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  • posted a message on [OGW] Kozilek, the Great Distortion and New Basic Land - Wastes???
    Quote from hucka »
    Quote from zachawry »
    Quote from drewdagreek »
    I am favoring the 'dedicated colorless mana' theory. I'm not sure if this has been mentioned, but Kozilek's Channeler produces exactly the two dedicated colorless mana needed to cast him. It also makes the channeler a useful card for dedicated colorless mana spells and abilties, which would be a great thematic use of Kozilek cards

    Also it makes certain cards much different between the two sets, so it seems that Hedron Archive and Kozilek's Channeler were set up for this sort of eventuality.


    This is one of the strongest arguments for <> meaning "colorless and only colorless mana."
    which will get just ignored once again^^

    After some thought, this seems like a good possibility.

    And as Napoleon said above:
    "..it is also possible that <> just means colorless matters for this casting cost. That still doesn't really warrant sol ring [or any other colorless mana producing card] getting errata. All they really need to do is print a card with remainder text (<> must be paid for by colorless)."
    Posted in: The Rumor Mill
  • posted a message on [OGW] Kozilek, the Great Distortion and New Basic Land - Wastes???
    Quote from Lasersharp »
    Here's my take on the unknown rulings:

    The <> has no color. Only <> can be used on the <> as shown on Kozilek (and the Mirrorpool's abilities). As such, these don't break color identity (you can put them into any Commander deck). Also, maximum Domain and Converge do not increase to 6 because there isn't a new color or basic land type.

    <> can be spent on the usual colorless mana costs as well. You cannot spend 1 on <> though. I suspect any nonbasic land that actually taps for <> will probably also enter the battlefield tapped.

    This makes the most sense logically to me as well.
    Posted in: The Rumor Mill
  • posted a message on BFZ Box/Fat Pack Release Shenanigans
    Quote from MWCPlayer »
    Quote from gcsmith »
    So the question is, why did they cut Fat pack supply this time? Literally only sensible reason I can think of is they needed the printers who produce the fatpacks to print more of another product. *cough commander or next summer set* than usual.

    I don't know that they cut Fat Pack supply. Fat packs are dissimilar to booster packs in that they are not printed to demand. There always is a limited supply. I believe it's merely that the demand for these Fat Packs is much greater and I'm unsure that they have made/will make more Fat Packs than they typically do for a set.

    I know that we don't typically take our full allocation of Fat Packs because some go and then we have some on hand, but we never NEED the full allocation and I'm sure many other stores are the same. For BFZ, we did take our full allocation. It will not be enough to sate the demand I've received for them and there's really nothing further we can do. When they're gone, they're gone. Barring a second wave or the ability to pick up straggler packs that other stores did not take.


    This. And it sounds like this is happening a lot. I don't think it's a matter of WOTC cutting Fat Pack supply at all. In a different thread another retailer said they normally take about a 25% allocation of Fat Packs but this time they asked for their full allocation of Fat Pack and only received half of that, or in other words, twice as much as they normally do.
    Posted in: The Rumor Mill
  • posted a message on Full spoiler up
    Quote from Destructor »
    It's hilarious to see the complaints about ALL the new removal being useless to take down Hangarback Walker, precisely when like 80% of that new removal seemed to be tailor made to deal with it at a reasonable price, every Eldrazi removal (And Stasis Snare) exiles the Walker, at 3 mana in average, when the Walker player has already spent at minimum 4 mana or more, so you're getting the "removal cheaper than creature" premise done, but nooo, sire, they all want the most broken removal like Swords to Plowshares and Path to Exile, because (It's fair that removal costs 1 and MUST be unconditional, ALWAYS, or worse, they want every removal to be Vindicate)...

    Actually, if Vindicate were in this set there would probably be people saying that it sucks because it's sorcery speed, costs 3 mana, and doesn't completely take care of Hangarback Walker...
    Posted in: The Rumor Mill
  • posted a message on Full spoiler up
    Quote from Caranthir »
    Quote from SpeedGrapher »

    Yeah there are 4 but they cost 6, 4, 4, 4. You really need land destruction at 3 mana to matter.Grip of Desolation ,Crumble to Dust, Volcanic Upheaval, Reclaiming Vines


    Don't you think an abundance of 3cmc land destroyers would make a "lands matter" meta really crappy? I think Reclaiming Vines is pretty pushed, all things considered.

    Quote from aquamarine71 »
    Quote from doc.brown »
    calling it now, next block is return to innistrad
    Nah. The next block will be on a new plane, Regatha. Elementals. Chandra.


    Is that legit? I haven't been following the rumors of the next block.


    Nope, he is making it up. Regatha was just featured in Origins, and going back is as much possible as to Vryn or Kaladesh, the other "new" planes.

    Sorry, I should have clarified. It's simply a blind guess on my part due to the code name for the set (Tears/Fears).
    Posted in: The Rumor Mill
  • posted a message on Full spoiler up
    Quote from doc.brown »
    calling it now, next block is return to innistrad
    Nah. The next block will be on a new plane, Regatha. Elementals. Chandra.
    Posted in: The Rumor Mill
  • posted a message on Spell land cycle - GatheringMagic Previews
    Nice common cycle. I have a feeling the G and W will end up seeing the most play in standard. The B is not as good as I first thought. It's basically a slower one turn delayed Disentomb. Of course all are good in limited.
    Posted in: The Rumor Mill
  • posted a message on Horrible Awry
    Quote from STCrab »

    I do think it should be "Horribly Awry," but whatever.

    It is.
    Posted in: The Rumor Mill
  • posted a message on TCGPlayer Preview - Shambling Vent
    I actually think Lumbering Falls is pretty darned good. This one, however, is just lacking. Yes it will see play in standard. And it might pop up in a lower tier BW modern deck simply because it's a manland that produces B and W but it's disappointingly mediocre compared to most of it's counterparts.
    Posted in: The Rumor Mill
  • posted a message on TCGPlayer Preview - Shambling Vent
    We'll have to see what the others look like, but Lumbering Falls does not seem weak at all and completely out-classes this one. IMO it will see play in eternal formats, while Shambling Vent not so much.
    Posted in: The Rumor Mill
  • posted a message on TCGPlayer Preview - Shambling Vent
    In all honesty this one is pretty lame. Even the art is meh. I thought for sure BW would be the flier of this group but instead it will be the weakest of them. As a walker, 1/4 instead of 2/3 would have been much better. The name seems off as well as "shambling" feels BG and "vent" feels UR.
    Posted in: The Rumor Mill
  • posted a message on Temple Garden art
    Quote from Gutterstorm »
    Quote from fettpett »
    Lbolt, it's the 10 Fetches, 10 painlands and 5 new tango lands in BFZ and 20 different ones in Oath


    Shocklands. Not Painlands.

    And I think we can pencil in manlands for 10 of the expeditions in OGW. The only question is the remaining 10 in OGW, likely either checklands or filterlands.
    Posted in: The Rumor Mill
  • posted a message on Abilities of Enemy Manlands
    For abilities and activation cost of the remaing four, I'll say:
    3WB: becomes a 3/3 white and black elemental creature with flying and lifelink
    1UR: becomes a 2/1 blue and red elemental creature with prowess
    BG: becomes a 1/1 black and green elemental creature with deathtouch
    2RW: becomes a 2/2 red and white elemental creature with double strike

    For the possible outlier, I'll guess BG
    Posted in: Speculation
  • posted a message on Mothership Spoilers September 07 - Enemy manland, promos, Desolation Twin.
    Quote from idSurge »
    Quote from Thenarus »
    Looks like we won't be getting all of the enemy manlands in BFZ; some will be in OGW (per Blogatog).

    Ugh.

    Ugh indeed! Spreads the value over the block I guess. :/

    I figured that all the enemy manlands would be in OGW. Didn't think they would need any in BFZ to add hype or value. Don't particularly like WOTC splitting them up.

    Quote from Thenarus »
    I hope everyone earlier is correct with the enemy manland ability guesses. I wonder if any of them will get two abilities, though; WB could well be a 1/1 or 2/2 Spirit with flying and lifelink, for example.

    All manlands are the Elemental creature type.

    I would bet money that WB will be the only enemy manland with flying, will have lifelink, and will be the most expensive one to activate.
    Posted in: The Rumor Mill
  • posted a message on Prerelease packaging
    Lol why are some of you thanking Wizards for the packaging. This costs you your seeded booster lol.

    You still get your foil prerelease promo card, so the only thing it costs you is a few color specific bulk uncommons and commons. As long as the box isn't a pos that falls apart immediately after use, I'd rather have the box.
    Posted in: The Rumor Mill
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