- DarklingScribe
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Member for 9 years, 7 months, and 11 days
Last active Mon, Nov, 20 2017 13:00:54
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Jul 28, 2017DarklingScribe posted a message on Treasure Cruisin' with Mayael the AnimaFor anyone going the dragon tribal route with this, I humbly reccomend Savage Ventmaw. It sadly can't be cheated into play with Mayael, but it is a strong budget friendly form of ramp that helps empty your hand... and with Hellkite Charger it can gain you an extra combat step for each untapped land you control.Posted in: Articles
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Jul 13, 2017DarklingScribe posted a message on Treasure Cruisin' with Daxos EnchantressI loved reading about the particular card choices in the deck, however I think that a little more attention needs to be paid to one of the deck's bigger weaknesses which is the lack of instant speed interaction. As far as I can tell the deck has only three truly instant speed cards (though the seals add a little more instant speed interaction I don't think they count since opponents know that they are there and can play around them). For this reason alone I feel that Stasis Snare and cards like it are perhaps better than banishing light even though banishing light is more versatile. Another option to help shore up this weakness is Vedalken Orrery, which allows the deck the become entirely reactive until it is removed and also allows the deck another way to outpace its opponents when going for a Rule of Law lockdown.Posted in: Articles
I also feel that Erebos, God of the Dead is worth mentioning in the section that covers more expensive non-budget additions. It's an extra greed that also stops strategies that rely on lifegain. Not to mention the fact that indestructible enchantments are nearly impossible for opponents to get rid of. Finally another addition to the non-budget section worth mentioning is land tax, since newer players tend not to be familiar with the old white mainstays and land tax is a lot more within the average player's reach than cards from Legends like moat. - To post a comment, please login or register a new account.
Although an artifact that can tutor for more artifacts seems overpowered to be in the same standard as Kaladesh. So either it's mana cost will only be slightly cheaper than Planar Bridge or perhaps instead of being an actual tutor it will be a chaotic effect where the player reveals cards from the top of their library until they reveal an artifact card. I actually would like that better than a straight tutor here, I'm a vorthos and love the flavor of a Treasure Map that may just lead the person who follows it to another treasure map.
Also, this somewhat relates to my first question, but I'm wondering if we'll see WOTC only reuse past mechanics from sets that took place in Dominaria (or slight iterations on past mechanics), or will see entirely new mechanics?
If Amonkhet hadn't already used cycling, I would have thought cycling would be a shoe in for the return to Dominaria. With cycling off the table I could see Phasing making a return, since Teferi's Protection makes it seem like WOTC is no longer adverse to printing new cards that use it. Flashback is also a very popular mechanic that first appeared in a Dominaria set that could possibly come back, since the last standard set that used it was the first Innistrad Block was released in fall of 2011.
Edit
Actually, after reading the card again I may be wrong. Could someone enlighten me if an enchantment you control grants an opponent's creature rules text that says "at the beginning of your upkeep..." do all instances of "you" and "your" refer to the creature's controller or the aura's controller?
I feel that Excavate could save some reminder text space and give you more design space if you did not tie it to combat damage and instead used it like SOI used the investigate mechanic, then creature cards can say "whenever (condition is met), Excavate" and the spells can simply have Excavate added to the end of their rules text. By doing this you can spread the mechanic across all card types and it won't force you to heavily push it onto creatures that don't need it.
That being said, if Excavate is strictly tied to creatures dealing combat damage, then it makes the power level of your uncommon hard for me to access because it entirely depends on how much Excavate players will see is in the set. If a BU player can reliably have at least one relic token in play by their fourth turn, then I think the card is a fair uncommon that is reasonably costed. On the other hand if BU players cannot expect to have any relics on the battlefield by their fourth turn, then this card is nearly unplayable since it needs to connect at least once to start building its power and it can only grant itself evasion after its first attack makes it through. If there isn't enough sources that create relic tokens then perhaps giving this creature menace outright is the best way to push it a little more.
Gazzard is an easier card to access an fairly balanced as far as I can tell, since it supports itself by having built in evasion and also grants Excavate to all your creatures. However I do think its colors are a little out of whack, aside from its creature type and flavor, there really isn't a lot of white in the card. In general white can search for planswalkers and enchantments, red usually gambles when searching, blue can search for instants, sorceries and artifacts, green looks for creatures and black can search for anything. This makes me feel like Gazzard should be 2RB, but if you are set on the colors then perhaps add a bit of randomness to the search, maybe make the player search for three different cards with a converted mana cost of X or less and then put one at random into thier hand (similar to how signal the clans Works).
Mirrored Shield 3
Artifact - Equipment (R)
Equipped creature gets +0/+3, has Vigilance and has "t: Change the target of target spell or ability that targets you or a permanent you control."
Equip 2
Stitcher's Reproduction 2UU
Creature - Zombie Shapeshifter (R)
You may have Sticher's Reproduction enter the battlefield as a copy of any creature on the battlefield except it is a Zombie in addition to it's other types and has "if this creature would transform you may exile it and return it to the battlefield instead."
"Given enough motivation it can reassemble itself into just about anything."
0/0
My initial idea was a double sided clone that Allows the player to choose a different creature to copy whenever it transforms, I then realized that I could get the same effect on a card with only one side.
While I think some players may have purposely done it for the promos, I know at least one LGS owner that pocketed as many of the more valuable FNM promos that he could get away with to later sell online. I think these tokens could disincentives owners like him doing this if the amount of money people are willing to pay for foil double sided tokens is a lot less than the current average FNM promo.
Another option that would make the card feel more like a rare is to have it's ability not care who targets it, that way a Giant Growth in the hand of it's controller also becomes a naturalize.
Selkestra, the Capricious WB
Legendary Creature - God (M)
Indestructible, Lifelink
Selkestra, the Capricious cannot attack or block if your life total is an even number.
Whenever a creature dies, gain 1 life.
"What are the odds?"
5/3
Antimagic Field W
Emchantment (C)
Flash
When Antimagic Field enters the battlefield, exile target enchantment until Antimagic Field leaves the battlefield.
It's clunkier than erase, but allows players to hopefully get their God back and doesn't involve any extra shuffle effects. If there are more enchantment creatures in the set at lower rarities, then I'd probably remove flash and bump Antimagic Field's cost up to Journey to Nowhere level.
(Not too happy with the name Antimagic Field, since it seems to be at odds with the name Magic: The gathering. I'm simply using it because the card is functionally similar to how Antimagic fields in dungeons and dragons work, they don't dispel magic, they simply suppress it.)
Bleed RR
Sorcery
Bleed deals X damage to target creature or player, where X is the number of non-basic lands your opponents control.
//
Death BB
Instant
Aftermath
Until the beginning of your next turn, spells and abilities cannot prevent players from losing life or losing the game.
(I wasn't sure how to word the aftermath part of the card, I specifically was trying to find some kind of wording that would work against Platinum Angel's ability as well as Platinum Emperion's ability.)
Emerging Atoll (Art of an erupting volcano forming a series of islands)
Land
Emerging atoll enters the battlefield tapped.
Whenever an island or mountain enters the battlefield under your control, untap Emerging Atoll
T: Add R or U to your mana pool and Emerging Atoll deals 1 damage to you.