- DarklingScribe
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Member for 9 years, 7 months, and 10 days
Last active Mon, Nov, 20 2017 13:00:54
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Jul 28, 2017DarklingScribe posted a message on Treasure Cruisin' with Mayael the AnimaFor anyone going the dragon tribal route with this, I humbly reccomend Savage Ventmaw. It sadly can't be cheated into play with Mayael, but it is a strong budget friendly form of ramp that helps empty your hand... and with Hellkite Charger it can gain you an extra combat step for each untapped land you control.Posted in: Articles
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Jul 13, 2017DarklingScribe posted a message on Treasure Cruisin' with Daxos EnchantressI loved reading about the particular card choices in the deck, however I think that a little more attention needs to be paid to one of the deck's bigger weaknesses which is the lack of instant speed interaction. As far as I can tell the deck has only three truly instant speed cards (though the seals add a little more instant speed interaction I don't think they count since opponents know that they are there and can play around them). For this reason alone I feel that Stasis Snare and cards like it are perhaps better than banishing light even though banishing light is more versatile. Another option to help shore up this weakness is Vedalken Orrery, which allows the deck the become entirely reactive until it is removed and also allows the deck another way to outpace its opponents when going for a Rule of Law lockdown.Posted in: Articles
I also feel that Erebos, God of the Dead is worth mentioning in the section that covers more expensive non-budget additions. It's an extra greed that also stops strategies that rely on lifegain. Not to mention the fact that indestructible enchantments are nearly impossible for opponents to get rid of. Finally another addition to the non-budget section worth mentioning is land tax, since newer players tend not to be familiar with the old white mainstays and land tax is a lot more within the average player's reach than cards from Legends like moat. - To post a comment, please login or register a new account.
The other abilities look okay and if you want you could save text space, get rid of hexproof on the wall (since it can grant itself hexproof with its second ability) and give it a different blue/green keyword, like flash. You might also want to change the name to avoid confusion since Divine Intervention is already a card and this wall has nothing in common with it.
Amizan, Master Negotiator 1WG
Legendary Creature - Human Cleric
Prevent all damage dealt to and dealt by legendary permanents.
0/6
The idea for this card started when I asked myself if there was a card that shut down the 21 commander damage win condition, what would it look like?
It would deals damage to each player equal to the amount of damage that player received this turn.
Other ideas that seem likely is an extra combat step for RR, or perhaps a some kind of scaling fireball effect that gives a damage bonus similar to Crater's Claws, but always gives the damage bonus at the expense of your lands not untapping.
I don't know what I'd take out to make room, because the deck needs a critical mass of creatures to be effective. Maybe test out two copies of Rite and remove a Dusk//Dawn and an Avacyn (assuming that you're willing to try a green splash in the first place).
Though this is not isolated to these forums today, the news aggregators that I regularly visit have been plagued by the same type of ad.
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Hehe, it makes bounce cards a bit more useful and entertaining in Thing in the Ice decks. Say you have Essence Flux in hand and Thing as well as Solemnity. If Thing in the Ice entered the battlefield before the enchantment then you can use flux to remove all the counters from Thing in the Ice. If Thing in the Ice entered the battlefield after Solemnity, then you can use flux as a one mana Evacuation since it would cause Thing in the Ice to transform into Awoken Horror before exiling it and then returning it to the battlefield as Thing in the Ice again.
As for the effect, I like it and I think it could work well. It reminds me a little bit of phasing, but allows for ETB triggers.
Kahaline, Goddess of Love RWG
Legendary Creature - God
First strike, Lifelink, Indestructible
Kahaline, Goddess of Love can't attack or block unless you control two other creatures with the same type.
Tap two non-artifact creatures you control: Create a creature token that is a random copy of one of the tapped creatures, except it is a 1/1 and has both of the tapped creature's types. Activate this ability only any time you could cast a sorcery.
7/4
The way you describe it here the set sounds like a female warrior society set in an pre-colonization South American setting. Seems like WOTC are combining the area known as the Amazon basin with the Greek Amazon warriors.