- Burntgerbil
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Member for 18 years and 7 days
Last active Thu, May, 25 2023 09:28:58
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Sep 10, 2015Burntgerbil posted a message on The Running Tally of Current Sets for September 4, 2015I use the black background layout and the black on grey isn't too eye-friendly.Posted in: Articles
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Feb 4, 2014Burntgerbil posted a message on Launch Giveaway!As an magic old-timer, I really miss the days of playing when Chaos Orb was legal. It's a pity it's usually frowned upon - I really miss how fun it was.Posted in: Announcements
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Is it possible that the example given is a rules misunderstanding ?
To clarify, the colossus can not survive Brion's sacrifice - despite being indestructible.
And an example I might use is using berserk on a creature that an opponent is attacking another opponent with. It will likely kill one creature, kill the opponent it damaged and leave you with two less things to worry about.
Incidentally, after success in another deck, I experimented with Thrasios at the helm of this deck and Zegana in the 99 and the deck has never run better. I use him for value and ramp and not an infinite mana wincon - and he's great.
Even if he does put a bigger target on your head.
I'm also really loving Equilibrium in the deck right now also.
Even as a utility commander he's awesome. If you have a lot of dorks and they attack, each creature generates a tap/untap effect when they deal damage. This means that if you have Heliod and a Serra's Sanctum out, you're going to have 300+ cleric tokens really fast.
Furthermore, in regular playgroups people should remind all the other players when they sit down at the table that the one deck is a notorious combo deck.
One can really only play a deck so many times before it earns a reputation that causes the rest of the table to deal with it ASAP.
In a situation where you have an effect that can tap a creature for a non combat effect like the ones I've listed, there can be some utility. I see there being some usefulness in a deck like Merfolk Tribal to hide the effects of Merfolk until their owners are casting spells (Sigil Tracer, Lullmage Mentor).
Also, I see it being useful in stifling decks that rely on casting one key creature that doesn't have an ETB (Voltaic Construct in Karn, Reveillark in any Graveyard combo,etc...) to make people with counterspells spend counters on a creature they can't see. Opponents knowing your deck and knowing that the only 5 drop you run is a Seedborn Muse - but you tapping 6 Mana could purely be a ploy sounds like the kinda shenanigans I'd like to be involved in. Particularly if you Rings of Brighthearth the ability and drop two 10(or less) dudes face down.
Illusionary Mask has long been one of those forgotten gimmick cards I had meant to get in my quest to get a copy of every great old-school card that's usable in EDH. Turns out I picked one up today and after reacquainting myself with the recent errata, I'm figuring out how I could use it.
Best I can figure as a way to flip-at-will is an effect like Opposition or Earthcraft.
Anybody else ever get any mileage outta it?