Kuldotha Forgemaster could pull some weight. Tutor for that forge or any equipments. Yeah, you gotta sac some stuff, but activating him in response to a boardwipe is 100% class.
I played a draw go variant with Teferi, Mage of Zhalfir and it was fun while it lasted. It is too difficult to try and control all the players, instead I just ensured my spells landed, abused the crap out of flash, and did my best to copy and steal the game! Land count seems a bit low, but if it works don't break it! And with so few creatures I bet Talrand, Sky Summoner would feel right at home.
Love the Ur Dragon, so much potential! I think Treewave is onto something about your card draw. Draw is a commander's BFF. Maybe drop some of the non-dragon creatures and add Ambition's Cost, Ancient Craving, Harmonize. ect. ect.
Inalla looks to be tons of fun, my own brew will be some goofy attempt at aggro with a side of tims. Vela's best friend is Rite of Replication. Got some synergy with the general too if she ever leaves the command zone.
I, too, greatly admire mono-red and all of the havoc it can wreak. Have you considered rocking Neheb, the Eternal in the deck? He's been doing so much work for me.
I honestly don't have a good reason for not running Neheb. It's an incredibly efficent 1:1 return on Akroma's flame breath plus whatever else gets through as a beautiful prequel to a stupid big X spell. I'll be picking up one of those post-haste!
Thanks for checking out the deck, I am glad you like it! I've thought about snow covered lands quite a bit. Having them justifies including Extraplanar Lens and gets bonus points for Old School Cool. I don't own many, and I have an abundance of Zendikar fat packs so I jammed 31 of those mountains into this deck. Snow lands are ripe for a reprint.. And we are going back to Dominaria! One can dream!!
One of the house rules in my meta restricts the use of Strip Mine and Wasteland and Crucible of Worlds. Valakut was left out in an attempt to keep basic land counts high in hopes I survive a late game Price of Progress. Might have to reconsider that though, 3 to the dome or some more creature or PW removal is never a bad thing, thanks!!
Red has always been my favorite color in Magic. Mass burn, denial of resources (including life!), damage doubling?? We got it. Hell, we will even let YOU draw cards with us! I started playing Magic during the Onslaught block and with that came a love for goblins and mountains. When I got into EDH I made a Wort, Boggart Auntie deck that took pages from 60 card goblin bidding back in the day and it was great! Until the second board wipe... The deck devolved into a group slug Zo-zu the Punisher. And that was great too! It punished for everything, play some lands take some damage. If they aren't yet mountains, I can help with that. Tap some lands take some damage. Playing creatures? There's Repercussions for that! Finish off the game with a stupid big X spell. It worked! As long as my life total wasn't the lowest. But then again, I always counted it a win if I killed everyone including myself... It's a very Red way to finish the game! Soon enough, my meta figured out the deck and would just attack me enough to discourage a burn spell. SO... Introducing Akroma, Angel of Fury! With her at the helm I have a plan B. She's big, flies, relevant protection... and she FIREBREATHES!!
Yeah, I can't ever seem to find a spot for Anafenza. Dat art tho! Nature's Revolt could be a hilarious late game win con if you had enough lands in play. Evasive lands FTW!
As a fellow appreciator of buns and honesty, I approve this decklist. Seems like Forgotten Ancient could have a home here. Maybe even the beautiful Anafenza, Kin-Tree Spirit. Instinctively I want to suggest Siege Rhino but I am guessing there is a reason he isn't here already. Also I think every creature based deck running green needs Lifecrafter's Bestiary.
I honestly don't have a good reason for not running Neheb. It's an incredibly efficent 1:1 return on Akroma's flame breath plus whatever else gets through as a beautiful prequel to a stupid big X spell. I'll be picking up one of those post-haste!
Pushers
2 Guardian Idol
3 Foriysian Totem
3 Nuisance Engine
4 Solemn Simulacrum
5 Myr Matrix
The Silencing Machines
1 Sol Ring
1 Wayfarer's Bauble
2 Ankh of Mishra
2 Sun Droplet
2 Thaumatic Compass
3 Cryptolith Fragment
3 Druidic Satchel
3 Mirage Mirror
3 Oblivion Stone
3 Pristine Talisman
3 Unstable Obelisk
4 Primal Amulet
4 Thran Dynamo
5 Gauntlet Of Power
5 Gilded Lotus
5 Mind's Eye
5 Mirari
5 Pyromancer's Goggles
6 Caged Sun
6 The Immortal Sun
2 Comet Storm
2 Fault Line
2 Fork
2 Increasing Vengeance
2 Price of Progress
2 Reverberate
3 Chaos Warp
6 Inferno
Prayers of the Naive
7 Karn Liberated
8 Ugin, the Spirit Dragon
Lies that you Believe
1 Earthquake
1 Gamble
1 Rolling Earthquake
1 Shattering Spree
1 Vandalblast
2 Breath of Darigaaz
2 Flame Rift
2 Molten Disaster
2 Wheel of Fate
3 Acidic Soil
3 Flamebreak
3 Wheel of Fortune
4 Fiery Confluence
4 Past in Flames
5 Khorvath's Fury
5 Reforge the Soul
7 All is Dust
3 Repercussion
3 Sulfuric Vortex
4 Furnace of Rath
4 Leyline of Punishment
4 Outpost Siege
4 Pyrohemia
4 Vance's Blasting Cannons
5 Dictate of the Twin Gods
6 Sunbird's Invocation
7 Vicious Shadows
Where you want to go
28 Mountain
1 Blinkmoth Nexus
1 Ghitu Encampment
1 Glacial Chasm
1 Kher Keep
1 Mishra's Factory
1 Myriad Landscape
1 Shivan Gorge
1 Strip Mine
1 Wasteland