Quote from sleeper agent 2.0I think that's along the lines of the wording that silvercut was suggesting. Yeah, it's a good idea.
Quote from Bertech.dkMay i suggest something that has something to do with the wonderfull substance Sand. Which I figure has something mountains and plains in it
Sand Sphinx 1WWRR
Creature - Sphinx
Or something like that...
Quote from JaxckAnubis isn't lord of the dead, Osiris is. Anubis is simply a judge. Perhaps some sort of enters the graveyard effect...
I'm not familiar with the Ra myth - is there a flavor behind "Arcane Denial on a stick"?
Isis, while I want to like her and her synergy, just seems too slow and weak. Sure, there are going to be times when you nab their only Baneslayer, but I'll trade my random 2/2 and a Shock for your 6 mana rare legend any day.
Her third ability is too slow as written and too unfun if the sorcery speed is removed.
A powerful effect over time for a high cost. Feels right for a Mythic. Should it interact with the exile zone instead of the graveyard? (Lord of the dead after all...) Should specify "under your control" imo.
6 mana, 7 life, and another card to sac the Sarcophagus, to tutor up Progenitus? That's quite a hefty price. At least it won't be breaking any formats, but I wonder how much fun it is to play. I'm sure you could knock off both "loses 7 life" abilities and it would still be plenty interesting, especially as it doesn't have any way to get itself into the GY.
This is basically "Tap: get a free 2/1", except that you can still use it for mana during your opponent's turn! I think a 1/1 would be more appropriate.
Don't forget to make cards for Osiris, the Pyramids, and the Sphinx.
Quote from gtmwarriorartaeil's sounds like a fun, dumb ability but isn't this a really weak card? you're paying 6 mana for a 4/4 so it should have a great ability.. which ends up being that it'll randomly wrath itself away in the next few turns. how is this useful?
Quote from BCGamer
Magma Phoenix is lack-luster, I had tested it in the beginning of this thread's discussion (might want to read through the whole thread). Yes it can kill big nasties, but it isn't a good finisher. If you are dropping something on turn five in this deck it should be able to scare your opponent. The magma phoenix from my testing just doesn't get the job done. He only swings for 3 and he's lightning bolt bait, which makes him a liability. There were points in a couple games where I was scared of my own creature. He can be played around too easily and manipulated to be a boon to your opponent instead of a bane.
Control get rid of him easily and aggro isn't scared of a board sweeper by turn six/five.
Your argument to the phoenix whipping out a naya/rock decks army but not the BSA is mute. If the baneslayer is alive you still loose.
Quote from handsomberriesi would recommend moving the kor firewalker to the side as well, replacing him with more removal. filling out the terminate playset is probably your best bet
i like the wall, its too defensive for my build, but probably works great in your build with the felidar sovereign
Quote from BCGamer
Tidehollow is not good in this deck. Its not protected against our red sweepers. He may steal a card for a turn or two, but he's not amazing like in other control decks. He is also one of the only targets early game so he gets hosed extremely fast. Tide doesn't create card advantage, most of us that have been testing the deck since page won have commented on the matter on multiple occasions.
Whispersilk is a limited card, not standard.
You have a lot heavier creature base than a lot of the other decks in this thread. It may work in your favor, but you lack a lot of creature removal in my opinion. You only have four forms of spot removal. Malakir Bloodwitch will hose your deck, you only have two terminates and you have three nighthawks in the side. I don't see you having a good match up against vamps or most aggro. Maybe add Volcanic Fallout to respond to an attack step.
The deck is defiantly built to your style, so please go out and playtest and let us know how you're doing.
Quote from arrow_runnerI didn't see where anyone posted anything about Seer's Sundial. Has anyone thought about testing with it? (I think 2, maybe 3?) With the deck being focused on control and having up to 12 available fetchlands, I think it would a fairly easy card to abuse.