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Magic Market Index for April 20th, 2018
 
Pauper Review: Dominaria
 
The Limited Archetypes of Dominaria
  • posted a message on Stabilization Orb
    So the final version looks to be Damping Sphere. Any chance it might actually see play in Workshop? With Lodestone Golem and Thorn of Amethyst being restricted could Workshop gain a quick advantage then play a Damping Sphere? Then rely on say Metalworker for mana, opening up more non-artifact options for say Karn, Scion of Urza or Ugin, the Spirit Dragon?
    Posted in: Vintage (Type 1)
  • posted a message on Detailed Dominaria Map
    Link to higher resolution work in progress?

    I tried looking all over the social media site, with no luck, but I'll be honest I have no idea how to navigate them.
    Posted in: Magic Storyline
  • posted a message on Ur-Dragon = ? (Time Spiral spoilers)
    [And I still do Wink
    I believe the answer Brady Dommermuth was a bit simplified and did not reflect 100% the truth.
    Ur-Dragon is indeed referred to as the "perfect dragon", but the usage of the prefix "ur-" inevitably links to the fact, that this perfect image of a dragon was the first - the perfect - dragon.
    And of course as I said I don't think it is a reference to a single dragon that existed in the past, but to the idea of an ancient (perfect) dragon from whom all other dragons descend.

    Or, of course, you can just say that all of this is herder's musings :p

    For what it is worth this old timer has imagined basically the same thing all these years. I always imagined a good bit of MtG mythos used Platonic realism, a perfect version of something exists as an idea and all real versions of it are just approximations on that ideal. So the Ur-Dragon is the perfect specimen of dragon kind. Obviously perfection does not exist in nature but historically there may have been figures that came close to it. The Primeval each represents perfection in a certain aspect.

    A lot of the old novels toyed with the idea of Platonic realism when summoning things. Some wizards/planeswalkers would broker deals with individual creatures others would basically use mana to literally force a thing into being based off of the perfect version of said creature. Part of the Legends being summoned across time was attributed to this idea. The concept that legends were unique on the battlefield also played with the idea that you managed to summon the unique perfect version of it so no one else could. So the answer can be yes and no. This creature may have never existed but magic being what it is, someone could still summon it.

    Again a lot of old mythos and theories from an old storyline guy.
    Posted in: Magic Storyline
  • posted a message on Help request: Magic the Gathering comic - Shadow Mage 3-4
    What can I help you with? I have nearly all the old comics.
    Posted in: Magic Storyline
  • posted a message on New Legendary Planeswalker
    So I never liked the introduction of Planeswalkers as cards because they sort of flew in the face storyline. But when I stopped thinking of the cards as actual walkers on the field and as "pacts" it felt much better. You as a Planeswalker have made an agreement with another Planeswalker, willing or unwilling, in exchange for mana, the loyalty count can be seen as how binding your "pact" is, damaging a Planeswalker is more like interfering with your alliance or scheme.

    As such it might make sense that a walker could be running multiple deals but can't have the exact deal going on twice.
    Posted in: Storyline Speculation
  • posted a message on Convince an Old Timer
    Thank you for all the suggestions.

    @Zazdor: Of course I remember you Zaz how could I forget all our great storyline theories and discussions. A lot of them are still Staples here and in the wiki. Great hearing from you. I'm going to try to stop in here once a week at least. I'm very curious what's to come out of the Dominaria set.
    Posted in: Magic Storyline
  • posted a message on Ask Wizards your Dominarian history and geography questions!
    My thanks as well for extending this to those of us not on social media.

    • How have the houses of Estark fared?
    • Is Garth still living and if so what has he been up to other than tending his vineyard?
    • Any information on the history of Jared Carthalion and Corondor would be welcomed.
    • Bonus if there is any info on Geyadrone Dihada and the Planeswalkers' War.
    • Any chance at a nice high resolution map with labels of the entire world?
    • More info on Caliman and its location.
    • Any more history pre-Thran dating back to The Golden Age of Magic or earlier would be wonderful.
    • This is reaching but I'm going to try anyway:
    • The Dragon shaped planeswalker that Yawgmoth found dead in the center of Phyrexia, any info on him/her or his her death?
    Posted in: Magic Storyline
  • posted a message on MTG Puzzle - The Greatest Thief in the Multiverse
    @Rezzahan

    So for what it is worth. I followed it just fine, it all makes sense to me. I checked things that I ran into when I was formulating my solution. The mana usage and the color mana usage adds up. You might want to update the line where you sacrifice Voidstone Gargoyle to list it costs 2 mana, I caught it the first time I was adding but when I got the the end I didn't remember if had did since it wasn't specifically listed. It might making checking easier for others not as familiar with the puzzle. Checked to make sure cards weren't being used before they were drawn, I stumbled on that a few times when I was working on it. And added up Spirit Token and damage all seemed good.

    Looks great. Nice catch on the Scarecrone letting you draw 2 cards, I totally glazed over the fact that it said Scarecrow not Scarecrone.
    Posted in: Magic General
  • posted a message on Convince an Old Timer
    Quote from Jay13x »
    Note: Around Khans of Tarkir, the story switches to being exclusively serialized online short stories.

    Huh, well that is very useful. I must say since WotC changed their website I have been completely lost both for MtG and for D&D. With a bit of searching I finally found the page with the stories. So are there no more novels at all?

    I'd say it's an essential read if you're a fan of Ajani...

    ... shows the consequences of Jace's actions and behaviors.

    Elspeth's character seemed to differ...

    ... how abusive Tezzeret is and how callous Jace can be...

    So these names mean very little to me aside from the fact that I know they exist as MtG cards and some are powerful enough to have drawn my attention to acquire. Does there seem to be a lot more planeswalkers than before? Also does Bolas feature prominently in any of these books? Following him around and his plotting?
    Posted in: Magic Storyline
  • posted a message on Convince an Old Timer
    So maybe someone in here will remember me, though it has been a very long time. I used to moderate the MTGNews Storyline boards and also wrote a bunch of long treatises on the Multiverse.

    I fell off storyline about a decade ago. My interest in the game had waned roughly a decade before that, coming and going whenever sets came out that might be overpowered enough to effect Vintage play. I own every novel, anthology and comic from Arena through the Mirridon Block plus the Time Spiral Books. Something in the books put me off. I'd like to pause here and let it be known this is not by any means a slight towards the writers, I've actually have exchanged emails with many of them in days long gone. They are good people with a tough job that draws an abundance of criticism.

    Even though Weatherlight Saga had its ups and downs I thought it was excellent overall, especially works like the Brothers' War and the Thran. The Dark trilogy I absolutely loved. And maybe it is just the rose colored tint of youth but I did enjoy most, if not all, of the old Harper Prism stories. Even the Invasion story with Urza's titans was exciting just to see the classic planeswalkers again on the page, Taysir!, even if seemed a little odd.

    My issues really began with the Odyssey and Onslaught books. I had disliked a cycle of books before, Masques was just not my bag. Having a new cast obviously takes some getting used to but I just found myself having trouble caring for any of these characters. It seemed like everything was happening within a bubble and call backs to history and the world just seemed missing. This could very much be me and not the stories, I had not collected any cards since the Urza's Sage Block. Khamal & Jeska seemed fine enough, I had no care for Chainer, Braids or the Cabal, and Akroma, Phage, Karona, Sash & Waistcoat were mostly infuriating. If I had to be honest my real interest was the Mirari and just how it was tied to Karn.

    I read the Mirrodin books, seemed a return to more classic fantasy storytelling, odd for a world built of metal. I had also started collecting again for this block. I skipped the Kamigawa books, the whole flavor seemed wrong for MTG, but I did not investigate any further. I had heard a second cycle of Legends books had come out that somehow tied in but I had already skipped a trilogy and though Ravnica sounded good it was too reminiscent of the Cabal, I had really wished they had done something like this with the Houses from the original Arena novel.

    So all this led up to Time Spiral, I decided since we are back in Dominaria, my home turf, I would jump in. Many of the names I cared for were there, some supporting characters were there too and so were the locations. Even Jodah! They had changed a bit but I could accept that. But then there were the new character, it was this odd mishmash of old and new. It just felt grating, maybe if I had read the previous books in the gap it wouldn't have. There was even a battle between Leshrac and Nicol Bolas, win right? Then there was the ending, the Mending, and I just couldn't bring myself to accept the change of the planeswalker spark. I'm guessing by de-powering the planeswalkers in the storyline it opened up the game to introduce them as playable cards.

    I don't know if it felt like the door was shut on a lot of the rich history. Or that I missed the days of the epic Weatherlight Saga. In hindsight it was the nail in the coffin I couldn't bring myself to pick up another novel. The question I have is should I? I see we are coming back to Dominaria again, and if you have read up to here you probably know what sort of story I enjoy. I know very little of what has happened since but I can catch up, the Magic Storyline Resources thread and wiki would make that easy.

    (Hopefully this isn't a hot topic. I checked the Sub-form rules and some quick searches did not reveal any locked threads on the Mending.)


    TL;DR: The books leading up to the Mending left me not wanting to read MTG stories anymore. Should I start reading again now that we are going back to Dominaria or will I find the same things I disliked are still there?
    Posted in: Magic Storyline
  • posted a message on MTG Puzzle - The Greatest Thief in the Multiverse
    @Rezzahan
    Well if it is correct it is only thanks to you. And also thank you for helping me brush up on my MTG rules a decade away has made me a bit of dinosaur. Maybe I'll look for a rules forum to as my next step. Or I see people sanctioned as judges maybe I should see if I can't grab a practice test to help me brush up.

    @Bulldozer968
    Very well crafted puzzle, thanks for all the hard work in making it.
    Posted in: Magic General
  • posted a message on MTG Puzzle - The Greatest Thief in the Multiverse

    Since I take Ashnod's Altar early there is no way for him to destroy his own creatures or creatures I send over to him. Without that he is left with no mana so also cannot destroy the Sextant.

    play Plains
    tap Daring Thief put up protection on itself
    cast Grand Arbiter Augustin IV, Mana Cost: 2WU+1
    untap Daring Thief, trade Geist-Fueled Scarecrow
    for Ashnod's Altar

    cast Compulsory Rest on Voidstone Gargoyle, Mana Cost: 1W-1
    sac Voidstone Gargoyle, gain 2 life at 7, Mana Cost: 2
    sac 4 creatures to Ashnod's Altar, 8 mana
    ((Daring & Grand left under my control))

    tap Daring Thief put up protection on itself
    cast Skyhunter Skirmisher, Mana Cost: 1WW-1
    untap Daring Thief, trade Grand Arbiter Augustin IV for
    Geist-Fueled Scarecrow
    ((Daring, Geist, Skyhunter))

    tap Daring Thief put up protection on itself
    cast White Shield Crusader, Mana Cost: WW+2
    untap Daring Thief, trade Geist-Fueled Scarecrow
    for Barbed Sextant
    ((Daring, Skyhunter, WhiteShield))

    sac Barbed Sextant (1 for R)
    cast Painful Truths, draw 4, lose 4 life at 3, Mana Cost: UWB+R

    tap Daring Thief put up protection on itself
    cast Scarecrone, Mana Cost: 3+1
    untap Daring Thief, trade Scarecrone
    for Grand Arbiter Augustin IV
    ((Daring, Skyhunter, WhiteShield, Grand))
    ((4 colored & 1 colorless mana remain to be spent))

    cast Call to Mind, return Ray of Command, Mana Cost: 2U-1
    cast Ray of Command for Scarecrone, Mana Cost: 3U-1
    ((Daring, Skyhunter, WhiteShield, Grand, Scare))

    sac Skyhunter Skirmisher & White Shield Crusader
    to Ashnod's Altar, 4 mana
    tap Daring Thief put up protection on itself
    tap Scarecrone, return Myr Battlesphere to play, Mana Cost: 4
    untap Scarecrone
    untap Daring Thief
    sac 8 Myr Tokens + Myr Battlesphere 18 mana

    *
    tap Daring Thief put up protection on itself
    tap Scarecrone, return Bronze Bombshell to play, Mana Cost: 4
    untap Scarecrone
    untap Daring Thief, trade Bronze Bombshell for The Rack, 7 damage
    repeat from * 3 more times

    ((I do end up with an extra creature or 2 mana depending on how you see it. Maybe it has something to do with my ordering of Calm Mind & Ray of Command.))

    I'm feeling pretty good about this one. I'm sure if I made any mistakes Rezzahan or another friendly member will correct me. If it isn't right I think its close.
    Posted in: Magic General
  • posted a message on MTG Puzzle - The Greatest Thief in the Multiverse
    Quote from Rezzahan »

    Scarecrone is summoning sick and can't be tapped.
    Don't take me wrong, I very much appreciate your takes on this as it has given me ideas I had missed. My own "solution" so far sadly "only" brings the opponent down to 1 and leaves him with no creatures, but obviously, that's still not good enough.

    Oh no offense taken. Honestly I thought this would be a fun way to remind me of all the rules of the game so I am very grateful.

    Quote from Rezzahan »

    For what it's worth, I think the key lies with
    Deathmask Duplicant and giving it haste by imprinting Iron League Steed, Skyhunter Skirmisher, and maybe Altar Golem. Though I have no idea yet for how to get to that 8th card in the library with the available mana.

    Seems the trick with getting to the 8th card in the library will rely on using Painful Truths twice, then using Scarecrone and a copy of Scarecrone to draw out the last two. I've come up with a trick that lets me draw 4 off of Painful Truths once, by giving the opponent Grand Arbiter and using the Sexton for color not in the deck but that doesn't seem to help. The puzzle seems very well thought through.

    (Spelling Edit)
    Posted in: Magic General
  • posted a message on MTG Puzzle - The Greatest Thief in the Multiverse
    @Rezzahan

    Good catch on not giving it away after it has been sacrificed.

    This a bit more difficult with the rules changes over the last decade. You could recover life before the end of the phase and mana burn was a thing. Let me give it another crack. Not sure this a good solution but I think it works.


    play Plains
    tap Daring Thief put up protection on itself
    cast Grand Arbiter, Mana Cost: 2WU+1
    untap Daring Thief, trade Geist-Fueled Scarecrow
    for Barbed Sextant (Need to do this to convert W to B)

    cast Compulsory Rest on Voidstone Gargoyle, Mana Cost: 1W-1
    sac Voidstone Gargoyle, gain 2 life at 7, Mana Cost: 2
    (At this point opponent could remove all or some creatures, no problem)

    cast Painful Truths, draw 3, lose 3 life at 4, Mana Cost: UWB
    cast Call to Mind, return painful truths, Mana Cost: 2U-1
    sac Barbed Sextant
    cast Painful Truths, draw 3, lose 3 life at 1, Mana Cost: UWB

    tap Daring Thief put up protection on itself
    cast Refurbish for Myr Battlesphere Mana Cost: 3W-1
    untap Daring Thief, trade Myr Token for
    Ashnod’s Altar

    sac 7 Myrs and Myr Battlesphere for 16 mana
    cast Scarecrone Mana Cost: 3
    tap Scarecrone, return Myr Battlesphere to play, Mana Cost: 4
    untap Scarecrone
    sac 8 Tokens and Myr Battle sphere for 18 mana, 27 mana floating

    tap Daring Thief put up protection on itself
    tap Scarecrone, return Bronze Bombshell to play, Mana Cost: 4
    untap Scarecrone
    untap Daring Thief, trade Bronze Bombshell for Myr, 7 damage

    tap Daring Thief put up protection on itself
    tap Scarecrone, return Bronze Bombshell to play, Mana Cost: 4
    untap Scarecrone
    untap Daring Thief, trade Bronze Bombshell for The Rack, 7 damage

    cast Argentum Armor, Mana Cost: 6
    equip Argentum Armor on Typhoid Rats, Mana Cost: 6

    Opponent is left with 24-14=10 lives.
    IF Opponent has 1 or less creatures, we attack, even with one blocker this 10+ damage
    IF Opponent has 2 creatures or more left, we use Bronze Bombshell 2 more time, again 10+ damage

    I think this guarantees a win but I am not sure it is true to the rules of the game.

    Hopefully I didn't make any obvious errors this time, still getting back into magic.
    Posted in: Magic General
  • posted a message on Dropping In
    I hope this is the right forum to post this in.

    Some of you may remember me, I was never very active on these boards but I was a long time moderator on MTGNews before it closed down. I decided to drop in and see what was going on in Magic, especially with Masters 25 and Dominaria coming down the line. Any info on these or anything major I missed in the last decade would be appreciated. I picked up the occasional planeswalker and reprints of some Vintage cards like Sol Ring & Mana Crypt, I always preferred Type 1 play. So I'm not totally lost but any help would be appreciated.

    Again hopefully this is the right place. If not mods please have mercy on me.
    Posted in: Magic General
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