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  • posted a message on [ZEN] Summoner's Bane
    Quote from Metallix87
    Positive. I've seen the token.


    Actually, that isn't quite dewfinitive. Lorwyn could generate 3/1s with haste but thetokens didn't have haste on them.
    I wil ladmit that being different keywords where the haste only matters that turn, and the flying is a permanent memory issue makes it not quite a perfect example but nonetheless.
    Posted in: Rumor Mill Archive
  • posted a message on [ZEN] Disfigure and some hints
    The owl is a 1/1 based on every other that isn't rimewind, so he's either a kicker or has some other condition, unless the happily is somehow a hint at something. Of course he flies as well.

    As for the counterspell, the only things I can see getting tacked on are the mana drain or draw. Straight draw seems a little ridiculous though, so what about:
    2UU
    Instant
    Counter target creature spell. You may draw cards equal to it's power. If you do, discard [that many cards / cards equal to it's toughness].

    Or however that last bit should be worded.

    Disfigure seems pretty awesome though, it probably never got made before because it would have been 'too good'.

    EDIT:
    Quote from Achorn
    I like Disfigure. I bet I'll see a lot of it at the prerelease lol.

    As for the other two I'll guess :

    New Counterspell
    2UU
    Counter target creature spell. Draw a card.

    (I cant see them giving blue any more then one card on a counterspell.)

    Waaay under power, compare to dismiss.
    Posted in: The Rumor Mill
  • posted a message on New Evergreen Keyword
    Quote from Galaxia
    Just because every colour can get Intimidate doesn't mean that every colour will. I reckon green will do without, because green just doesn't care about evading it's enemies: if you don't get out of it's way into go through or over you, pounding you into the mud on the way.
    Black will get a lot of it, white and blue will get a bit, and maybe we'll see the occasional red example.


    Nah, I think it'll be dominantly in black to replace fear, then secondary/tertiary in red and green because they need evasion on their smaller creatures and extremely rare in white and blue.
    Posted in: Rumor Mill Archive
  • posted a message on Inferno Elemental
    Since the text hasn't been posted yet,
    Inferno Elemental 4RR [U]
    Creature - Elemental
    Whenever ~ blocks or becomes blocked by a creature, ~ deals 3 damage to that creature.
    4/4 (Illus. Boros & Szikszai)

    I don't like how the burn isn't 4 damage like his power, just feels wrong.
    Posted in: The Rumor Mill
  • posted a message on Wrath of God VS Damnation
    Quote from Horseshoe_Hermit
    I wish I had better words for what I believe are elegant mathematical statements. In fact I'm almost disgusted how putrid the following attempt to prove something looks. I blame it on my computer fan. Sneaky


    There are so many posts of yours that make me think we must be twins or something, I hate trying to explain stuff over IM because there isn't even rich text and the only special characters are emoticons. Waving hands a drawing stuff as I see it is exactly what I love to do to explain things to people.

    The only thing is that I slightly disagree in your analysis. It is accurate and makes perfect sense, it only holds up on purely logical grounds. I see where you're coming from, but Magic is partially designed to evoke emotion. As such, I think that the methodology of each colour to reach an end result is important. Red doesn't kill creatures, it burns the creature to death. So I think that Damnation is an abnormality in the how the result is reached, but the end result is appropriate.
    Posted in: Speculation
  • posted a message on [M10] Minisite Partial Visual Spoiler Launched!
    Seeing as it hasn't been done yet, images attached to this post.



    They're meant to be spaced, don't know if it worked.

    EDIT: I don't know about other people, I thought that somehow the entire set had been spoiled from the title. Any chance of putting partial in the name?
    Posted in: The Rumor Mill
  • posted a message on New Deck Idea: Rotting Racks
    Raven's Crime is a common. It can't be that hard to pick up a few, nor do they have value to lose. I think you could accommodate that one lorwyn card. I wouldn't be surprised if Thoughtseize held a decent amount of its value, on the assumption that it gets played in eternals (correct me if I'm wrong).
    Posted in: New Card Discussion
  • posted a message on [M10] Baseless Reprint Speculation Thread
    Quote from Atobe
    "I don't care what the other 248 cards in the set are, I just want my Battle of Wits back in standard." - Maro.

    I heard that quote the other night. In my sleep. And he was naked. And had the body of Megan Fox.


    You know someone will photoshop that now.

    And at all the exile wrath woo-ers: Final Judgement. Never got played because it costs a bajillion mana, but it exists.
    Posted in: Speculation
  • posted a message on ZEN: Nissa Revane's abilities
    If her ultimate is a deed based ability, why not just "-X: Deed for X"?
    They'd likely reword it to be nonland instead of listing those 3, so that if you wanted to get rid of really big stuff you have to take her out as well, limiting her power.
    Posted in: Speculation
  • posted a message on Manlands in M2010
    Quote from cocbit
    The mandlands are 5.
    Acording with the number of the land we know, there are only 3 spaces free at the end but we dont know the spaces at the begining.

    Only 2 manlands have names that go after the land we know, so there is a big chance for them to appear.
    That was what i was trying to say in my first post.


    Seeing as Glacial Fortress starts with a 'G' and there are 4 other duals (or maybe 9) I'd wager that there are multiple duals after the fortress. At the moment the spoiler only has guessed names for the other duals, so they could easily be wrong (unless I missed something). If there are just 2 duals after the fortress, they can't fit all the manlands in.

    I do agree with the people suggesting that mutavault may potentially be in though, it would be the manland if there is one.
    Posted in: Speculation
  • posted a message on [ZEN] - The return of banding?
    While blocking banding is easy to template now, you'll have to come up with a reminder text that fits in the text box for attacking situatins as well. Otherwise you could just have creatures that gain banding when it isn't your turn (so they never have it while attacking).
    Posted in: Speculation
  • posted a message on [M10] New Art from Facebook (Could be new cards)
    Quote from Dogod
    I'm not sure if anyone's done this yet, but here's a MSE mockup: (It looks like MSE did a bad job with the set symbol this time around, but that's not that big of a problem)



    Slight nitpick: you have the wrong border: it should have the colouration that the tri-taps have, because it makes more than 2 colours of mana. Other than that, thank you for fighting the battlefield! (seriously, battlefield is one of the worst names they could have come up with as far as I'm concerned)
    Posted in: The Rumor Mill
  • posted a message on [M10] Possible Rule Changes? ('Cast spells', 'battlefield', no mana burn, more)
    Quote from Solmancer
    So on the subject of brainstorming rules changes, I had one other thing come to mind:

    Planeswalker loyalty becomes a static value like a player's life total.

    [snip]

    It's a trivial thing, but I always wondered. It wouldn't require any errata, either!


    While you do make a good point, I think that they would have just gone with the static number from the start. The interaction with clockspinning and friends is also a clever way for them to print planeswalker removal, with out explicitly saying 'pwn target planeswalker' on a card.They've stated that that is something they don't really want to do, they'd rather keep the planeswalker solutions applicable even when there are no planeswalkers. (Maelstrom pulse)
    Posted in: Speculation
  • posted a message on [ZEN] Block Theme
    Quote from Melriken
    Needs to not work if you use something like Dream Halls to play it...

    If you paid ~'s mana cost, win the game.

    or something like that... not even sure how to word it.


    Even then, infinite mana combos would love it. Maybe if you had a (basic?) land only sort of rider, a la imperiosaur so that you can reduce the cost with delve but you have to pat the left overs with land mana.
    Posted in: Speculation
  • posted a message on [M10] Dual Land Speculation Thread 2 (READ FIRST POST)
    Quote from autrespaes
    Land
    T: Add U or R to your mana pool.
    4: Destroy CARD. Any player may play this ability.


    These duals are aimed at newer players, how don't want to see their lands getting blown up.

    Quote from autrespaes
    Land
    CARD comes into play tapped unless an opponent searches his or her library for a basic land card, puts it into his or her hand, then shuffles his or her library.
    T: Add U or R to your mana pool.


    I think the choice about whether it CIP tapped or not will lie with you rather than the opponent, on tyhe assumption that they are optional CIPT instead of some other drawback.

    Quote from autrespaes
    Land
    T: Add U or R to your mana pool.
    Whenever you tap CARD for mana, sacrifice it. If you do, search your library for a copy of CARD and put that card into play tapped. Shuffle your library afterward.

    Land
    T: Add U or R to your mana pool.
    Mana produced by CARD cannot be used to cast spells with X in their costs or spells with converted mana cost 4 or greater.


    Both of these 2 seem to have a skew towards aggro decks, as the first increases the chance of gas and they don't intend on getting more than 4 uses half the time; while the other just says don't bother to control, not sure how combo likes either of them though.
    I do believe that these lands will be as fair to all archetypes (aggro, control, combo) as they can make them, but a slight favouring is inevitable as far as I'm concerned. I just don't think the favouritism will be as severe as I think it may be for these suggestions.
    Posted in: Speculation
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