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  • posted a message on MTGOTraders/Cape Fear Games discussion thread
    Well, I just sold my collection as well. I sent a mail yesterday via their website. Today I see the answer with their offer, accept it, and 25 minutes later I have a mail saying that everything is done.
    I don't know about other options, but if you're looking into cashing out of MODO, this is about as perfect as it gets.
    Posted in: Store Discussion
  • posted a message on Burn
    Hi guys, it's me again with some questions. First I wanted to say thanks to those who answered my first post, it helped me understand the deck better.
    I played in two small tournaments, and went 3/1 in both of them. In the first one I faced Grixis Goryo, GR Tron, Infect and UW control, losing to infect after throwing away game 1. In the second I beat a non-deck, Kiki-Chord and Bant Evolution. I lost a tight match to Melira Company, where in game 1 he drew his four Finks (he didn't reveal a single one to half a dozen Guide triggers), and the game was still very close.

    So the deck definitely feels powerful, but playing on Magic Online highlighted a few problems I have against an open field, whatever the version I am playing.
    While Jund used to be pretty much a bye, now I find it is always a tough match, and the die roll plays an important role in the matchup. They can take very few hits off their lands, can run Grim Flayer instead of Bob, and the combination of painless discard, cheap removal and big creatures (Tarmogoyf being the poster child) makes me often rely on a topdeck in the next one or two turns. I don't really know how to sideboard against them, so I'll fire my questions:
    - Is Searing Blaze good? I often end up cutting them because it doesn't kill Tarmogoyf or Kalitas.
    - What about Grim Lavamancer? I feel they have enough removal and creatures to brick all of our creatures, so do we bank on drawing a lot or instead cut some and rely more on our spells?
    - Would you ever cut Eidolon on the draw? I know it's really good, but when they drop a turn 2 Tarmo I feel like I'm just shifting the race in their favor if I play it.
    - I know I need to bring Path in (Finks, Tarmo, Kalitas), but I also want to bring in Molten Rain on the play. Problem: it is a nonbo with Path, and to an extent with Guide. Maybe it is just not for this matchup?

    Last question: I saw this decklist went 5/0 in a league twice in a day. I tried to contact the guys on MTGO but understandably he did not answer. I like the hoser package of Stony Silence and Rest in Peace (I have not tried it yet). Stony Silence will probably single-handedly turn the Affinity matchup from something close to 50/50 to a free win if drawn.
    But the card that interests me most is Rest in Peace: Dredge is also a close matchup, very represented online and gaining ground IRL. Melira Company is a very tough matchup. Goryo's Vengeance decks feel also close. Maybe this in itself justifies the inclusion. But the big question for me (aside from "Is RiP really necessary?"), is "Do you bring it in against Jund?". Admittedly, it is not good to bring in cards that do not deal damage against a deck that will strip you off those cards and hope to dodge a few last topdecks. However, shutting down Tarmogoyf, Grim Flayer, Scavenging Ooze and half of Kitchen Finks seems very appealing, given these constitute both their defense and their clock. If Rest in Peace buys you a turn it basically replaced itself, and it seems like it has the potential to buy you more than that. You lose your edge vs discard, but lessen or even delete their clock. What do you guys think?

    Thanks in advance for the answers, I still have two weeks to train before the GP!


    TLDR: How to deal and especially SB vs Jund? Is Rest in Peace good, both in general and vs Jund?
    Posted in: Modern Archives - Proven
  • posted a message on Burn
    Hello guys!

    I've been taking a break from Magic for some time now, content with reading and watching without playing. However, I will go battle at GP Lille, and I will be playing Burn.
    I mean to test seriously during those 3 coming weeks before the GP, and I've been jamming matches on MTGO, but I still have a few questions that would take too much time to answer on my own, so I'm hoping you can help me on that. I suppose I'm hoping to make myself a guide of some sort. For reference, I've been testing with a list very close to Lukas Kiefer's.

    - I've seen the Nacatl debate a fair amount, and there does not seem to be a clear-cut consensus among the winning lists. If my understanding is correct, you would want Nacatl in a meta with few creatures, where it could hit at least twice or help overcome their removal: Jeskai, Tron, combo decks, etc... On the contrary you want to have a more spell-based aproach if the field consists more of (green) creature decks such as Jund, Abzan, Company, Eldrazi... I know for a GP the field is very open, so there probably is no clear cut answer but I'd like some input anyway if you have any suggestion on which to run. I have not tested with Nacatl, but I've been winning so many games by topdecking a burn spell at the crucial turn that it does not appeal to me. Or maybe I needed the extra burn because I had less creatures?

    - The land count does not seem clear cut either: 19 or 20? I don't have enough games to see the difference, but I would suppose that as the Nacatl version runs more 1-drops, it could get by with 19 more easily than the Nacatl-less version.

    - Regarding the mulligans: Are there 4+ lands hands that you would consider keeping? On the other hand (hehe), I keep one-landers most often, as long as I have 2-3 one-drops. That quite contradicts the "rule" I made to myself some years ago to never keep one-landers with Burn after bricking three games in a row.

    - What are the most common sideboard cards from opposing decks? I know the main decks quite well but don't know what to expect post board: do Tron and Abzan Company run Spellskite? Will Death&Taxes bring in Firewalkers/BFT? How does Jund sideboard vs me? I know I will find the answers by playing, but if someone ever compiled a list of these it would be great. Otherwise I will probably do it on my own during the testing.

    - Also, I have trouble knowing what to take out when I sideboard. What to bring in is pretty easy to figure out, but what to cut is harder. I tend to board down on Eidolons on the draw or vs "big" decks, Searing Blaze vs decks with few small creatures obviously. Other than that Shard Volley (when I'm running one), Boros Charms or Lava Spikes are often cut. Do you ever cut Grim Lavamancer? It's great vs Agro, and seems like and must-answer for control. I suppose I'd cut them vs Ad Nauseam or Tron.

    - When are you the control deck? In the mirror it's better to try to go bigger obviously, and Affinity/Infect/Merfolk seem faster than you, so I tend to aim burn at their creatures. But what about Hatebears? Abzan Little Kid? Abzan company? Do I bring in Path and kill their creatures, cutting the Spikes and Charms, or am I the agressor despite their gumming up the ground and having a decent clock?

    - When do you bring in Path? Obviously once again Affinity/Infect/Burn and probably Merfolk, but do you bring them in vs Jund and Abzan to clear the Tarmogoyf? Against Zooicide? On one hand having Path vs Jund seems so weird to me, but I've been brickwalled by Tarmogoyf and it does not feel good. How do you deal with it?

    - Last question, is it ever correct to start with Lightning Bolt over Lava Spike or Rift Bolt just to hide information? Say you're G1 against an unknown deck, and you kept 2 Scalding Tarns, 2 Bolts, Spike, Rift Bolt, Boros Charm. (If you had a creature you'd obviously lead with it). Do you play "Tarn, go" in hope that the opponent shocks themselves, and EOT Bolt, or do you go Rift Bolt on turn 1?


    Well, that was longer than my post-it note, thank you if you've read it all. I welcome any kind on constructive answers with arguments to back them up. Thank you!
    Posted in: Modern Archives - Proven
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