Note: Main deck only. Lingering Souls will not be included because it is a staple.
Creatures:
2:
Honorable Mention: Precinct Captain
3:
- 5. Vampire Nighthawk
- 4. Kitchen Finks
- 3. Blade Splicer
- 2. Mirran Crusader
- 1. Brimaz, King of Oreskos
Honorable Mention: Transcendent Master (he gets the edge over Master of the Feast because its drawback may be detrimental enough for it to not be an option)
4:
- 5. Emeria Angel
- 4. Abyssal Persecutor
- 3. Desecration Demon
- 2. Restoration Angel
- 1. Hero of Bladehold
Honorable Mention: Bloodline Keeper
5:
- 5. Archangel of Thune
- 4. Obzedat, Ghost Council
- 3. Batterskull
- 2. Blood Baron of Vizkopa
- 1. Baneslayer Angel
Honorable Mention: Skithiryx, the Blight Dragon
6:
Honorable Mention: Admonition Angel
I hope you guys find this helpful when designing your own BW Midrange/Control deck.
Deck: Esper Twix
1 Baneslayer Angel
2 Restoration Angel
3 Geist of Saint Traft
3 Meddling Mage
3 Tidehollow Sculler
2 Snapcaster Mage
Planeswalkers: 2
2 Elspeth, Knight-Errant
Artifacts: 1
1 Engineered Explosives
Spells: 19
3 Inquisition of Kozilek
3 Thoughtseize
3 Esper Charm
2 Mana Leak
2 Spell Snare
4 Path to Exile
1 Murderous Cut
1 Go for the Throat
4 Flooded Strand
3 Polluted Delta
2 Hallowed Fountain
2 Godless Shrine
3 Darkslick Shores
1 Seachrome Coast
2 Celestial Colonnade
2 Island
1 Plains
1 Swamp
1 Eiganjo Castle
2 Ghost Quarter
1 Gideon Jura
1 Jace, Architect of Thought
1 Baneslayer Angel
1 Linvala, Keeper of Silence
1 Geist of Saint Traft
1 Vendilion Clique
3 Spellskite
2 Negate
1 Dispel
1 Supreme Verdict
1 Wrath of God
1 Engineered Explosives
UR Twin: 2-0
4c Ascendancy: 0-2 (I was 1 turn away from winning both games)
UR Twin: 2-0
UB Faeries: 1-2 (We went to turns and he beat me on turn 4 as he Cryptic Commanded my Go for the Throat on his Mistblind Clique)
Scapeshift: 1-2 (I was 1 turn from winning but he top decked a Scapeshift)
Bloom Titan: 2-0
UB Mill: 2-0
UR Moon: 1-2 (lost to an early Blood Moon)
Naya Burn: 0-2 (Convincing blowout)
The losses were swingy as in if he doesn't win this turn, I win next.
For example:
Vs 4c Ascendancy:
Game 1: I had him at 4 life with a Geist on the field. Beats me with Grapeshot.
Game 2: I had him at 3 life with a Geist on the field. Beats me with Ascendancy triggers on BoP but I redirected his Grapeshot to my Skite.
Vs UB Faeries:
Game 2: He won via an early Bitterblossom, but my game 1 was a blowout.
Game 3: We were won on turns and he had to win on his turn. He swung for game with Mistblind and I snapped in Go for the Throat, but he Cryptic Commanded it. I was sitting on a Meddling Mage.
Vs Scapeshift:
Game 2: After being blown out in G1, he had 1 turn to beat me as I had him at 5 life with Geist on the board. He top decked Scapeshift and won.
Game 3: Same situation, but I had him at 4 life with a Sculler/Elspeth on board, but he top decked a Scapeshift and won.
Vs Blue Moon:
Game 2: He was blown out G1 quickly after a strong disruption sequence, but he won G2 with Blood Moon when he was down to 6. He was taking a beating from Mage, Sculler, and Snap.
Game 3: T3 Blood Moon put me away.
I won 11 games and lost 10. 5 of those losses were wins 1 turn before losing. Frustrating, but that's the game. I did win my first game of each 1-2 loss as well.
Overall, disappointed I didn't at least go 6-3 or 5-4, but it was with a brew, my first GP experience, and the deck performed consistently well.
The deck turned heads and I received several compliments about its overall design, such as that it's better than Esper Mentor and it's an adaptive deck that has very few weak match ups.
There will be those who look at my GP results and think:
"4 and 5? Sucks."
But in actuality, I won 11 games at the tournament. 3 of my 5 losses went to game 3 and I had won G1 of each of them, then losing in G3 a turn right before winning. Frustrating, but that's Magic.
Losing in G3 to a top deck Scapeshift, I threw my hand onto the table in frustration because I had lethal next turn. It was the 3rd time that had happened that day. I even lost G1 and G2 vs 4c Ascendancy that way.
The Scapeshift player responded:
"I'm so sorry man. Lucky rip. Your deck is a *****. I f'n hate Sculler n Geist. And main deck Mage? Never thought I had to Cryptic Mage because she could mess up Scapeshift and you got rid of my Electrolyzes and Snared my Snap. Jesus. Glad its over."
I definitely didn't hang my head this weekend. Twix has a promising future.
I truly appreciate your input. Thank you. Your points are valid. They're the reason this deck packs quite a bit of removal (main and board, along with Gideon and Ashiok), 3 Snaps to reuse them, and Planeswalkers like Elspeth, Sorin, Jace, and Gideon to protect us from them. They're a different angle to the deck that apply defense and offense. This deck can turn into a Walker control deck if you need it to be. Elspeth's other role is to turn our hatebears into finishers, making each one a threat at any point of the game.
This isn't a traditional hatebears deck, but the key is to balance the removal/threat ratio. Striking that balance has been a challenge but very rewarding.
This would be an improvement:
4 Path to Exile
1 Smother
1 Dismember
1 Murderous Cut
1 Hero's Downfall (SB)
I'm not fond of Pact because it doesn't hit Bob, Tasigur, Rhino, Olivia, etc.
We don't Delve too well, so 1 Cut may be as much as we can go.
1 Downfall is clutch vs Junk/Jund for being able to double up as an answer vs Liliana. It's an out vs Karn/Ugin too.
Lastly, if we ever have to call Path to Exile with Mage, we have 4 other spot removals we can use.
'Esper Twix'
2x Celestial Colonnade
3x Darkslick Shores
3x Flooded Strand
2x Ghost Quarter
2x Godless Shrine
2x Hallowed Fountain
2x Island
2x Plains
4x Polluted Delta
1x Seachrome Coast
1x Swamp
Planeswalker: 4
2x Elspeth, Knight-Errant
1x Jace, Architect of Thought
1x Sorin, Lord of Innistrad
1x Dismember
3x Esper Charm
1x Murderous Cut
2x Negate
4x Path to Exile
1x Smother
Creature: 14
3x Geist of Saint Traft
3x Meddling Mage
2x Restoration Angel
3x Snapcaster Mage
3x Tidehollow Sculler
Sorcery: 6
3x Inquisition of Kozilek
3x Thoughtseize
2x Ashiok, Nightmare Weaver
1x Baneslayer Angel
1x Engineered Explosives
1x Gideon Jura
1x Negate
1x Hero's Downfall
1x Ojutai's Command
2x Spellskite
2x Supreme Verdict
2x Kor Firewalker
1x Vendilion Clique
Exactly.
You're taking it at face value. Negate is clutch here. It's exactly what the deck wants. Remand and Leak don't consistently take care of the threats we're actually concerned about. They were this deck's weakest cards. Negate, on the other hand, hits Combo pieces, Karn/Ugin/Lilly, O-Stone, IoK/Seize, Lingering Souls, removal vs our creatures, Burn spells, etc. Since we run Meddling Mage/Tidehollow Sculler, along with hand disruption, Negate is the perfect answer we need to what we don't hit.
This deck breaks conventional rules and the deck definitely has a learning curve. It really rewards skill and knowing the meta. You begin to learn what cards you're weakest to and plan accordingly. If you take the deck at face value without actually playing it, you miss out on many clutch interactions, various angles of versatile attacks, and explosive plays the deck is capable of.
Think of it as Esper's Junk rather than Esper Control.
Thank you! Much appreciated. If you have any questions regarding the deck, please feel free to ask. The deck has many intricate lines of play. It can also effectively utilize two different gameplans in one, either simultaneously or individually.
2x Celestial Colonnade
3x Darkslick Shores
3x Flooded Strand
1x Ghost Quarter
2x Godless Shrine
2x Hallowed Fountain
1x Island
2x Plains
4x Polluted Delta
2x Seachrome Coast
1x Swamp
Planeswalker: 4
2x Elspeth, Knight-Errant
1x Jace, Architect of Thought
1x Sorin, Lord of Innistrad
4x Esper Charm
1x Murderous Cut
2x Negate
4x Path to Exile
2x Smother
Creature: 14
3x Geist of Saint Traft
3x Meddling Mage
2x Restoration Angel
3x Snapcaster Mage
3x Tidehollow Sculler
Sorcery (6)
4x Inquisition of Kozilek
2x Thoughtseize
2x Ashiok, Nightmare Weaver
1x Dispel
1x Ghost Quarter
1x Gideon Jura
1x Negate
1x Sphinx's Revelation
2x Stony Silence
1x Thoughtseize
2x Timely Reinforcements
1x Vendilion Clique
2x Zealous Persecution
I'm taking it to Charlotte this weekend.
Awesome! Happy to see your results and thanks for piloting it. It's really getting around. Your SB is definitely different but that's expected since it's a meta call.
The manabase has changed in my list and so have some spells, but the core is largely the same. Jace is now in the main since he gives us a better gamd vs Junk and Jund. Very good vs unflipped Delvers and Pyromancer Tokens, too. Excellent draw engine as well.
Would you mind if I share your results in my official Esper Twix FB page?
Facebook.com/espertwix
Thanks!
Thanks for sharing your results! Considering you made some changes from my version, sleeved it up 10 min before, played it for the first time, and made a couple costly mistakes, I think you did rather well. Promising for this deck.
As we discussed in the group, Visions/Anticipate is not where this deck wants to be. If anything, 4th Charm.
Mage should also be at 4 and I like 2 Kor/1 Timely or Rest for the Weary in board over 2 Timely. I also think we should consider dropping 1 Skite and including 1 Extirpate or Extraction. Very strong in our deck. Takes pressure off Mage too.
For those who are interested:
This is the official FB page of Esper Twix -
Facebook.com/EsperTwix
Stay updated with its progress as it continues to adapt to the meta.