The will to make more combo route comes from 2 facts:
1. My local meta is something at the middle of the competitiveness - neither fully casual or cutthroat, but sometimes I play in other places than my LGS and meet a plethora of decks, which are mostly quite competitive. I'd like to have a deck that can at least compete with them.
2. Last week or so I played in a EDH FNM - 4-man free for all. My Meren vs. Nekusar vs. Tasigur vs. Garza. The game itself wasn't so bad at first, but after an hour of trying to get past 3 control decks that did hardly anything besides preventing anyone from making a progress to end this game I realized I'd give a kingdom or two for a infinite combo to end the game on the spot.
I want to have some numbers of combos just to not win the same way everytime.
I'm slowly building my Ayli EDH and I'm considering various combos to slot in (like Reveillark and Karmic Guide shenanigans) and I'm wondering just how many slots should I devote to cards that are fully combo centric (something like Trike or Daru Spiritualist)?
1st thing I've thought about seeing this card was that it could serve as a better Phantasmagorian for Manaless Dredge, but the cost of the ability makes it a no-go, sadly. Don't think Mana Dredge needs it.
My first ever commander deck was a janky Jalira polimorph deck. This thrilling moment when you don't know if you'll get Stormtide Leviathan or Omenspeaker. Also the times when you polymorph in response to wrath only to hit Scourge of Fleets... Not running it now, but I'll surely revisit it.
To be honest revisiting wedges would be the most optimal - original Commander product was limited and thus not meeting the demand. Also, wedges have significantly less available commanders than shards.
My bet - 2016 will be the year of allied colors, and in 2017 wedges again.
I've been playing at LGS's FNM (so Regular REL) and stumbled on the situation where player A played Atarka Red (Red aggro deck with green splash). After game 2 (he lost it, but won game 1) he noticed he got wrong number of basics in the deck (instead of X mountains and Y forests he got Y mountains and X forests) and wanted to change basic lands in his deck. Can he legally change the content of the deck after the start of tournament? Where is the paragraph in any documents letting him (or not) do so?
There is a difference though, TC was a card that everybody tried putting into a deck, just because of the sheer power and with great succes we might add.
The new drazi formed a whole niche on their own. Instead of just being a card everybody tries to bend to their deck.
Inconvience should not be a reason to cry out for a ban. Just because you have to actually play the game instead of following a linear strategy should be encouraging to try new approaches.
Don't take my words wrongly though. I don't say that the drazi are irrelevant, but they are not invincible. Just slightly annoying, which is your standpoint aswell if I read correctly?
Well, pretty much right, but not exactly.
By irrelevant I mean decks or strategies that are irrelevant now due to Drazi on the wild. Tron for example has no place in such a meta (topic of the Tron as a deck that have to go aside).
Of course meta will sort out itself after a while - Eldrazi decks aren't by any means invincible. The question is - does WotC wants such a meta? Looking at TC/Pod/Twin bans, "competitive diversity" is a really big point in this format and Eldrazi (that themselves are quite diverse) are obvious violators.
Well, I'm getting Deja Vu... The same could be said about around in TC meta, 1 month before bans the votes for/against bannings were pretty equal. Actually you could fight both Delver with Cruise and Pod with Rhinos. Aaand here we are today, with pretty much the same dilema - "warping" deck causing countless outcries, some people trying to fight it and actually succeeding, and (probably) a merciless Banhammer bringing both hope and doubt into players' hearts.
Shaking up the meta is a right thing to do from time to time - nobody likes stale meta. The problem is that some previously valid strategies are invalidated.
In TC meta discard was completely irrelevant - you could refill your hand with just another Cruise, and actaully the card you discarded even "accelereated" you into next Cruise. Things like Thoughtseize and LotV were at their lowest. Strategies that used discard were "obsolete".
Compare this to printing of Kolaghan's Command. It enabled the creations of various decks in previously unexplored color combo (I don't think I've seen Grixis decks before). It also "inconvinienced" strategies that used artifacts to low extent - things like Aether Vial in D&T or Vedalken Shackles in Blue Moon.
The difference between irrelevent and inconvinienced is the key here.
You can't cast the Titan exiled with Daxos. Daxos's effect only changes how can you spend the mana, it doesn't affect the mana itself. With 5 Plains and 5 Islands you can make 5 white mana and 5 blue mana, which you can spend as though it were mana of any color.
You can't cast Kozilek with Celestial Dawn in play. Because all your lands are plains you can only make white mana, which can be spent as though it were mana of any color.
105.4. If a player is asked to choose a color, he or she must choose one of the five colors. Multicolored is not a color. Neither is colorless.
Regarding the change - I'm pretty sure these cards won't get any errata, but they might print cards with different wording.
1. My local meta is something at the middle of the competitiveness - neither fully casual or cutthroat, but sometimes I play in other places than my LGS and meet a plethora of decks, which are mostly quite competitive. I'd like to have a deck that can at least compete with them.
2. Last week or so I played in a EDH FNM - 4-man free for all. My Meren vs. Nekusar vs. Tasigur vs. Garza. The game itself wasn't so bad at first, but after an hour of trying to get past 3 control decks that did hardly anything besides preventing anyone from making a progress to end this game I realized I'd give a kingdom or two for a infinite combo to end the game on the spot.
I want to have some numbers of combos just to not win the same way everytime.
I'm slowly building my Ayli EDH and I'm considering various combos to slot in (like Reveillark and Karmic Guide shenanigans) and I'm wondering just how many slots should I devote to cards that are fully combo centric (something like Trike or Daru Spiritualist)?
Just for some insight, here's the list.
My bet - 2016 will be the year of allied colors, and in 2017 wedges again.
From the other propositions, Jori En, Ruin Diver chaos deck seems great and I second the Gwendlyn Di Corci idea from the previous page.
Well, pretty much right, but not exactly.
By irrelevant I mean decks or strategies that are irrelevant now due to Drazi on the wild. Tron for example has no place in such a meta (topic of the Tron as a deck that have to go aside).
Of course meta will sort out itself after a while - Eldrazi decks aren't by any means invincible. The question is - does WotC wants such a meta? Looking at TC/Pod/Twin bans, "competitive diversity" is a really big point in this format and Eldrazi (that themselves are quite diverse) are obvious violators.
Shaking up the meta is a right thing to do from time to time - nobody likes stale meta. The problem is that some previously valid strategies are invalidated.
In TC meta discard was completely irrelevant - you could refill your hand with just another Cruise, and actaully the card you discarded even "accelereated" you into next Cruise. Things like Thoughtseize and LotV were at their lowest. Strategies that used discard were "obsolete".
Compare this to printing of Kolaghan's Command. It enabled the creations of various decks in previously unexplored color combo (I don't think I've seen Grixis decks before). It also "inconvinienced" strategies that used artifacts to low extent - things like Aether Vial in D&T or Vedalken Shackles in Blue Moon.
The difference between irrelevent and inconvinienced is the key here.
You can't cast Kozilek with Celestial Dawn in play. Because all your lands are plains you can only make white mana, which can be spent as though it were mana of any color.
Regarding the change - I'm pretty sure these cards won't get any errata, but they might print cards with different wording.