Oh man, as funny as multiple Warp Worlds would be I don't think I could count it as a win if everyone rage-scoops. That Paradigm Shift is an interesting card but I think I'm limiting my spells to things I would want to cast anyways and if everyone else gets in on the action, even better! Which makes me second guess using any epic spell. My playgroup doesn't take kindly to MLD unless it immediately wins the game so I will have to pass on the decree. The pact cycle just seems like cheating if my main goal is a Hive Mind out. Anywho, the list is slowly taking form and I appreciate all the input!
I might get some spite targeting after playing an epic spell... But if it resolves with a Hive Mind out the damage is already done. I'd like to think the player in the best position will take it to the dome but we all know what happens when you ASSume with threat assessment.
So, Hive Mind is one of my all-time favorite cards in MTG. I used it in a "fair" Narset, Enlightened Master deck to great success but with that general, I was usually having much more fun than my playgroup. I've gone a similar route with Maelstrom Wanderer but I really want to use black. I was kicking around the idea of Yidris, Maelstrom Wielder but I think my best option is Sliver Queen because she is all 5 colors and the deck will be very creature shy.
I've got a list of cards that I want everyone to cast but I was hoping you guys could suggest some similar spells to share. Off the top of my head:
I know the slug is expensive, especially compared to the prospector. But he's also a 4/3 and another warstorm surge, impact tremors, Purphoros proc. He might be worth it if stealing opponents creatures become a theme. How has playtesting gone?
I figured if you went the Paradox Engine route you'd drop the reducers in favor of red rocks. I do think your current list is more reliable and efficient for what you are trying to do, given red has little in the ways of artifact tutoring.
You bring up a fair, and very true, point about the Lattice. I was mistaken on it's effect with the reducers. It certainly is a risky card, but i have found it somewhat deters sweepers like Shatterstorm or variants. Given the points you've made, not including it is probably the right choice.
On removal, I jam as much as I can afford into my decks. The cheaper the better. I know there will be bigger targets than artifacts over the course of a game but we are limited with our interactivity here... Unless we get creative!
Lastly, all those sac outlets are screaming for an Insurrection. Maybe could even invite Thermopod to the party.
I only mentioned the mana rocks because Squee's new toy has got to be Paradox Engine. I know that card combos with everything.. Anyways, you bring up a good point about colorless mana reducers. Maybe a Mycosynth Lattice could help. You can throw in a Krark-Clan Ironworks
and Genesis Chamberfor good measure. The Welder would appreciate it and your opponents will love Vandalblast and Shattering Spree (when you put them in).
I will agree that Gemstone Array is some fringe-situationally-useful jank. The Mana Echoes still seems legit. I didn't get the impression the deck was going for infinites and I think you are running enough goblins and sac outlets to get value from the enchantment. I see the deck is light on the mana rocks but maybe something like Honor-Worn Shaku would get some good mileage.
Interesting concept! Seems like Mana Echoes is something you might want to be doing. Pair it with Gemstone Array and a couple goblins and you got all the red mana you'd ever need.
We don't run infinite combos in my meta either. But any of those X spells with 5 or more mana into them is most likely going to swing the polarity of the game. I usually try and save mine for the end but they are good at most stages of the game.
I've got a list of cards that I want everyone to cast but I was hoping you guys could suggest some similar spells to share. Off the top of my head:
6 Hive Mind
7 Eye of the Storm
Potatoes
1 Earthquake
1 Hurricane
1 Innocent Blood
1 Mind Bomb
1 Rolling Earthquake
1 Spoils of the Vault
1 Vampiric Tutor
2 Abrupt Decay
2 Breath of Darigaaz
2 Canopy Surge
2 Cut // Ribbons
2 Diabolic Intent
2 Fault Line
2 Flame Rift
2 Night's Whisper
2 Squall Line
2 Strongarm Tactics
3 Death Cloud
3 Pox
3 Wheel of Fortune
3 Windfall
4 Ancient Craving
4 Ambition's Cost
4 Urza's Guilt
4 Yahenni's Expertise
5 Ad Nauseam
5 Breath of Malfegor
And you get the point. I really love Price of Progress but I can't see myself surviving the resolution of that spell.
You bring up a fair, and very true, point about the Lattice. I was mistaken on it's effect with the reducers. It certainly is a risky card, but i have found it somewhat deters sweepers like Shatterstorm or variants. Given the points you've made, not including it is probably the right choice.
On removal, I jam as much as I can afford into my decks. The cheaper the better. I know there will be bigger targets than artifacts over the course of a game but we are limited with our interactivity here... Unless we get creative!
Lastly, all those sac outlets are screaming for an Insurrection. Maybe could even invite Thermopod to the party.
and Genesis Chamberfor good measure. The Welder would appreciate it and your opponents will love Vandalblast and Shattering Spree (when you put them in).
^ From H.P. Lovecraft's "The Call of Cthulhu". I thought maybe your thread title was a play on that... I seem to have guessed wrong!
Lookin good, think you got room for Erebos, God of the Dead,Bloodgift Demon, and Indulgent Tormentor?