PS: It looks like "God's Last X" is a cycle. Here's hoping that Hazoret's Last Whatever doesn't suck, though I'm not sure there's any effect I'd want to pay 1RR for and not have my lands untap.
It would have to deal a hell of a lot of damage, and be uncounterable, to have a place in burn. 7 or more I think
Is it recommended to play fetches in a mono red burn build? I was thinking 8 fetches and 10 mountains, for the sole purpose of thinning out the deck but wanted to run the idea by you guys first. Thanks in advance !
Yes, it also gives you access to make landfall for Searing Blaze more easily.
I'm very happy with my main deck at the moment, but don't really know what direction to go with my sideboard. Especially how much to dedicate to Counters Company (also any advice on how to play this matchup would be appreciated).
Right now I have 4x Destructive Revelry, 3x Deflecting Palm, 3x Kor Firewalker, 3x Rest in Peace, and 2x Path to Exile.
I've put together a mono-red burn deck already, but want to build other legacy decks. I'm pretty much limiting myself to one color for budget reasons. I saw that there are some mono-black Pox lists that have done pretty well. Any suggestions?
If there are multiple Kataki, War's Wage on the battlefield, do their abilities cause opposing artifacts to gain the effect of having to pay a colorless mana multiple different times, or do they all add multiple instances of the same single ability?
I don't know how to simply phrase my question, but imagine I had a Spellskite in play and my opponent has two Kataki, War's Wage in play. At the beginning of my upkeep, could I avoid sacrificing the Spellskite by paying one colorless mana, or would I have to pay two colorless mana to avoid sacrificing it?
The reason for Exquisite Firecraft is simply that at some point you're starting to run out of good low-CMC burn spells in red, so playing a good high-CMC burn spell becomes the next best thing.
Bedlam Reveler lets you refuel after you've emptied your hand, which is invaluable in a deck that's missing the Boros Charms and Atarka's Commands. These cards are both 2 mana for 4 (or more) damage, for which there is no replacement in mono-red. This means you'll need more burn spells to finish the job, so when your hand is otherwise empty paying 3-4 mana for 3 more cards would already be a good trade and with Reveler you even get a very relevant body with a very relevant ability on the board. With this logic I would agree that it's better than Keldon Marauders in a mono-red burn deck.
Why Exquisite Firecraft? I know it is amazing in legacy burn, but it seems slow and modern is light on counterspells right now. Could be totally wrong, but that is just my first impression. I'm playing mono-red for mostly budget reasons.
Do you really think Bedlam Reveler is better than Marauders? I've seen a lot of people testing Reveler without much success.
Also, a Naya Burn player at my LGS was telling me Leyline wasn't great, and convinced me to cut it from my board. What is your opinion on it?
Sorry to ask again a page later, but I don't know where else to get advice.
How should a mono-red Burn deck look currently? I've been running the deck in the guide, with an altered sideboard, but people were telling me Vexing Devil is not good enough.
What changes should I make from the decklist in the guide?
It would have to deal a hell of a lot of damage, and be uncounterable, to have a place in burn. 7 or more I think
How many would you bring in against a deck like Eldrazi and Taxes, that only have Vial as a target?
Yes, it also gives you access to make landfall for Searing Blaze more easily.
I'm guessing it may be worth it against Storm?
Probably not against Skred Red, but who knows.
Right now I have 4x Destructive Revelry, 3x Deflecting Palm, 3x Kor Firewalker, 3x Rest in Peace, and 2x Path to Exile.
I don't know how to simply phrase my question, but imagine I had a Spellskite in play and my opponent has two Kataki, War's Wage in play. At the beginning of my upkeep, could I avoid sacrificing the Spellskite by paying one colorless mana, or would I have to pay two colorless mana to avoid sacrificing it?
How about this?
4 Monastery Swiftspear
4 Eidolon of the Great Revel
3 Bedlam Reveler
4 Rift Bolt
4 Lava Spike
4 Searing Blood
4 Skullcrack
4 Exquisite Firecraft
2 Flames of the Blood Hand
Or what about 2 Shard Volley, 2 Exquisite Firecraft? I just don't really like Shard Volley after adding more higher CMC cards like Bedlam Reveler and Exquisite Firecraft.
4 Disciple of the Vault
4 Muddle the Mixture
4 Serum Visions
4 Thoughtcast
4 Altar of the Brood
4 Liquimetal Coating
4 Sword of the Meek
4 Thopter Foundry
4 Glimmervoid
4 Darkslick Shores
4 Spirebluff Canal
3 Watery Grave
1 Steam Vents
Infinite Combos:
Infinite mill - Altar of the Brood + Liquimetal Coating + Saheeli Rai
Infinite damage - Disciple of the Vault + Liquimetal Coating + Saheeli Rai
Value Combos:
Thopter generation per mana - Thopter Foundry + Sword of the Meek
Thopter generation and mill per mana - Thopter Foundry + Sword of the Meek + Altar of the Brood
Thopter generation and damage per mana - Thopter Foundry + Sword of the Meek + Disciple of the Vault
Card choices:
Mox Opal for an additional artifact, ramp, and color fixing.
Muddle the Mixture to provide a tutor for Thopter Foundry, Sword of the Meek, and Liquimetal Coating, in addition to being a counterspell.
Serum Visions To find combo pieces through drawing and card selection.
Thoughtcast To draw into combo pieces and take advantage of the artifact heavy deck.
Looking for general advice, as well as sideboard recommendations. This deck is a new creation, and hasn't been tested.
Thank you for the help.
Why Exquisite Firecraft? I know it is amazing in legacy burn, but it seems slow and modern is light on counterspells right now. Could be totally wrong, but that is just my first impression. I'm playing mono-red for mostly budget reasons.
Do you really think Bedlam Reveler is better than Marauders? I've seen a lot of people testing Reveler without much success.
Also, a Naya Burn player at my LGS was telling me Leyline wasn't great, and convinced me to cut it from my board. What is your opinion on it?
4 Goblin Guide
4 Monastery Swiftspear
4 Keldon Marauders
4 Rift Bolt
4 Lava Spike
4 Skullcrack
4 Searing Blood
3 Shard Volley
2 Flames of the Blood Hand
How should a mono-red Burn deck look currently? I've been running the deck in the guide, with an altered sideboard, but people were telling me Vexing Devil is not good enough.
What changes should I make from the decklist in the guide?