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  • posted a message on This set is the worst magic set
    Quote from TwinSais »
    Quote from Aphettoh »
    I wish people would back up their opinions one why they think X card is so terrible. Just vomiting out "X CARD IS TURRIBLES" is pretty damn unproductive and a waste of space.


    This is completely subjective. saying "X card is great in limited!" "it's a limited bomb" "it's good in EDH" or "cool card" is just as unproductive.


    Obviously I'm saying that one should elaborate about why a card is good or bad in what format and what decks it might see play in or inspire.
    Posted in: New Card Discussion
  • posted a message on This set is the worst magic set
    I wish people would back up their opinions one why they think X card is so terrible. Just vomiting out "X CARD IS TURRIBLES" is pretty damn unproductive and a waste of space.
    Posted in: New Card Discussion
  • posted a message on The PucaTrade Thread
    I'm assuming you meant tracking and not shipping. Here's their stance on it from their rules and guidelines section:

    When shipping higher-value packages, we strongly recommend utilizing Mail Tracking. Because Senders are responsible for making sure that all cards are delivered in a safe and timely fashion, documenting the status of your shipment with tracking services may be critical in the event of a dispute. Packages worth more than 5,000 PucaPoints must be sent with Mail Tracking in order to be eligible for our 100% Trade Guarantee.


    I would open a case if one hasn't already been opened and use the contact administrator button in the case itself. It might be called something else but it should be similar. With tracking it should be a quick matter, in your favor.
    Posted in: Market Street Café
  • posted a message on This set is the worst magic set
    There's some great cards in this set for Standard and Limited, with the few that will eventually leak into Modern, Legacy, and Vintage. You all need to Possibility Storm about cards instead of just hating on them because they aren't power nine or Jace, the Money Maker and Walletcaster Mage. Or you can just wait for the first Star City Games tournament and net deck all the cards that were "bad" and "underpowered", you know like Hangarback Walker, Jace, Vryn's Prodigy, and Nissa, Vastwood Seer just to name a few. If you think the card is going to be bad, explain why you think so compared to what will be available in Standard or whatever format you would think to use it in. Try to find some jank way for it to work with something, and who knows, it might just turn out to be good.
    Posted in: New Card Discussion
  • posted a message on Knightfall/Bant Company
    Quote from MajorMajora »
    If we are going combo, Coralhelm+Knight is pretty much a sure win unless they have a specific answer to it the moment you put it down, since you can tap all their lands and blockers with coralhelm using fetchlands to double landfall coralhelm while only having to tap knight once, getting you a tap per fetchland. It's honestly not necessary to have any more combos based around knight since she wins on her own, so everything should be there solely in case you don't get your combo on the first couple hands.

    You'll probably have some sort of sub-archetype, either that or focus entirely around tutoring it out, though I don't know we have the tool box to do so efficiently outside of legacy. I imagine you could go with Bant midrange or Bant control sub-types, though I don't quite know myself.

    Edit: Drift of Phantasms and commune with the gods are pretty much staple in this deck, I think.


    Retreat to Coralhelm only taps or untaps creatures sadly, not permanents.
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    I'd lean towards Drift of Phantasms as it can tutor up several of the relevant cards in the deck and not just enchantments. Also the UU isn't hard to accomplish with our mana base and the dorks.
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    Quote from Exatraz »
    Hi guys, I'm just here to give you the friendly reminder that you can use Flagstones of Trokair to net you mana off of Knight.... Hope you have fun brewing!


    Knight of the Reliquary can only sacrifice a Forest or Plains sadly so I'm not sure that would work, unless there's some interaction I've missed.
    Posted in: Midrange
  • posted a message on The remaining expedition art (DailyDot)
    Quote from Empathogen »
    Quote from Aphettoh »
    All of them have detail. That's the point I'm making.


    Not really- several of them look like concept art or color guides
    (most notably Hallowed Fountain and Temple Garden).

    Some of them truly are great, but others are much less so.
    They clearly didn't allot the time and money needed to make all of them on the level of Misty Rainforest or Cinder Glade.


    The ones you bring up are done by Min Yum and that's just his style. Just do a Google image search on him and you'll see quite a bit of his art looks like that. It's fine to not care for it, but it's a fallacy to say that it isn't detailed.
    Posted in: The Rumor Mill
  • posted a message on The remaining expedition art (DailyDot)
    All of them have detail. That's the point I'm making.
    Posted in: The Rumor Mill
  • posted a message on The remaining expedition art (DailyDot)
    Quote from Saandro »
    I don't think these lands look that good at all. Some do, like Steam vents or Godless shrine. But the majority just look like random colors sprayed all over the place. There is no detail in most of them at all. What happened to awesome art like the original shocks by Rob Alexander? It all looks so undetailed and the colors are way too bright. Not to mention the majority of them don't look anything like their title describes them...


    What kind of crack are you smoking? Look at the detail in the Prairie Stream art. I can't help it if you don't like them, but to say that these don't have any detail is a gross exaggeration.
    Posted in: The Rumor Mill
  • posted a message on Beastcaller Expert
    This card is good, plain and simple. Like WaldoWhereAmI said, you guys are a little too critical of the card. There aren't that many choices for mana dorks moving forward and this is going to be one of the better ones.

    In Ally decks he's relevant at all stages of the games as he'll help build in the early and trigger Rally in the late. Hell, he even gets to take advantage of the late game Rally's as he has Haste. He's Ally Encampment 5-8.

    In other decks like Temur and RG he'll be just fine if they want to run eight dorks. Good card is good.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers September 14 - Legendary Merfolk, X-Eldrazi and Full Art Basics
    None of the BfZ cards have horrible CGI art. In fact several are painted then digitally scanned. If you want "horrible CGI" look at Aven Trooper and Frantic Purification. We've come a long way.
    Posted in: The Rumor Mill
  • posted a message on Horrible Awry
    Quote from Valanarch »
    Quote from kingfede »
    When Disdainful Stroke was spoiled last year people cried so loud because it wasn't the other way round... now I see an easily splashable counter that hits most of the "monsters" in Modern (Tarmogoyf, Dark Confidant, Scavenging Ooze, all Merfolk except Master of Waves, Pestermite, Deceiver Exarch, Voice of Resurgence, Kitchen Finks etc.) exiling them to avoid graveyard shenigans, and people still cry! This is an easy sideboard choice for Modern, don't always complain about anything guys, just look at the cards and see how to use them instead of always wanting to modify them for your damn purpose...


    Essence Scatter doesn't see Modern-play. Essence Scatter that loses the ability to answer Wurmcoil Engine, Sundering Titan, Primeval Titan, Thundermaw Hellkite, and Dragonlord Ojutai but exiles the countered card still won't be good enough to see Modern-play.


    I wouldn't be so sure of it not seeing any Modern play. Exiling is relevant and desirable. So it doesn't get sided in against Tron or Amulet Bloom? Not every card is a panacea.
    Posted in: The Rumor Mill
  • posted a message on Horrible Awry
    That's fine that it can't answer all creatures and I'd prefer it to be different from Essence Scatter. I'm interested to see what RG Ramp will do with the loss of Nykthos and some of its dorks. As for granting other decks access to Dragonlord Ojutai, they already do with Haven of the Spirit Dragon. I see this being a two of main deck in most Control lists and possibly two in the Sideboard, and I wouldn't be surprised to see a full playset main.
    Posted in: The Rumor Mill
  • posted a message on Horrible Awry
    That's why I avoided posting any cards that would indeed be rotating. Obviously the the same decks aren't going to exist in their current forms, that's a given. As for the shells, they're going to be there and they're going to be filled with BfZ cards and still hit the majority of creatures getting played. All five of those decks are going to exist in one for or another and still be excellent.
    Posted in: The Rumor Mill
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