I would probably get a southern cross tattooed on my left shoulder. Just a classic aussie symbol. I was with my uncle a few years ago on new years eve, talking about tattoes and thats where i got the idea. And then a few weeks later I seen a guy with the same tattoo as the one we were talking about.
Wondra, the Wonderful Wonderstaff
Legendary Tribal Artifact - Incarnation Staff
:10mana:: Wondra, the Wonderful Wonderstaff loses all abilites and becomes an Equipment with "Equipped creature gets +10/+10 has haste and shroud and is indestructible" and "Equip :6mana:" until end of turn. Attach ~ to target creature.
:1mana:: Tap target artifact.
:1mana:: Untap target artifact.
:2mana:: Gain 1 life.
:7mana:, : Choose any number of abilities on ~. Put a copy of each ability chosen this way onto the stack.
:10mana:: Counter all abilities on the stack.
:3mana:: Tap target creature.
:3mana:: Untap target creature.
:3mana:, : ~ deals 1 damage to target creature or player.
:4mana:: Untap target land.
:3mana:: Tap all other Artifacts.
:4mana:: Tap target land.
:6mana:: Destroy target permanent unless its controller sacrifices a Goat.
:5mana:: Put a red 1/1 Goat token creature with mountainwalk into play.
:0mana:: You lose the game
:6mana:: Goats you control get +3/+3 until end of turn.
:0mana:: Skip your next turn. Destroy Wondra, the Wonderful Wonderstaff. Only any opponent may play this ability only if he or she controls exactly 5 Goats.
:7mana:: Put a red 1/1 Goat token creature with mountainwalk into play under target opponent's control. Then put five 1/1 Goat token creatures with mountainwalk into play under your control.
:9mana:: add to your mana pool.
:8mana:: Target player wishes a card.
:5mana:: Everybody wins the game.
:10mana:: Nobody wins the game.
:15mana:: Everybody except you wins the game.
:11mana:: Everybody who wants to win the game, doesn't.
:14mana:: everybody that doesnt want to win the game, doesn't.
:12mana:: Everybody that wants to win no other game, wins some other game
:13mana:: if target player doesnt invent a tounge twister, the lose the game if people that want them to lose the game have already lost.
:14mana:: All people that have lost the game, no longer lose it.
:16mana:: anybody that has already lost the game, loses the next one too
:15mana:: Anybody who has won the game three games before they last loss, lose the game three games after the next game that they win. 12:whever you lose the game instead you win it and the match, collect your 2 boosters from the front desk after you hand in your match slip. have a nice day.
Jack O'Lantern :3mana::symb::symg: Creature - Pumpkin
At the beginning of your upkeep, destroy target island, mountain or plains.
Whenever a land domes into play, return target land from your graveyard to your hand.
Whenever you play a Swamp target creature gets -1/-1 until EOT
Wondra, the Wonderful Wonderstaff
Legendary Tribal Artifact - Incarnation Staff
:10mana:: Wondra, the Wonderful Wonderstaff loses all abilites and becomes an Equipment with "Equipped creature gets +10/+10 has haste and shroud and is indestructible" and "Equip :6mana:" until end of turn. Attach ~ to target creature.
:1mana:: Tap target artifact.
:1mana:: Untap target artifact.
:2mana:: Gain 1 life.
:7mana:, : Choose any number of abilities on ~. Put a copy of each ability chosen this way onto the stack.
:10mana:: Counter all abilities on the stack.
:3mana:: Tap target creature.
:3mana:: Untap target creature.
:3mana:, : ~ deals 1 damage to target creature or player.
:4mana:: Untap target land.
:3mana:: Tap all other Artifacts.
:4mana:: Tap target land.
:6mana:: Destroy target permanent unless its controller sacrifices a Goat.
:5mana:: Put a red 1/1 Goat token creature with mountainwalk into play.
:0mana:: You lose the game
:6mana:: Goats you control get +3/+3 until end of turn.
:0mana:: Skip your next turn. Destroy Wondra, the Wonderful Wonderstaff. Only any opponent may play this ability only if he or she controls exactly 5 Goats.
:7mana:: Put a red 1/1 Goat token creature with mountainwalk into play under target opponent's control. Then put five 1/1 Goat token creatures with mountainwalk into play under your control.
:9mana:: add to your mana pool.
:8mana:: Target player wishes a card.
:5mana:: Everybody wins the game.
:10mana:: Nobody wins the game.
:15mana:: Everybody except you wins the game.
:11mana:: Everybody who wants to win the game, doesn't.
:14mana:: everybody that doesnt want to win the game, doesn't.
:12mana:: Everybody that wants to win no other game, wins some other game
:13mana:: if target player doesnt invent a tounge twister, the lose the game if people that want them to lose the game have already lost.
:14mana:: All people that have lost the game, no longer lose it. 16: anybody that has already lost the game, loses the next one too
Instant
Draw 3 cards, then discard three cards if you don't have more cards in hand than target player.
ok thats done. next: Feel
Legendary Tribal Artifact - Incarnation Staff
:10mana:: Wondra, the Wonderful Wonderstaff loses all abilites and becomes an Equipment with "Equipped creature gets +10/+10 has haste and shroud and is indestructible" and "Equip :6mana:" until end of turn. Attach ~ to target creature.
:1mana:: Tap target artifact.
:1mana:: Untap target artifact.
:2mana:: Gain 1 life.
:7mana:, : Choose any number of abilities on ~. Put a copy of each ability chosen this way onto the stack.
:10mana:: Counter all abilities on the stack.
:3mana:: Tap target creature.
:3mana:: Untap target creature.
:3mana:, : ~ deals 1 damage to target creature or player.
:4mana:: Untap target land.
:3mana:: Tap all other Artifacts.
:4mana:: Tap target land.
:6mana:: Destroy target permanent unless its controller sacrifices a Goat.
:5mana:: Put a red 1/1 Goat token creature with mountainwalk into play.
:0mana:: You lose the game
:6mana:: Goats you control get +3/+3 until end of turn.
:0mana:: Skip your next turn. Destroy Wondra, the Wonderful Wonderstaff. Only any opponent may play this ability only if he or she controls exactly 5 Goats.
:7mana:: Put a red 1/1 Goat token creature with mountainwalk into play under target opponent's control. Then put five 1/1 Goat token creatures with mountainwalk into play under your control.
:9mana:: add to your mana pool.
:8mana:: Target player wishes a card.
:5mana:: Everybody wins the game.
:10mana:: Nobody wins the game.
:15mana:: Everybody except you wins the game.
:11mana:: Everybody who wants to win the game, doesn't.
:14mana:: everybody that doesnt want to win the game, doesn't.
:12mana:: Everybody that wants to win no other game, wins some other game
:13mana:: if target player doesnt invent a tounge twister, the lose the game if people that want them to lose the game have already lost.
:14mana:: All people that have lost the game, no longer lose it.
:16mana:: anybody that has already lost the game, loses the next one too
:15mana:: Anybody who has won the game three games before they last loss, lose the game three games after the next game that they win.
12:whever you lose the game instead you win it and the match, collect your 2 boosters from the front desk after you hand in your match slip. have a nice day.
Creature - Pumpkin
At the beginning of your upkeep, destroy target island, mountain or plains.
Whenever a land domes into play, return target land from your graveyard to your hand.
Whenever you play a Swamp target creature gets -1/-1 until EOT
Instant
Draw 3 cards, then discard three cards if you don't have more cards in hand than target
Creature - Pumpkin
At the beginning of your upkeep, destroy target island, mountain or plains.
Whenever a land...
Legendary Tribal Artifact - Incarnation Staff
:10mana:: Wondra, the Wonderful Wonderstaff loses all abilites and becomes an Equipment with "Equipped creature gets +10/+10 has haste and shroud and is indestructible" and "Equip :6mana:" until end of turn. Attach ~ to target creature.
:1mana:: Tap target artifact.
:1mana:: Untap target artifact.
:2mana:: Gain 1 life.
:7mana:, : Choose any number of abilities on ~. Put a copy of each ability chosen this way onto the stack.
:10mana:: Counter all abilities on the stack.
:3mana:: Tap target creature.
:3mana:: Untap target creature.
:3mana:, : ~ deals 1 damage to target creature or player.
:4mana:: Untap target land.
:3mana:: Tap all other Artifacts.
:4mana:: Tap target land.
:6mana:: Destroy target permanent unless its controller sacrifices a Goat.
:5mana:: Put a red 1/1 Goat token creature with mountainwalk into play.
:0mana:: You lose the game
:6mana:: Goats you control get +3/+3 until end of turn.
:0mana:: Skip your next turn. Destroy Wondra, the Wonderful Wonderstaff. Only any opponent may play this ability only if he or she controls exactly 5 Goats.
:7mana:: Put a red 1/1 Goat token creature with mountainwalk into play under target opponent's control. Then put five 1/1 Goat token creatures with mountainwalk into play under your control.
:9mana:: add to your mana pool.
:8mana:: Target player wishes a card.
:5mana:: Everybody wins the game.
:10mana:: Nobody wins the game.
:15mana:: Everybody except you wins the game.
:11mana:: Everybody who wants to win the game, doesn't.
:14mana:: everybody that doesnt want to win the game, doesn't.
:12mana:: Everybody that wants to win no other game, wins some other game
:13mana:: if target player doesnt invent a tounge twister, the lose the game if people that want them to lose the game have already lost.
:14mana:: All people that have lost the game, no longer lose it.
16: anybody that has already lost the game, loses the next one too
Creature-Pumkin
Lunch time damm it