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  • posted a message on Why Infect Isn't Fun
    Quote from Barachai »
    Most Mud lists run 3-4 Chalice and 3-4 3Sphere in the main, along with 4-8 sol lands and perhaps some Grim Monolith. Also Lodestone Golem. And... have you looked up competitive MUD lists?


    I don't build decks based on lists. I just make up decks myself.
    Posted in: Legacy Archives
  • posted a message on Why Infect Isn't Fun
    Hmm guess I'll just go back to playin the boring old White Weenie that I always played.
    Posted in: Legacy Archives
  • posted a message on Why Infect Isn't Fun
    Quote from Barachai »
    I think you're missing the 4 trinisphere, that would help. Also sol lands.


    I have 3 in sideboard. Didn't see any of them in any game 2's.

    Edit: not to mention the earliest they could come out is turn 3, and by then I'm dead.
    Posted in: Legacy Archives
  • posted a message on Why Infect Isn't Fun
    Sounds like your playing a casual deck against someone who is playing competitive or getting lucky. Maybe post your decklist?




    I sided in the Trinispheres and the Chalices. Got chalice out too late though. I was dead by turn 2 or turn 3 every game. I got chalice out for 1 on turn 2 once, but it was too late. I was already at 8 counters, and he didn't even need pump effect after that anymore anyway.

    Deck seemed to work fine in my other matchups. Even beat affinity. At least in those games I have 20 life instead of basically 10 infect gives me.
    Posted in: Legacy Archives
  • posted a message on Why Infect Isn't Fun
    you should have a response to a 1/1 by turn 2 somewhere in your 75.


    I was playing a colorless Eldrazi deck. What in colorless exactly is there to respond to that?
    Posted in: Legacy Archives
  • posted a message on Why Infect Isn't Fun
    Quote from Barachai »
    When it's easy, it's easy. But when it's difficult, it can be extremely difficult. Much like... any combo deck. Infect also suffers more from variance than some other combo decks.


    idk man I played 2 infect decks at a local tournament today and I was dead by turn 3 every game. That's 4 games in a row. Didn't see much variance.
    Posted in: Legacy Archives
  • posted a message on Why Infect Isn't Fun
    Turn 1 Forest into Glistener Elf

    Turn 2 Invigorate, Invigorate, Invigorate. Game's over.

    Fun? Skill?
    Posted in: Legacy Archives
  • posted a message on Kill Spell Man Land Before Blockers
    My opponent declares attackers. I make Mishra's Factory into a dude so I can block. After I make it into a dude, he used a kill spell on it to kill it before I blocked, thus killing me. Is that right or should I have had a chance to block?
    Posted in: Magic Rulings Archives
  • posted a message on Hedron Archive
    Quote from Slarg232 »
    Quote from Gunslinger756 »
    At 4 CMC this card seems like it competes with Thran Dynamo. So then I guess I'm wondering do I want to tap for 3 colorless instead of just 2 or do I want to be able to sac for two cards?

    Run this over Worn Powerstone?


    Definitely draw 2; late game Thran Dynamo is a dead card barring some combo (Which honestly you should be running if you're that deep in colorless ramp), where as any combo Dynamo is a part of Hedron Archive could fill in for AND have a secondary function.


    Well right now I run both Dynamo and Worn Powerstone in my Kemba deck to help for casting/equipping costs of equipment and also getting enough mana to cast stuff like Iona and Avacyn which I also have in there. I'm definitely putting Hedron in for the added card draw, but which should I replace of those 2?
    Posted in: Commander (EDH)
  • posted a message on Hedron Archive
    At 4 CMC this card seems like it competes with Thran Dynamo. So then I guess I'm wondering do I want to tap for 3 colorless instead of just 2 or do I want to be able to sac for two cards?

    Run this over Worn Powerstone?
    Posted in: Commander (EDH)
  • posted a message on Omnath, Locus of Rage as an EDH Commander
    I'm not going to lie this card looks pretty broken.
    Posted in: New Card Discussion
  • posted a message on Check out this deck I drafted & went undefeated
    Quote from Funkenstein3D »
    Quote from Gunslinger756 »
    Stalwart Aven is a bad card. Enlightened Ascetic is not. Especially in an aura heavy set like this one.


    What's happening? Is this real life? You seem incredibly resistant to any suggestions anyone here wants to make, so I would recommend taking a look at some pro articles to get a better idea of power levels in limited. Luis Scott-Vargas's limited reviews on channelfireball are pretty consistently on point, and he gave Stalwart Aven at 3 out of 5 and Enlightened Ascetic a 0.5. You drafted a deck with a lot of incredible rares and unsurprisingly won. I think you are letting this blind you to some mistakes you made.


    But...I write those articles you're telling me I should read....
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on Check out this deck I drafted & went undefeated
    Stalwart Aven is a bad card. Enlightened Ascetic is not. Especially in an aura heavy set like this one.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on Check out this deck I drafted & went undefeated
    What you guys are failing to realize is that while taking removal things is generally really good in limited, there comes a point where you need to actually win the game. I have 8 removal spells already plus 2 recursion effects which get them back, plus 3 tapping effects. Yet you're saying I should put 2 more removal spells in as if this isn't enough? Why would I need 10 removal abilities in a 40 card deck? I don't. Hell most people don't even run that many in a 60 card deck.

    Also when did I ever say I was new to draft? I played on the Pro Tour in '09-'11 I'm not "new to draft."

    I'm receptive to feedback but this feedback is nonsense. You're saying Grasp is bad when it literally won me half my games. That doesn't make sense, now does it? Without this card in the deck, I DEFINITELY would not have gone undefeated in terms of games and could have even dropped one or two of my matches. See why it's incredibly stupid to say it's bad? Maybe you just use it wrong yourself...?
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on Check out this deck I drafted & went undefeated
    Quote from Golden »
    Quote from Gunslinger756 »
    As I mentioned in my run down Grasp of the Hieromancer was very powerful. It won me I would argue around half of the games I won. Tapping a guy down to get in unblocked hurts bad, and makes them reticent to attack at all.



    The problem is that it looks like a "win more" card in a deck like yours. Meaning that it looks great when you are already in good position, but is a liability when you are behind. The reality is that it was one of the worst cards in your deck, so do you really think it "won" you those games or that maybe the overwhelming power level of your other cards put you into positions where an otherwise iffy card could shine?

    If you are in a position to consider attacking, or even a neutral board position, with a deck like this then you are in good shape to win the game. It might take a little bit longer than it would with Grasp, but between your bombs, removal and quality creatures you are very likely to get there eventually. OTOH if you are behind in a game then the Grasp does virtually nothing.

    Another way to look at it would be this: Would you rather tap a blocker with Grasp...or just kill it with Cruel/Weight? When you think about it like that doesn't the answer seem pretty obvious?

    Yes, the Grasp is cheaper, but you aren't looking to attack until at least turn 4 anyway so that isn't a big factor. In a very aggressive deck then I could see wanting the Grasp a lot more, but this just isn't that deck. Throw in 3 Freeblades and maybe it is a different story. And of course the upside of the removal spells is that they are infinitely better when you are worried about dealing with an opposing ATTACKER (as opposed to a blocker), which again will often be the case when you lack 2-drops.


    Grasp turns on blood-cursed knight. Weight of the Underworld, if used to kill something, doesn't.
    Posted in: Sealed Pool & Draftcap Discussion
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