Dont know if this was already spoiled but here it is finally a day and night mechanic
Since we have a lot of people posting without reading any of this thread first, I'm reminding everyone to please look through at LEAST the first few pages before posting anything. We don't need more posts of the same comments/impressions again and again, especially without having read some of the additional info and arguments that have already been given.
I really like the shin deck the only changes Ill try to make are 3 kitchen finks and one empyrial archangel (that i think the deck can handle it) instead of the sprouting thrinax with that change I make the twilight mire - flooded grove also send the 3 condemn to the sb and play 4 broken ambitions I dont know maybe more testing, but seems QandT will be stronger than before
I think rewind might work yea I should ry it out but no for the seize they are just awsome against any red or blue creature and even green believe me there are alot of pesty goblins and big artifact and green monsters that it works pretty well at lease in my meta
mm I played the deck on the FNM winning all games just having a lil trouble with a goblin deck but I got to control it at the end thanks to Trickbind and Seize the soul the only problem that I see was the lack of hard counters when I was late in the game maybe the -1 mana leak and +1 cancel will be a very good idea, I also tried Walk the Aeons in teh sideboard and worked me pretty good in the match againts a beach house update, I took out 1 moonlight bargain for it and I also take 1 land of the sideboard for a Shred memory just to tried it but didnt get a match against solar something, the other moonlight bargain I taked out and tried a Govern the Guildless thta worked for me in MODO but again couldnt tried it in the FNM because the lack of solar.... however the deck worked pretty good (duh I won), soon as I played Teferi and the Dralnu was game over they are just the perfect match like Michael Jordan and Pipen.
umm I think u need The ghost Council come on is the best creature form Guildpact and maybe the descendent will work also he increideble against zoo, gruul beats, boros wins etc.. I will play them instead of the phyrexian arenas and put the arenas in the sideboard
I dont know if any of you will have this but here in my country will be a FNM having the format of 2HeadedGiant but Standard Im thinking wich deck will work for ths format I think finally I can make some decent mill deck or maybe something like one Head playing :symu::symb: Control and the other playing :symg::symw: beatdown what do u guys think...:p
Since we have a lot of people posting without reading any of this thread first, I'm reminding everyone to please look through at LEAST the first few pages before posting anything. We don't need more posts of the same comments/impressions again and again, especially without having read some of the additional info and arguments that have already been given.
MTG Cardlinker
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4 Watery Grave
4 Underground River
3 Dimir Aqueduct
2 Dreadship Reef
7 Island
4 Desert
Creatures
3 Teferi, Mage of Zhalfir
1 Skeletal Vampire
1 Dralnu, Lich Lord
Spells
3 Spell Snare
4 Rune Snag
3 Mana Leak
1 Cancel
4 Remand
4 Think Twice
4 Mystical Teachings
1 Cremate
1 Last Gasp
1 Sudden Death
1 Seize the Soul
4 Repeal
4 Deathmark
1 Seize the Soul
2 Trickbind
2 Moonlight Bargain
1 Spell Snare
1 Cancel
2 Dreadship Reef
1 Darkblast
1 Shadow of Doubt
I really like the deck but one Thing I noticed that Walk the aeons will work great here.