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  • posted a message on [Deck] Modern Slivers
    IMHO, First Strike is more important than Poisonous. You most probably hit for lethal anyway.

    I don’t like Lavabelly. Kalastria Healer never saw play in Ally decks in Modern (except for combo with Rally the Ancestors), and it only costs 2 mana. Pretty sure there are better options for us.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Humans
    Yixlid Jailer is not a Human... But isn’t it a good graveyard hate? We can name Wizard with Cavern or Territory, and still use the land to cast Meddling Mage and Reflector Mage.

    I know Leyline of the Void and Grafdigger’s Cage are often used for that role. But one is a dead card if we draw it after turn 1, and none have a 2/1 body...
    Posted in: Aggro & Tempo
  • posted a message on Modern Humans
    There’s a new Jeskai Humans deck that is posting good scores on MTGO.

    Frankly, I don’t like the manabase, but the deck has main deck Lightning Bolt for some reach and interaction. What do you guys think?
    Posted in: Aggro & Tempo
  • posted a message on [Deck] Modern Slivers
    Quote from Vyviel »
    My main question was is it possible to build a decent kitchen table casual sliver tribal deck using only the common and uncommon modern horizons cards.
    It depends what the others around the table are playing. Playing a deck made of only commons and uncommons from Modern Horizon is a bit far stretched, IMHO. Chances are your friends are playing something a bit more fine tuned... but if you can pull it together, and have fun, go for it! Smile
    Posted in: Deck Creation (Modern)
  • posted a message on Burn
    Another thing : Cindervines on turn 2 is auto-win against Storm. So a SB card that is good against 3+ matchups should get more of our attention, IMHO. Maybe a mix of Cindervines and Smash to Smithereens?
    Posted in: Aggro & Tempo
  • posted a message on Burn
    You have strong arguments... but I think there’s more to Cindervines than just artifacts and enchantments hate. Good SB cards are useful in more than one matchup. I believe that, against Control, it would be super good to bring that in. Having a card that serves both purposes is something to consider. And the odds of Cindervines only doing 2 damage to the opponent are slim. We can actively cast it on turn 2, get some dividends, and crack for a colorless mana when it’s necessary, thus allowing us to go full Aggro and not save so many ressources in case opponent plays the hated card. I can see it doing 4+ damage in many scenarios.

    And like you said, there’s not much enchantments in Modern. Chances are VERY high opponent can’t deal with Cindervines if it resolves.
    Posted in: Aggro & Tempo
  • posted a message on Modern Humans
    Maybe it doesn’t make sense in the specific cases you have in mind, but one of the way to not run out of gas is to slow down opponents, to prevent them from running you out of said gas before you effectively win. One of the best way to do that, and a card that is often overlooked, is Thalia, Heretic Cathar, particularly on the play. Forcing lands to enter tapped will screw opponent’s curve. For example, against Tron, not only they can’t tap for 7 mana until a turn later than usual, but when they can finally tap lands to cast Wurmcoil Engine, it will ETB tapped, giving you another extra turn before they get that blocker and the life that come with it.

    Also, if you really want more gas, as in pure cards (and not pseudo advantage, like Big Thalia), you can add Bob to you your deck list. Others have done so before. But IMHO, you shouldn’t need more than one or two extra cards in any matchup, and Bugler or Ranger-Captain can take care of that, along with Horizon Canopy.

    Finally, it may well be possible that Unsettled Mariner will fix your problem just right. If you run out of gas due to removals, delaying them (with the help of Baby Thalia) may just be enough to deal the extra points of damage to win the game.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] Modern Slivers
    I suggest you use an app like TopDecked on your Apple or Android device to build your deck, with filters for Modern legal Slivers. You can opt to filter out Rare and Mythic cards if you want, but I suggest you have a look at them and sort them by price. Some good rares are cheaper than uncommon staples.

    Once you have settled on 2-3 colors, build your manabase by filtering lands by color identity, again sorted by price. Some good rares have been printed, that rotated out of Standard but are not good enough for competitive Modern. These should 1-2$ each.

    We can’t do all the hard work for you, as we don’t know all the cards that are playable outside of the usual staples. But if you can come up with a list, and post it here, we can certainly comment on it (make sure you format your post with a deck list, so we don’t have to search your cards in The Gatherer).

    Good luck! Smile
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Modern Slivers
    Sure is possible... what I fear more is your inability to go 5 colors on a budget. Good lands for Modern are not cheap... do you have some already?
    Posted in: Deck Creation (Modern)
  • posted a message on Burn
    Has Cindervines been considered in our SB? I know it’s total 3 mana to destroy an artifact or enchantment, but instead of sometimes having our SB card dead in our hand because we’re waiting for our opponent to play the hated card, we can play this right away and start getting dividends from it...

    (All it takes is a single Stomping Ground to reliably splash green, thanks to our numerous fetch lands... but that was before Sunbaked Canyon... is that still true now?)
    Posted in: Aggro & Tempo
  • posted a message on Modern Humans
    You’re basically trading Thalia and Flex Spot for CoCo and some lands in the main deck. I don’t like that at all. More lands and more noncreatures (CoCo) means worst odds of hitting 2+ creatures with CoCo. And 21 lands is not enough for CoCo. I know you have Hierarch, but Abzan Company is playing full playsets of Bird and Hierarch to run a reliable turn 3-4 CoCo. Also, Humans need Thalia to disrupt opponent’s early turns.

    Remember when Humans was just a fringe deck? And suddenly it was super good? The difference between before and after was the release of Freebooter and Unclaimed Territory. The flying disruptive Human made a huge difference to tackle all sorts of matchups, particularly Midrange and Combo, decks that prey upon Aggro if you agree with the metagame clock. And the gold land meant we could run 12 (with Ziggurat and Cavern), to reliably go 5 colors and play the best Humans in Magic. You see, Humans *need* gold lands to curve out, and you only run 8 in your deck. What if you only have Canopy/Razorverge and Botanical Sanctum/Waterlogged Grove? Freebooter will be a dead card for you, while it may be the best card in this matchup at that time. And if you get Blooming March instead of a UG land, than both Phantasmal Image and Meddling Mage will be dead in your hand. I know Freebooter is sometimes dead in our hand with the current deck list, but it doesn’t happen often with 12 gold lands. It will happen far more often with your line up (most of the time we can produce 5 colors with very few lands, while you will be stuck with 3 colors production a lot more often).

    I’m absolutely and irrevocably certain that going back to CoCo would be a mistake. CoCo is a good card in decks that don’t play fair, like Vizier Combo or Allies that can win on turn 3 (yup, Allies can do that with Hada Freeblade, Harabaz Druid, Akoum Battlesinger + CoCo to get any Ally + Jwari Shapeshifter or an other Battlesinger = 21 damage). Humans is the most fair deck of Modern right now, and it can’t aggressively use CoCo to explode and win on the spot.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] Modern Slivers
    Yes. I think it’s time to drop Sedge Sliver from our lists. It’s certainly good, but warps the deck around its presence, like The First Sliver. Consistentcy is more important, and I much prefer 16 to 18 gold lands, along with 2 to 4 Mutavault, than fetched shocklands that can’t fix more than 2 of our color needs.
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Modern Slivers
    Quote from Carcasanchez »
    The biggest issue, however, is that the manabase is no longer sustainable, and demands an intense rework.


    Why? With no CoCo, you get 16 gold lands. Mariner is a Sliver in your hand, and no need to name Shapeshifter with Cavern...
    Posted in: Deck Creation (Modern)
  • posted a message on Spiteful Sliver vs draw/lose
    Say I have a board with some Slivers, including Spiteful Sliver. My opponent can attack me with more attackers than I have blockers, and no matter how I choose my blocks, I’ll be dealt lethal damage. But at the same time, if I choose my blocks correctly, my Slivers can also deal lethal damage because they all have Spiteful’s ability. Who will win first and why? Or is it a draw?
    Posted in: Magic Rulings
  • posted a message on [Deck] Modern Slivers
    Quote from vanPart »
    A bit of a silly question, but I assume that the sideboard in a deck like this would mostly be utility slivers like Harmonic (against affinity), Syphon/Darkheart (against Burn), Venom or Quilled (against go-wide creature-heavy decks) Slivers? Ghostflame would be a cute addition against a Tron-heavy meta to help protect your dudes against Ugin.

    This looks like a deck I'd like to put together and give a shot, which is why I'm asking about the sideboard. I'd need to pick up the slivers and hives, but I already have the rest of the landbase and the vials.
    I’m no expert, but here’s my guess :
    Don’t forget that against most of these decks, you should also have main deck 4 Necrotic Sliver to either get rid of key pieces, or lands to effectively deny opponent the ability to play Magic.

    All that being said, I think I would try to avoid Venom and Quilled in my SB (cute, but unlikely) vs Aggro, as well as Two-Headed (chances are you’re already playing 4 Galerider and 4 Cloudshredder in the main for redundant evasion, so Menace is not that useful). Spiteful seems enough to prevent you from losing (force a draw if you can deal lethal with opponent’s alpha strike) or guarantee a win as long as you have more power on the battlefield than opponent has life.

    Also, I prefer Darkheart over Syphon to gain life. Burn can just remove Syphon and screw you, but you can always sacrifice Slivers at instant speed to gain life with Darkheart (and you usually just need to gain 3 to 6 life to win vs Burn).

    I think some quantities of these cards should be enough to cover Modern’s metagame :
    BTW, I don’t intend to play CoCo in my deck, so Cage is not my enemy.
    Posted in: Deck Creation (Modern)
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