I love the deck, but your sideboard could definitely use a bit of work. Have you considered Leyline of Sanctity? It will straight up win you most combo match ups and can often end up costing nothing to cast. Selesnya Charm seemed like a bit of a strange choice. I found that unless you absolutely need the trample, which you shouldn't given the quantity of fliers, it's a strictly worse Path to Exile.
Thoughtseize is the perfect turn one in an aggro deck as you slow down control sufficiently, and shut out combo almost entirely. I would run a full four with possible 5-6 as inquisition of kozilek.
I'm curious about the brave the elements main board, I feel like the slot could be better used by favour of the gods, since it would dig 1 for you and most of the time you only need to protect one creature anyhow. If you're playing full out combo for RW kiki I think blade splicer should be taken out since it's too aggro to be relevant when the deck is just trying to combo out as soon as possible. Silence or dawn charm would be preferable since they both protect you from losing game 1 whereas blade splicer will usually end up being a lame beater. Unless of course, you were to add restoration angel which would give it a little bit more of an aggro fall back if you can't assemble the combo.
Dawn Charm actually wouldn't be a bad idea, especially with hatebears game 2, but at that point I'm only playing green for the man land and abrupt decay, which could be a bother. I'll give it some thought though! Discard/Silence wouldn't be bad either, especially with my control matchup being weak.
What is Near Death Turbo Fog?
Glad you asked, Near Death Turbo Fog is a control deck utilizing some of the best cards in white, namely Leyline of Sanctity, Angel's Grace, and Path to Exile, along with green and black to fill in the cracks with Abrupt Decay, Lingering Souls, and, of course, Fog. The main lock-down combo in the deck is an imprinted Isochron Scepter with any one of the aforementioned spells combined with Ensnaring Bridge and Leyline of Sanctity. This gives us nearly air-tight protection from a wide variety of combo, control and aggro decks until we can win with Gideon Jura or, of course, the namesake Near-Death Experience.
Why should I play Near Death Turbo Fog?
With such a strange array of mainboarded protection, this deck has a lot of weird, and very useful strengths. Leyline of Sanctity wins us a bunch of matchups as a variety of combo decks simply can't deal with it game one. Angel's Grace offers similar protection if Leyline is too slow or not in starting hand as many combo decks, such as Storm and Ad Nauseum, depend on a single turn to win. For Aggro matchups, Gideon Jura, and Ensnaring Bridge keep us alive after turns 3, 4, or 5. Meanwhile, the Isochron Scepter + Fog/Angel's Grace/Path to Exile/Abrupt Decay combo keeps us alive long enough to hit any one of our win conditions. While control matchups can be much more difficult, Gideon Jura, Lingering Souls, and the un-boltable Stirring Wildwood can be real game winners if not dealt with immediately. Once again, Leyline of Sanctity becomes the best enchantment in the game as it stops UWR and similar decks from killing us with Lightning Bolt, Lightning Helix, or Electrolyze.
But if I wanted to play control, why not just play blue?
Well, if you want to be a poser and play counterspells, feel free, but Abzan colour offers another strange advantage that blue decks don't. Our hand size doesn't need to be massive. The main lock-down combo consists of permanents that won't get blown away game 1 while never once asking you to cast a card from hand. Add to that the flashback clause on Lingering Souls and our ever-present Stirring Wildwood and we've got a lot of blockers (even for flying!) and a few very good beaters. The lack of additional draw also makes Terminus a neigh guaranteed miracle allowing us to board wipe and beat in the same turn.
Okay, so you've got a good game 1, but what about games 2 and 3 when I side in Wear // Tear and Ancient Grudge?
Admittedly, those cards blow us out of the water often going two-for-one Leyline of Sanctity, Isochron Scepter or Ensnaring Bridge, Isochron Scepter, but that's what we have our handy-dandy sideboard for! With the convenience of playing green, white, and black we can play a full transformative sideboard into Hate Bears, The Rock, or other aggressive decks, completely ditching our Leylines and Scepters letting our opponent mulligan into dead cards. Worst case scenario, we can acknowledge the fact that our opponent has the better deck games 2 and 3 and make game 1 drag on almost until time, which it more or less does on its own anyhow, and assure the win for tournaments that award us for winning one game when there's no more time in the round.
What is Near Death Turbo Fog?
Glad you asked, Near Death Turbo Fog is a control deck utilizing some of the best cards in white, namely Leyline of Sanctity, Angel's Grace, and Path to Exile, along with green and black to fill in the cracks with Abrupt Decay, Lingering Souls, and, of course, Fog. The main lock-down combo in the deck is an imprinted Isochron Scepter with any one of the aforementioned spells combined with Ensnaring Bridge and Leyline of Sanctity. This gives us nearly air-tight protection from a wide variety of combo, control and aggro decks until we can win with Gideon Jura or, of course, the namesake Near-Death Experience.
Why should I play Near Death Turbo Fog?
With such a strange array of mainboarded protection, this deck has a lot of weird, and very useful strengths. Leyline of Sanctity wins us a bunch of matchups as a variety of combo decks simply can't deal with it game one. Angel's Grace offers similar protection if Leyline is too slow or not in starting hand as many combo decks, such as Storm and Ad Nauseum, depend on a single turn to win. For Aggro matchups, Gideon Jura, and Ensnaring Bridge keep us alive after turns 3, 4, or 5. Meanwhile, the Isochron Scepter + Fog/Angel's Grace/Path to Exile/Abrupt Decay combo keeps us alive long enough to hit any one of our win conditions. While control matchups can be much more difficult, Gideon Jura, Lingering Souls, and the un-boltable Stirring Wildwood can be real game winners if not dealt with immediately. Once again, Leyline of Sanctity becomes the best enchantment in the game as it stops UWR and similar decks from killing us with Lightning Bolt, Lightning Helix, or Electrolyze.
But if I wanted to play control, why not just play blue?
Well, if you want to be a poser and play counterspells, feel free, but Abzan colour offers another strange advantage that blue decks don't. Our hand size doesn't need to be massive. The main lock-down combo consists of permanents that won't get blown away game 1 while never once asking you to cast a card from hand. Add to that the flashback clause on Lingering Souls and our ever-present Stirring Wildwood and we've got a lot of blockers (even for flying!) and a few very good beaters. The lack of additional draw also makes Terminus a neigh guaranteed miracle allowing us to board wipe and beat in the same turn.
Okay, so you've got a good game 1, but what about games 2 and 3 when I side in Wear // Tear and Ancient Grudge?
Admittedly, those cards blow us out of the water often going two-for-one Leyline of Sanctity, Isochron Scepter or Ensnaring Bridge, Isochron Scepter, but that's what we have our handy-dandy sideboard for! With the convenience of playing green, white, and black we can play a full transformative sideboard into Hate Bears, The Rock, or other aggressive decks, completely ditching our Leylines and Scepters letting our opponent mulligan into dead cards. Worst case scenario, we can acknowledge the fact that our opponent has the better deck games 2 and 3 and make game 1 drag on almost until time, which it more or less does on its own anyhow, and assure the win for tournaments that award us for winning one game when there's no more time in the round.
Convinced yet? I hope so.
4 Abrupt Decay
4 Path to Exile
4 Fog
4 Angel's Grace
1 Wrath of God
1 Terminus
1 End Hostilities
2 Gideon Jura
4 Lingering Souls
1 Near-Death Experience
4 Leyline of Sanctity
3 Ensnaring Bridge
4 Isochron Scepter
Lands
3 Forest
3 Plains
2 Swamp
2 Razorverge Thicket
4 Temple Garden
3 Tectonic Edge
1 Godless Shrine
2 Overgrown Tomb
3 Stirring Wildwood
1 Woodland Cemetary
2 Aven Mindcensor
3 Stony Silence
2 Day of Judgment
3 Hushwing Gryff
3 Qasali Pridemage
2 Abzan Charm