Note: Main deck only. Lingering Souls will not be included because it is a staple.
Creatures:
2:
Honorable Mention: Precinct Captain
3:
- 5. Vampire Nighthawk
- 4. Kitchen Finks
- 3. Blade Splicer
- 2. Mirran Crusader
- 1. Brimaz, King of Oreskos
Honorable Mention: Transcendent Master (he gets the edge over Master of the Feast because its drawback may be detrimental enough for it to not be an option)
4:
- 5. Emeria Angel
- 4. Abyssal Persecutor
- 3. Desecration Demon
- 2. Restoration Angel
- 1. Hero of Bladehold
Honorable Mention: Bloodline Keeper
5:
- 5. Archangel of Thune
- 4. Obzedat, Ghost Council
- 3. Batterskull
- 2. Blood Baron of Vizkopa
- 1. Baneslayer Angel
Honorable Mention: Skithiryx, the Blight Dragon
6:
Honorable Mention: Admonition Angel
I hope you guys find this helpful when designing your own BW Midrange/Control deck.
Also, Modern has been known to curve into powerful 3 drops, but there's several powerful 4 and 5 drops that these two can help push into the format. Something like 'Big Junk'.
Courser of Kruphix
Sylvan and Courser are one of the best 1-2 punches the Standard format has ever seen. They've even broken the rules historically held for Green vs Aggro. Paired together, these two are capable of providing an advantage vs any archetype. They simply don't play fair. It's no wonder Abzan has appeared 48 times in Top 8s (Jeskai has had 49) since the release of Khans. Abzan/Junk has also finished 1st and 2nd more than any other tri-color deck in Standard since Waco, TX on 9/27, followed by Jeskai (not much different than its older sibling format, Modern). I'll bet that Sylvan and Courser have a lot to do with its dominating success.
That being said, is this powerful duo good enough for Modern? At the very least, they both dodge Lightning Bolt. Let's start with that.
If I have to make any suggestions for a more proactive approach, I highly recommend looking into GoST/Lingering Souls as SB plans. This deck puts up 0 clock pressure without them. Modern doesn't care about how many cards you draw. It's more concerned with threats and answers.
3 Geist of Saint Traft
3 Kitchen Finks
3 Restoration Angel
3 Snapcaster Mage
1 Teferi, Mage of Zhalfir
1 Vendilion Clique
Spells: 23
2 Cryptic Command
1 Utter End
2 Smother
3 Mana Leak
4 Path to Exile
2 Esper Charm (or Remand)
3 Thoughtseize
1 Doom Blade
3 Lingering Souls
1 Sphinx's Revelation
1 Supreme Verdict
4 Celestial Colonnade
3 Flooded Strand
3 Polluted Delta
3 Hallowed Fountain
2 Watery Gate
1 Glacial Fortress
1 Drowned Catacomb
2 Island
2 Plains
1 Swamp
2 Tectonic Edge
2 Aven Mindcensor
1 Batterskull
1 Celestial Purge
1 Detention Sphere
1 Disenchant
2 Negate
1 Gideon Jura
2 Stony Silence
1 Timely Reinforcements
1 Glen Elendra Archmage (or Teferi/Vendilion Clique/Surgical Extraction)
1 Supreme Verdict
1 Wrath of God
I am going to be testing this extensively. If it's anything like my UW version, then this is going to be awesome.
3 Geist of Saint Traft
3 Kitchen Finks
3 Restoration Angel
3 Snapcaster Mage
1 Teferi, Mage of Zhalfir
1 Vendilion Clique
Spells: 23
2 Cryptic Command
1 Utter End
2 Smother
3 Mana Leak
4 Path to Exile
2 Esper Charm
3 Thoughtseize
1 Doom Blade
3 Lingering Souls
1 Sphinx's Revelation
1 Supreme Verdict
4 Celestial Colonnade
3 Flooded Strand
3 Polluted Delta
3 Hallowed Fountain
2 Watery Gate
1 Glacial Fortress
1 Drowned Catacomb
2 Island
2 Plains
1 Swamp
2 Tectonic Edge
2 Aven Mindcensor
1 Batterskull
1 Celestial Purge
1 Detention Sphere
1 Disenchant
2 Ashiok, Nightmare Weaver
1 Spellskite
1 Gideon Jura
2 Stony Silence
1 Timely Reinforcements
1 Glen Elendra Archmage (or Vendilion Clique/Negate/Surgical Extraction)
1 Wrath of God
This is what I've come up with so far. Thoughts?
Great suggestions.
-1 Repeal
+1 Doom Blade
-2 Dismember
+2 Smother
-1 Detention Sphere
+1 Utter End
-3 Blade Splicer
+3 Lingering Souls
-3 Spell Snare
+3 Inquisition of Kozilek (too greedy?)
That's just for the main. Thoughts?
Esper Charm, Thoughtseize, Extitpate/Surgical Extraction, Ashiok, Nightmare Weaver would be the only other considerations.
This is the undefeated list:
3 Blade Splicer
3 Geist of Saint Traft
2 Kitchen Finks
3 Restoration Angel
3 Snapcaster Mage
1 Teferi, Mage of Zhalfir
1 Vendilion Clique
Spells: 21
3 Cryptic Command
1 Detention Sphere
2 Dismember
3 Mana Leak
4 Path to Exile
2 Remand
1 Repeal
3 Spell Snare
1 Sphinx's Revelation
1 Supreme Verdict
1 Mystic Gate
4 Celestial Colonnade
2 Flooded Strand
3 Glacial Fortress
4 Hallowed Fountain
3 Island
3 Plains
4 Tectonic Edge
2 Aven Mindcensor
1 Baneslayer Angel
1 Celestial Purge
1 Detention Sphere
1 Disenchant
1 Gideon Jura
1 Glen Elendra Archmage
1 Negate
1 Spellskite
2 Stony Silence
1 Timely Reinforcements
1 Vendilion Clique
1 Wrath of God
This is what I call 'Mythic Flash'. I haven't had any bad match ups so far. It's not perfect but it's a prime example of midrange control. It takes advantage of Instant speed
and can play reactively or proactively very efficiently.
Once I maximize this deck's potential, I will try out an Esper Version that utilizes Esper Charm. What do you guys think?
Mythic Flash is currently 13-0 in testing.
3 Blade Splicer
3 Geist of Saint Traft
2 Kitchen Finks
3 Restoration Angel
3 Snapcaster Mage
1 Teferi, Mage of Zhalfir
1 Vendilion Clique
Spells: 21
1 Batterskull
3 Cryptic Command
1 Detention Sphere
2 Dismember
2 Mana Leak
4 Path to Exile
2 Remand
1 Repeal
3 Spell Snare
1 Sphinx's Revelation
1 Supreme Verdict
1 Mystic Gate
4 Celestial Colonnade
2 Flooded Strand
3 Glacial Fortress
4 Hallowed Fountain
3 Island
3 Plains
4 Tectonic Edge
2 Aven Mindcensor
1 Baneslayer Angel
1 Celestial Purge
1 Detention Sphere
1 Disenchant
1 Gideon Jura
1 Glen Elendra Archmage
1 Negate
1 Spellskite
2 Stony Silence
1 Timely Reinforcements
1 Vendilion Clique
1 Wrath of God
Undefeated so far.
Path to Exile
Condemn
Last Breath
Reprisal
Celestial Purge
Journey to Nowhere
Rapid Hybridization
Dismember
Detention Sphere
I think we should be running 6 spot removals in the main (with possibly 2 more in the side), 2-3 sweepers, and 1-2 hit all (Detention Sphere/Engineered Explosives/Ratchet Bomb).
4 Path to Exile is a staple and auto 4 of. The other two I'd choose depending on your creature suite. If you're running Finks/Restoration, then 2 Dismember is a good way to go. I've even had success with Rapid Hybridization because I run Wall of Omens. It's a very good option over Dismember if you're not running much life gain in the main.
Journey to Nowhere is a fine choice, but there are too many Abrupt Decays in Modern. Sorcery speed also hurts us. We have Detention Sphere for that role. Condemn is actually solid as a 2 of. Last Breath/Reprisal/Celestial Purge are good SB options depending on your meta.