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The Limited Archetypes of Core 2019
 
Magic Market Index for June 22nd, 2018
 
Magic Market Index for June 8th, 2018
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Bathal, Wound of Suffering BBBBB
    Legendary Creature - Demon (MR)
    Whenever you lose life, add that much B.
    Black mana does not empty as long as you control a Demon.
    BBBBBBBBBBBBB (thirteen B): Return up to thirteen creature cards from your graveyard to your hand.
    Your suffering is an omen of your blessings to come.
    6/6
    Posted in: Custom Card Contests and Games
  • posted a message on Kiora Torrential. The tempo Kiora.
    Kiora Torrential 1GU
    Legendary Planeswalker - Kiora (MR)
    +2] You may play an additional land this turn.
    -3] Return up to two target creatures with converted mana cost X or less to to their owner's hands, where X is the number of lands you control.
    -9] You gain an emblem with "Creatures you control may enter the battlefield as a copy of any Kraken, Leviathan, Octopus or Serpent creature you control except it's not legendary". Create a 5/5 blue Serpent creature token.
    [4]


    So this Kiora cannot create card advantage on her own except for that 5/5 token ultimate. No card draw, no permanent removal VS non tokens. No card filter or selection. Instead she relies on other parts of your deck to twiddle around with.

    +2 allows you to quickly reach high mana for Krakens. However to make use of this you need to have actual lands. Good thing you're green, and blue can draw a lot of cards. This green ability is well complemented by inherent card advantage of blue.

    -3 bounce can buy you time. Or abuse ETBs of your own creatures, just like how Kiora's DOTP deck and Duel Deck. A lot of bouncing and ETB can use this offensively, or plain bouncing for Defense. Bounce is a blue ability, but the gatecheck to lands controlled adds a green hint that works well with the +2 ability but not totally reliant on it.

    -9 Ultimate is a solid 5/5 beater. Effective already as a finisher of a 3 mana Planeswalker but a simple token while effective is not exciting. I have added the emblem to make it more exciting.
    One of the nitpickable things about the two previous Kioras is that they do not actually play that well with Real Leviathan or Krakens because you would rather run cards that protect Kiora herself. This one is not a true I win emblem, since the initial Serpent is quite small (small for Kiora) and if it is killed or sweeped, you actually need to have Sea Monsters in your deck to continue your wreckage.
    Cloning is a blue ability, being creature reliant is green.


    How Kiora can protect herself?
    Think Ashiok, Nightmare Weaver or Nahiri, the Harbinger. Their +2 is decent form of protection and also Kiora. Her - 3 is costly and does not permanently reduce her stuff.

    Comment on her welcome.
    Posted in: Custom Card Creation
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Dryad of Renewal 2G
    Creature - Dryad (C)
    Resurgence 1 (When you cast this, you may untap exactly one tapped creature you control. If you do, create a token copy of this except it is 1/1.)
    1/2

    Ajani's Guildmage GW
    Creature - Cat Wizard (u)
    T: Add G or W.
    T, GW: Tap an untapped creature you control. Other creatures you control get +1/+1 until end of turn.
    2/2

    Reinforcement Wurm 2GW
    Creature - Wurm (R)
    Resurgence 4 (When you cast this, you may untap exactly four tapped creatures you control. If you do, create a token copy of this except it is 4/4.)
    The soldier swere losing the battle, but never their faith.
    Their faith was rewarded.

    4/4

    Hymn of Resurgence 2GGWW
    Enchantment (MR)
    Creature spells your team controls have resurgence 1. (When you cast this, you may untap exactly one tapped creature you control. If you do, create a token copy of this except it is 1/1.)
    If ten or more creatures untap this turn, creatures your team control get +1/+1 and gain trample and haste until end of turn.

    IiW
    8+ CMC monocolored planeswalkers








    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 1: Kitting Out
    Dropping out
    Posted in: Custom Card Contests and Games
  • posted a message on June MCC Round 2 - Family history
    Renowned Lord Commander 2GW
    Legendary Creature - Human Knight (R)
    First strike, renown 1.
    Other Knight creatures you control have first strike and renown 1.
    Whenever a creature you control with a +1/+1 counter on it deals combat damage to an opponent, creatures you control get +1/+1 until end of turn.
    2/2

    Posted in: Custom Card Contests and Games
  • posted a message on Planeswalker Deck Tezzeret & Liliana (partial leak)
    I always viewed Ob as the Demonwalker, also the "you lose life" side of B.
    If its demon, its ob. If it costs life its ob
    Posted in: The Rumor Mill
  • posted a message on Battle Seaway - Signups
    Patamon


    "Why can't I digivolve?"
    "Air Shot!" *ineffective*
    "Air Shot!" *ineffective*
    "Takeru!" (cue awesome digivolve theme)
    Posted in: Custom Card Contests and Games
  • posted a message on June 10th, 2018
    Flatline Raptorchan

    Malicious Wish 1BB
    Sorcery (R)
    Name a nonland card. Search target player's library, hand and graveyard for all cards with the same name and exile them. That player shuffles their library, then puts one of the exiled cards on top of their library.

    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Relay Tower
    Land
    Relay Tower enters the battlefield tapped.
    T, exert Relay Tower, tap and exert an untapped basic land: Add CCCC.


    IIW
    Stop the "Combo"
    Destroy the "Prison"
    Break the "Control"
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Edge of Horizons 1(B/G)(R/G)
    Legendary Creature - Elemental (R)
    Whenever a basic land enters the battlefield, if you control two other basic lands with the same name, apply one of the following effects based on the basic land type:
    -Swamp: Target opponent loses 4 life and you gain 4 life.
    -Mountain: Deals 4 damage to target creature.
    -Forest: Put a +1/+1 counter on each creature you control.
    4/4

    Colors
    Pick your favorite Real Life Color(s) and make a commander around that
    (EG. Real Life Colors not MtG Colors
    Pink, Bee (Black&Yellow), Sky Blue, Orange, Rainbow, etc)
    Posted in: Custom Card Contests and Games
  • posted a message on June MCC Round 1 - History in the making
    Belzenlok's Desecrator 2WWBB
    Creature - Demon (R)
    When Belzenlok's Desecrator enters the battlefield, exile target historic permanent, until Belzenlok's Desecrator leaves the battlefield. Search its owner's hand, graveyard and library for each card with the same name as the exiled card, and exile them.
    Belzenlok's Desecrator gets +1/+1 and has flying as long as there are eight or more exiled historic cards.
    His death gave rise to dozens of demons, each claiming to be Him reborn.
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Underearthen Dirge 2B
    Sorcery (Uncommon)
    Draw three cards.
    Discard two cards and you lose 2 life, unless you discard a basic Swamp card.
    Retrace

    IIW:
    Take two IIWs from other players this round
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Practicing!
    This is still a flamingo game, just wanna sharpen my MCC skills.


    Cards5000! - Mecha tokener
    Design -
    (2/3) Appeal: Johnny can twiddle with this, Spike likes that it is an anthem that can provide its own bodies. Timmy sees too much work, even if it can make a 5/5 servo.
    (2/3) Elegance: This is inelegant. A rare with so much reminder text. Other than that each ability is technically short, but their melvinity and unsimple sequencing may pose problem.

    Development -
    (2/3) Viability: Servos are artifacts and can be blue (But they prefer flying thopters), and +1/+1 and +1/+1 counters can be greens thing. What really deducts points from this is how much of this card would suit well for a white card., given that it is tgeir inbetween color this gets a pass. Also graft is UG.
    (3/3) Balance: for a servo specific anthem, and only working on servos with +1/+1 counters, the potential to pump up to four servos eith +2/+2 P/T seems balanced.

    Creativity -
    (3/3) Uniqueness: Unique enough.
    (1.5/3) Flavor: the flavor is okay and stretched, bio mechanics are a scifi good hit.

    Polish -
    (3/3) Quality: All good
    (1.5/2) *Main Challenge: it is not a +4/+4 nor a 4/4 creature. It can technically give something 4 counters though.
    (1/2) Subchallenges: not both
    Total: 19/25

    Megatroid Jones - Pump Angel Butt
    Design -
    (2/3) Appeal: Timmy gets to turn anything into a monster, Johnny is got a clonable anthem that would circlepump each other. Spike says dies to removal and does not like attack and does not like the mana cost.
    (3/3) Elegance: Perfect

    Development -
    (3/3) Viability: On color, on Rare.
    (2/3) Balance: A really really powerful anthem that dies to removal. Collective Blessing costs 6 two colors and only pumps +3/+3. That said it dies and 1WWWW is really hard to cast on turn 5 unless you are mono white.
    Creativity -
    (2/3) Uniqueness: The biggest anthem on a stick would grant uniqueness points to this.
    (1/3) Flavor: Flavor is meh. Needs to be carried with art.

    Polish -
    (1.5/3) Quality: Clean
    (2/2) *Main Challenge: +4/+4
    (1/2) Subchallenges: not both
    Total: 19/25

    Totally Haywire - Totally a Facesmasher
    Design -
    (1.5/3) Appeal: Spike likes a 4/4 trample, and timmy likes it even more. Spike hates getting dealt 8 or 12 damage from two or three 1/1 tokens though.
    (2.5/3) Elegance: Elegant. 4 lines though.

    Development -
    (3/3) Viability: On color, on Rare
    (2/3) Balance: Must attack seems less of a drawback because it has indestructible, and blocking with it would have beaten the purpose of blocking (as you take damage anyway). Making it have some sort of redundancy

    Creativity -
    (1/3) Uniqueness: Facesmasher with a unique set of skill matches. None of the skills are new though.
    (3/3) Flavor: Facesmashers dont need flavor, art usually carries them.

    Polish -
    (1.5/3) Quality: "Whenever Facesmasher attacks)" and "until the end the of turn".
    (2/2) *Main Challenge: 4/4
    (1/2) Subchallenges: not both
    Total: 17.5/25

    To be continued
    Entries still open

    Design -
    (1.5/3) Appeal:
    (2.5/3) Elegance:

    Development -
    (3/3) Viability: On color, on Rare
    (2/3) Balance:

    Creativity -
    (1/3) Uniqueness:
    (3/3) Flavor:

    Polish -
    (1.5/3) Quality:
    (2/2) *Main Challenge:
    (1/2) Subchallenges: not both
    Total: 17.5/25

    Jace the Bodysculptor
    - Cloudspite Smasher

    Design -
    (2/3) Appeal: Spike likes, Timmy likes.
    (2.5/3) Elegance: I have misread this, i thought both conditions were the same, but they are not. I imagi e this could also confuse some players, or mke them make wrong plays if they were not careful to read it.

    Development -
    (3/3) Viability: On color. Most hate X and Y color spells are uncommon.
    (2/3) Balance: 4/4 hastey for 4 is cool. 4/4 hasty tor two comes up only agains azorius, and the chances that those WU have both colors on the battelfield before your turn two or three is slim, thus you never really get to cast 4/4 for 2 on curve.
    This causes the discount as more of a proteftion against WU' counterspells than it is about a severely OP facesmasher.

    Creativity -
    (2/3) Uniqueness: potential 4/4 hasty for 2 CMC has not been done before. Red hating WU's guts is deciduous.
    (2/3) Flavor: Good but forgettable. Facesmashers need not much flavor, specially uncommons. It makes you say "I get it, I aint impressed but I get it"

    Polish -
    (3/3) Quality: Neat
    (2/2) *Main Challenge: 4/4
    (1/2) Subchallenges: not both
    Total: 19.5/25

    KarmaHoudini - 4/4 instawinner
    Design -
    (1/3) Appeal: Johnny likes this, spike hates the mana cost, timmy likes it but also dislikes it because his other fatties require more than four lands, and may not be white.
    (3/3) Elegance: Easy to grok.

    Development -
    (1/3) Viability: On color, on Rare (I assumed this is MR)
    (1/3) Balance: somewhat weak, without some set up , thia card does not have setup built in and white supprot would not set this up nicely

    Creativity -
    (3/3) Uniqueness: Barren Victory or whatever its name was. Still a unique take on it.
    (3/3) Flavor: I believe with an art and a flavor text this would be great. As it is it has enough theme points on its own.

    Polish -
    (3/3) Quality: im not sure but i think " and exactly four cards in hand" would be better as your other conditions all have ands.
    (2/2) *Main Challenge: 4/4
    (1/2) Subchallenges: not both
    Total: 19/25

    Cheetos Bellowing Brotodon
    Design -
    (2/3) Appeal: Appeals to all, but johnny not so much.
    (3/3) Elegance: Elegant.

    Development -
    (2.5/3) Viability: On color, on Uncommon but the power level seems to lean towards rare.
    (2/3) Balance: Certainly one of the stronger ones out there. This can transfer it P/T to sometging else and "attack" from safety.

    Creativity -
    (2/3) Uniqueness: nothing new here, certainly a new mix of stats and cards even if the effect is new it does not seem ground breaking.
    (2/3) Flavor: I get it, its not impressive but I get it.

    Polish -
    (3/3) Quality: Nothing I can detect
    (2/2) *Main Challenge: 4/4
    (1/2) Subchallenges: both
    Total: 19.5/25

    Trabant - Dragon Pumper
    Design -
    (3/3) Appeal: Spike sees potential, Timmy sees Pure awesome, johnny at least sees a mana sink.
    (3/3) Elegance: Understandable

    Development -
    (3/3) Viability: On color, on Rare,
    (1/3) Balance: well balanced mana sink mechanic, well positioned on RDW's curve. Concept is great. But 5/5 flyer that roasts anything, is quite powerful. If it was 0/1 that pumped into a 4/5 that would make it more in line with thw likes of its fellow dragons.

    Creativity -
    (3/3) Uniqueness: The biggest best pay off of fire breathing yet. Firebreathing does not usually grant toughness but this does.
    (3/3) Flavor: win here.

    Polish -
    (2.5/3) Quality: MCC puts flavor before P/T, and i am not sure but I think there is suppose to need a comma afte whenever attacks. I am not sure on that yet.
    (2/2) *Main Challenge: +4/+4
    (1/2) Subchallenges: not both
    Total: 21.5/25


    Thank you gor bearing with me
    That said this is still Club Flamingo and not the MCC.
    [Insert Theoden meme here] You have no power here MCC [/meme]
    I will still judge by the heart!
    I like power transfer Brotodon, i too like Usagin the little Inferno breather, I like Angel Clonable Anthem. I like most of these things, which is understandable as I made the IIW and that IIW was 4/4 or +4/+4. hard to not be a facesmasher when those limits are there.

    I am going to give this to Megatroid Jones!
    (GG: Forestsguy taps tongive Megatroid Jones with +4/+4. That creature gaina an IIw!)

    Next
    Bring back an instant / sorcery keyword.
    Posted in: Custom Card Contests and Games
  • posted a message on Dominaria General Discussion
    The reason why bJoira gets to be all the rage and Teferi haw been lame, is because Jhoira fannot planeswalk and they can build up teferi on another plane.

    They need to depower him so he can build himself back up.
    Posted in: Magic Storyline
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Edit IIW
    4/4 creature OR "+4/+4" or both
    Posted in: Custom Card Contests and Games
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