A few changes... Dualcaster Mage is out for Mirari. More of the same for creature swaps. I am wiping the board enough that non-flyers aren't lasting long anyways and Repercussion wins games. Stranglehold is out for Trading Post. Half of the enchantment was almost never relevant. It did a good job nerfing fetchlands and other tutors but TP is such a versatile card. Temple of the False God is out for Endless Sands. I really like Red Manas. Temple is bad early and hurts me in case of Price of Progress. The desert can get rid of creatures on my side and sack itself if needed. Plus I got a foil one.
Twincasts usefulness varies from meta to meta. Mine is pretty spell-heavy so there are always good targets to copy. Can't beat a Tooth and Nail or Bribery for UU.
Hydra Omnivore is one of my all-time favorite creatures! Polukranos, World Eater is in because of efficiency, monstrosity, and it doubles as creature removal. The rest of the hydras I just don't know if they would do enough. At one point I kicked around the idea of Endless One because it fits anywhere in the curve. Ulvenwald Hydra can fetch Gaea's Cradle, albeit a tapped one. I keep going back and forth on the ramp creatures. Wood Elves and Farhaven Elf, are they too low impact? I suppose testing will tell.
Forced Fruition is a hilarious hug card. If eating through opponents library is what you are aiming to do, that enchantment is the ticket. If you aren't opposed to tutors maybe Academy Rector or Enlightened Tutor to set that one up. Mesmeric Orb is Dreamborn Muse's best friend and Clever Impersonator can double as any of the previous mentioned bombs as well as copy something juicy on the other side of the table. Phyrexian Metamorph to a lesser degree.
I cannot say enough good things about Torment of Hailfire. No, it isn't as good as Exsanguinate, but that card is pretty broken anyways. It is another very good way to close out a game. Especially so immediately following a boardwipe. The opponent does get to chose the mode until they run out of cards in hand or nonland permanents. So you pump something close to double digits into that X and even if someone manages to not lose 3 (or more) life chances are the field and hands are wrecked. See also Death Cloud. I love that card.
Nylea, God of the Hunt was in the initial list but cut due to concerns about devotion. Something Rhonas doesn't make me worry about. She might go back in, testing is needed. Predator Ooze gets a home here. I was unsure about those enchantments. I wanted as many creature answers as possible but the uniqueness and usefulness of specifically Ooze Garden will have to be an exception to the rule. And yeah, Pathbreaker Ibex is in and outrageous!
I don't think Thunderfoot Baloth is right for this deck. He only gets and gives the buff if the commander is on the field. It is quite a buff too, but he doesn't help much in the affinity for power scheme. Shaman of Forgotten Ways is definitely in. Right behind him is Ripjaw Raptor. I have space for Carnage Tyrant but I am patiently waiting for his price to deflate. It might be a while...
I have a list put together, I probably can sleeve it up and try to get some testing done soonish. Aaand I'll keep holding my breath for dino-related leaks!
The loose list is tightening up, so many good suggests! Almost enough Dino DNA for a deck, just gotta wait for Ghalta to hatch.. Initially I wanted to use vehicles to flesh out the 99 with some wrath resilience.
Right on, Surrak, the Hunt Caller could definitely make some waves here. And everyone knows Dinos love squirrels! Slowly gathering a list and some notable inclusions not yet mentioned are Caller of the Claw and Wolfir Silverheart. I wish some of the living weapons were more playable. Batterskull is probably the only one worth running.
minor changes. Magus of the Moon out for Claws of Gix. I am trying to streamline creature count for MagicChristmasLand when I stupid big X spell and Repercussion is up. I know, I know, there is no reliable way to tutor for it but a man can dream, can't he?!? The artifact also removes non-basics on my side as needed for a killing blow Price of Progress and the life gain helps because I am often burning my own dome. Blasphemous Act out for Inferno. BA is efficient. And when you need it the most it is REALLY cheap. But... in red I can't reliable count on Repercussion and I want as much face time with my spells as possible. Inferno being instant and hitting all creatures and players makes for a decent replacement.
So, Ghalta, Primal Hunger has been stomping around my head for the last few days. 12/12 trampler with potential to be very cheap... Cheating on taxes cheap. If life, uh, finds a way for this guy I am curious for the most efficient path to the park.
Here are a few cards I have been kicking around.
Overextending will be a major risk in this deck so I am wanting to use vehicles to minimize loss from board wipes.
All the turn 1 mana dorks save for Birds of Paradise. Essentially double tapping for Dino and are great passengers for the vehicles. Gyre Sage gets better and better as the game goes on. See also Omnath, Locus of Mana.
I am wanting to use as many creature answers as possible. I'm looking at you Caustic Caterpillar, Viridian Zealot and Manglehorn. Bonus points to Bane of Progress. Nissa, Vastwood Seer ramps and fatties. Scavenging Ooze and Deathgorge Scavenger provide decent gravehate. Fresh Meat and Heroic Intervention will take some sting out of wraths. Precursor Golem is all kinds of fat. Selvala, Heart of the Wilds goes into overdrive here. Living Plane combos well with Gaea's Cradle and discourages wipes. Arachnogenesis is defensive then offensive.
I know there are many obvious includes. Let me have 'em! And the not so obvious ones as well...
Dualcaster Mage is out for Mirari. More of the same for creature swaps. I am wiping the board enough that non-flyers aren't lasting long anyways and Repercussion wins games.
Stranglehold is out for Trading Post. Half of the enchantment was almost never relevant. It did a good job nerfing fetchlands and other tutors but TP is such a versatile card.
Temple of the False God is out for Endless Sands. I really like Red Manas. Temple is bad early and hurts me in case of Price of Progress. The desert can get rid of creatures on my side and sack itself if needed. Plus I got a foil one.
Testing!
EDIT! Divergent Transformations. Wild Evocation could work but could also blow up in your face.
Primordial Sage and Soul of the Harvest have been in since the beginning as well as Oracle of Mul Daya. Maybe even Courser of Kruphix. They are prefect for the plan. I am on the fence about Garruk's Horde. 7 is a lot of manas!
I think you might be onto something with Rhonas's Monument. Both effects are relevant for what I am trying to do.
I don't think Thunderfoot Baloth is right for this deck. He only gets and gives the buff if the commander is on the field. It is quite a buff too, but he doesn't help much in the affinity for power scheme. Shaman of Forgotten Ways is definitely in. Right behind him is Ripjaw Raptor. I have space for Carnage Tyrant but I am patiently waiting for his price to deflate. It might be a while...
I have a list put together, I probably can sleeve it up and try to get some testing done soonish. Aaand I'll keep holding my breath for dino-related leaks!
- Aethersphere Harvester
- Bomat Bazaar Barge
- Cultivator's Caravan
- Fleetwheel Cruiser
- Heart of Kiran
- Ovalchase Dragster
- Renegade Freighter
- Smuggler's Copter
- Untethered Express
These are among the considerations but I am not entirely convinced of their usefulness.Magus of the Moon out for Claws of Gix. I am trying to streamline creature count for MagicChristmasLand when I stupid big X spell and Repercussion is up. I know, I know, there is no reliable way to tutor for it but a man can dream, can't he?!? The artifact also removes non-basics on my side as needed for a killing blow Price of Progress and the life gain helps because I am often burning my own dome.
Blasphemous Act out for Inferno. BA is efficient. And when you need it the most it is REALLY cheap. But... in red I can't reliable count on Repercussion and I want as much face time with my spells as possible. Inferno being instant and hitting all creatures and players makes for a decent replacement.
Here are a few cards I have been kicking around.
Overextending will be a major risk in this deck so I am wanting to use vehicles to minimize loss from board wipes.
All the turn 1 mana dorks save for Birds of Paradise. Essentially double tapping for Dino and are great passengers for the vehicles. Gyre Sage gets better and better as the game goes on. See also Omnath, Locus of Mana.
I am wanting to use as many creature answers as possible. I'm looking at you Caustic Caterpillar, Viridian Zealot and Manglehorn. Bonus points to Bane of Progress. Nissa, Vastwood Seer ramps and fatties.
Scavenging Ooze and Deathgorge Scavenger provide decent gravehate.
Fresh Meat and Heroic Intervention will take some sting out of wraths.
Precursor Golem is all kinds of fat.
Selvala, Heart of the Wilds goes into overdrive here.
Living Plane combos well with Gaea's Cradle and discourages wipes.
Arachnogenesis is defensive then offensive.
I know there are many obvious includes. Let me have 'em! And the not so obvious ones as well...
I'm guessing Impact Tremors isn't impacting enough?