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  • posted a message on WitchHunt - Game Over
    I'll let someone who is infinitely smarter than me do the talking for why early GD claim is +town. (Hi, fulcrum!)

    The Gravedigger claim in pregame is always optimal, as it allows the GD to drop info as we go, and increases accountability. The method of the claim can also be very helpful in determining their alignment, as it was in this case. The gravedigger, if town, is unlikely to get shot, as scum tend to be more interested in holy hunting and get some use from the gravedigger role info.

    And another one:

    It's all about accountability. The gravedigger has one of the most influential roles, and there's a 4/13 chance they're scum. By forcing them to claim early on, you have the extra scrutiny on them from the beginning. By making it occur in pregame, you can have the apprentice choose gravedigger in order to out a witch!gravedigger unwilling to come forward and prevent a scum with the apprentice or gravedigger on their team from fakeclaiming and being believed. Further, the gravedigger dropping information every day cuts down on the available fakeclaims for scum. In the past (and by that, I mean on fantasystrike, a site that plays Witchhunt far more often than we do here), gravedigger info, along with the temptation of holy hunting, has proved valuable enough to prevent scum from killing them early on.
    Posted in: Mafia
  • posted a message on WitchHunt - Game Over
    (Wait, I can't quote? What?)

    @Tanarin
    Yeah, too late. This boat has long since sailed. We're on the open sea now.

    1) How about we take into account that Shenanigans is in fact a possibility and cross that bridge when we come to it? Like. If the Priest checks me for scum, it won't be like we didn't know Shenanigans could have happened. We can talk it out like mature adults.
    2) Or the Priest could check someone else, and come back to me some other Night if they really want to? Last game the GD was super obv!town so this wasn't really an issue, but. I'm not too worried.
    3) Relax. I'm town. Trust me and everything will be alright.

    The whole Shenanigans thing really only applies if we actually hit scum on D1. And if we mislynch, then the Angels can Protect me. Fun, fun, fun.

    Scum want to know the cards of the dead just as much as town does. How else are they going to know if they nailed the Priest? If I die N1, then you should probably lynch the Apprentice whenever a massclaim goes down and they're still alive.
    Posted in: Mafia
  • posted a message on WitchHunt - Game Over
    Apparently this forum does not deign to warn me that I am going to be ninja'd. Good to know.
    Posted in: Mafia
  • posted a message on WitchHunt - Game Over
    Sorry guys, today's been all over the place and I keep losing focus. I'm probably gonna go through the game again tomorrow.

    Also wow, barely any posts in the past 24 hours. Maybe a GD claim will fix that? Get some juices flowing in here? So I have something fresh to look forward to when I'm done slugging through the thread?

    (hi, I am the Gravedigger)

    For the record, I have played exactly one game of WitchHunt. The majority (if not all) of the players pushed for/were in favor of an early GD claim, and town ended up winning. Yay.
    Posted in: Mafia
  • posted a message on WitchHunt - Game Over
    Unvote

    Hi friends! I'll read up tomorrow, I basically found out this game existed a few minutes ago, and WH is my favorite so I sort of just. Let myself dive into it.

    Also wow the Cards system is different. This'll be fun.
    Posted in: Mafia
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