counter on Gathering Wild.
Void Badger1G
Creature - Beast Horror(R)
Pay 3G or discard a card: Put a +1/+1 counter on Void Badger. Void Badger phases out. The monsters do not exist, they can't hurt you.
2/2
Faithful Confluence4WB
Sorcery (R)
Choose three. You may choose the same mode more than once.
-You may return target permanent from your graveyard to your hand.
-Creatures you control get +1/+1 and creatures you don't control get -1/-1 until end of turn.
-Each opponent loses 3 life. You gain 3 life for each opponent.
Epiphanous Confluence4UR
Sorcery (R)
Choose three. You may choose the same mode more than once.
-Draw two cards, then discard a card.
-Gain control of target creature and untap it. It gains haste until end of turn.
-Return an instant or sorcer card from your graveyard to your hand.
Predatory Conflunce4BG
Sorcery (R)
Choose three. You may choose the same mode more than once.
-Destroy target nonland permanent, and all other permanents with that permanent's name.
-Return two card from your graveyard to your hand, then discard a card.
-Remove all +1/+1 counters from target permanent, then put twice that many +1/+1 counters on a permanent.
Zealous Confluence4RW
Sorcery (R)
Choose three. You may choose the same mode more than once.
-Create two 1/1 red and white Soldier creature tokens with haste.
-Put a +1/+1 counter on each creature you control. They gain lifelink until end of turn.
-Take an extra turn after this one. You cant draw cards during that turn.
Wondrous Confluence4GU
Sorcery (R)
Choose three. You may choose the same mode more than once.
-Draw a card. You may play an additional land this turn.
-Put the top six cards of each library into the graveyards, then exile any graveyard.
-Target creature gets +3/+3and gains flying until end of turn.
Madmad Genius1UBR
Creature - Vedalken Wizard (MR)
At the beginning of your upkeep, draw a card and put two +1/+1 counter on Madmad Genius. Madmad Genius deals 2 damage to you.
Your maximum hand size is reduced by the number of +1/+1 counters on Madmad Genius.
2/2
Otherpresent Kraken2GGUU
Enchantment (MR)
At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Skip the untap step of that turn.
Otherpresent Kraken is a 7/7 Kraken creature during extra turns. Kiora has been looking in the right plane, in the wrong present.
Sword of Growth and Prosperity3
Artifact - Equipment (MR)
Equipped creature gets +2/+2 and has protection from green and white.
Whenever equipped creature deals combat damage to a player, proliferate, then put a +1/+1 counter on target permanent.
Equip 2
Essemer of WondersRRRWWW
Legendary Creature - Giant (U)
Non-aura enchantments you control with converted mana cost 4 or greater are 4/4 Angel creatures with flying and haste in addition to their other types and abilities.
4/4
Clutching Shade2B
Creature - Shade (C) B: Clutching Shade gets +1/+1 until end of turn.
Clutching Shade has lifelink as long as its power is greater than your life total. The darkness is your ally.
2/2
I get that Vraska is base black and is golgari as a "gate". But that card looks solid mono black
Kaya seems like a solid nuisance and anti strats. Slight reword needed because of mismatching singular and plural.
Domri woah. Everything costs a measlt 2 mana? Even even Emmy? I think this was supposed to be 2 less to cast otherwise it is like a superior version Caller of Beasts subtract ability.
Ral's +has that unnecessary comma after lightning. Its also strong and maybe more apt on a chandra or a double Red walker.
I love that the storm is not an emblem, because storm is one of those more complex mechanixs that seem inappropriate for emblems.
Dovin what if you reverse it? What if untile your next turn, each en step if you took no damage..... This makes it from having to recount.
Legendary Planeswalker - Nissa [MR]
Static: Lands you control have indestructible.
+2] Put a +1/+1 counter on target land.
-2] Target land you control becomes a 4/4 elemental with haste until end of turn.
-8] You may play land cards from your graveyard this turn, and you may play up to two additional lands this turn.
(3)
IiW
3 cmc planeswalkers
Creature - Zombie Spirit [R]
Creature tokens you control get +1/+1.
Embalm WB
1/0
IiW
"Draw" three or more cards.
Creature - Soldier (U)
2G: Put a +1/+1 counter on Super Serum Soldier. It gets +1/+1 until end of turn.
"The leather strap armor works well for giant hulking slabs of muscled soldiers, where regular armor would have bursted."
2/2
IiW
Risen Reef level broken lords.
Instant (MR)
End the turn. Cast only if three other spells were cast this turn.
Iiw
3cmc below Mana Sinks
Artifact - Vehicle (R)
Sacrifice a Forest: Create a 2/2 colorless Wooden Construct creature token. Megamower becomes a creature until end of turn.
Crew 2
The forest is really just a really big lawn
4/2
IiW
Mana sinks
Enchantment - Saga (R)
(I, II) Create a 3/3 green Beast token for each lore counter on Gathering Wild.
(III, IV) Create a 2/2 green Wolf creature token for each lore counter on Gathering Wild.
(V, VI) Create a 1/1 green Snake creature with deathtouch for ecah lore counter on Gathering Wild.
IiW:
Mana Sinks
But the swords of white and blue (real spoiler) was like half the entries lol
Creature - Beast Horror(R)
Pay 3G or discard a card: Put a +1/+1 counter on Void Badger. Void Badger phases out.
The monsters do not exist, they can't hurt you.
2/2
Sorcery (R)
Choose three. You may choose the same mode more than once.
-You may return target permanent from your graveyard to your hand.
-Creatures you control get +1/+1 and creatures you don't control get -1/-1 until end of turn.
-Each opponent loses 3 life. You gain 3 life for each opponent.
Epiphanous Confluence 4UR
Sorcery (R)
Choose three. You may choose the same mode more than once.
-Draw two cards, then discard a card.
-Gain control of target creature and untap it. It gains haste until end of turn.
-Return an instant or sorcer card from your graveyard to your hand.
Predatory Conflunce 4BG
Sorcery (R)
Choose three. You may choose the same mode more than once.
-Destroy target nonland permanent, and all other permanents with that permanent's name.
-Return two card from your graveyard to your hand, then discard a card.
-Remove all +1/+1 counters from target permanent, then put twice that many +1/+1 counters on a permanent.
Zealous Confluence 4RW
Sorcery (R)
Choose three. You may choose the same mode more than once.
-Create two 1/1 red and white Soldier creature tokens with haste.
-Put a +1/+1 counter on each creature you control. They gain lifelink until end of turn.
-Take an extra turn after this one. You cant draw cards during that turn.
Wondrous Confluence 4GU
Sorcery (R)
Choose three. You may choose the same mode more than once.
-Draw a card. You may play an additional land this turn.
-Put the top six cards of each library into the graveyards, then exile any graveyard.
-Target creature gets +3/+3and gains flying until end of turn.
IiW
Mana sinks
Creature - Vedalken Wizard (MR)
At the beginning of your upkeep, draw a card and put two +1/+1 counter on Madmad Genius. Madmad Genius deals 2 damage to you.
Your maximum hand size is reduced by the number of +1/+1 counters on Madmad Genius.
2/2
IiW
Mana Sinks
Enchantment (MR)
At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Skip the untap step of that turn.
Otherpresent Kraken is a 7/7 Kraken creature during extra turns.
Kiora has been looking in the right plane, in the wrong present.
Artifact - Equipment (MR)
Equipped creature gets +2/+2 and has protection from green and white.
Whenever equipped creature deals combat damage to a player, proliferate, then put a +1/+1 counter on target permanent.
Equip 2
Iiw
Clone or copy stuff.
Legendary Creature - Giant (U)
Non-aura enchantments you control with converted mana cost 4 or greater are 4/4 Angel creatures with flying and haste in addition to their other types and abilities.
4/4
IIW: Triumphs, choose one
Kaya's Triumph (Orzhov)
Saheeli's Triumph (Izzet)
Vraska's Triumph (Golgari)
Nahiri's Triumph (Boros)
Kiora's Triumph (Simic)
Creature - Shade (C)
B: Clutching Shade gets +1/+1 until end of turn.
Clutching Shade has lifelink as long as its power is greater than your life total.
The darkness is your ally.
2/2
Kaya seems like a solid nuisance and anti strats. Slight reword needed because of mismatching singular and plural.
Domri woah. Everything costs a measlt 2 mana? Even even Emmy? I think this was supposed to be 2 less to cast otherwise it is like a superior version Caller of Beasts subtract ability.
Ral's +has that unnecessary comma after lightning. Its also strong and maybe more apt on a chandra or a double Red walker.
I love that the storm is not an emblem, because storm is one of those more complex mechanixs that seem inappropriate for emblems.
Dovin what if you reverse it? What if untile your next turn, each en step if you took no damage..... This makes it from having to recount.