The sotry scenes on the mothership can be clicked to expand them into sets of 4 cards, including one that's been up for a while, but not on this spoiler.
Gleaming Overseer1UB
Creature - Zombie Wizard (U)
When Gleaming Overseer enters the battlefield, amass 1.
Zombie tokens you control have hexproof and menace.
1/4
Protecting your army seems really useful. I'd hate to be amassing an army under a pacifism, this could help.
The design looks inelegant to me. I hate to be an armchair designer, but vigilance would have tied the package together nicely. Note that unlike most such "needs X" comments, I'm criticizing the cohesiveness of the design rather than the power level. I've no doubt this card is plenty strong, it just looks inelegant.
I'd have rather it accumulated +1/+1 counters through damage which could then be converted into mana, which would have fit the flavor even better. If you had to sac it to get the mana, it could serve as ramp and Undergrowth fuel in one package.
Exactly. It's a neat card, but it has too much internal tension. I dig cards that challenge players to think critically about making choices in how to best use them, but this card feels like it was designed to frustrate players. It'll be useful at just about any point in the game (which is good), but it'll always feel like you're getting half of the card's usefulness at any given time. Using it to ramp removes it as a rattlesnake (in an environment where protecting planeswalkers is key), not ramping and holding it as a blocker slows down the development of your board. Players forced to make strategic choices is good, putting them in the position where even the 'right' choice can feel bad makes me think the card needed just a bit of tweaking. WotC has been very conscious of feel bad scenarios, this card feels like one.
I want to be clear: it is a good card and a Limited standout. But it's one that you need to support to not feel frustrated by. In terms of ramp/removal, we literally just got a removal spell/ramp spell combo that I think I like a lot more because you're always in a position to use both aspects of the card.
Kind of pushes a person towards Abzan for global vigilance. I think that's exactly the heart of the design, it's not a GB signpost as much as a GBW one. Rainbow mana certainly supports that approach.
Giant growth in standard and draft O_o . I thought GG was the green lightning bolt and would never be reprinted. I guess after divedown and blossoming defense they figured "why not?".
Well, you aren't entirely wrong there. It's technically the green lucky charm. A cycle that includes both Ancestral Recall and Healing Salve. The first is restricted in Vintage and banned in legacy the other has been deemed unprintable because of its low power level. The other 3 fall somewhere in the middle. Giant Growth stopped getting printed for a while to give it a rest, it was one of the most printed cards in the entire game.
The Lucky Charms are the life gaining artifacts printed from Alpha through Eighth Edition. (Ivory Cup, Crystal Rod, etc.) The cycle you’re referring to, which Giant Growth is part of, is the Boons.
Giant growth in standard and draft O_o . I thought GG was the green lightning bolt and would never be reprinted. I guess after divedown and blossoming defense they figured "why not?".
Well, you aren't entirely wrong there. It's technically the green lucky charm. A cycle that includes both Ancestral Recall and Healing Salve. The first is restricted in Vintage and banned in legacy the other has been deemed unprintable because of its low power level. The other 3 fall somewhere in the middle. Giant Growth stopped getting printed for a while to give it a rest, it was one of the most printed cards in the entire game.
But the guild mechanics as they appear in GRN and ARN are the 3rd mechanic for some of the guilds so keeping the guilds doesn't mean keeping the mechanics.
Any chance this becomes a 1 of in Affinty? Seems like there are times when all you've got is durdle dudes without a Plating or an Overseer
I guess you're talking about the old affinity? Not Hardened Scales. No chance. The deck has plating, overseer, arcbound ravager and signal pest to get damage through. The odds of drawing none of these pieces is low.
Throwing one of these into the deck to have it do absolutely nothing if you have overseer out seems weird to me. Chief of the Foundry would be a better option.
Or master of etherium.
Okay, I know this is totally silly but I kind of want to build this with a huge control element - stall the game until I get to 8 mana and then play 4x in one turn (run maybe 10 total to facilitate this). Play 4, tap them all on your end step. Untap, play 4 more (I don't know how) and win with epic mill. Just for the lolz.
Ok...these Simic cards are getting out of hand now. First, a creature right out of '97 with the same cardname and creature type line
That didn’t happen. The people who made a mock-up from translation but didn’t know the English card name called it Salamander Drake, but that’s not its actual name. We don’t know its actual name yet, but we know it starts with a P or a Q.
Oh, that's a shame. This was my favorite part of the card.
Except it was spoiled at least a day ago.
Kind of pushes a person towards Abzan for global vigilance. I think that's exactly the heart of the design, it's not a GB signpost as much as a GBW one. Rainbow mana certainly supports that approach.
Sultai with their untapping and flying jellyfish and extra turns don't mind this either.
Propaganda is an important part of every war effort. And it's not like he would have done much more than issue a command for it's construction.
Yes, apologies, you are absolutely right.
Well, you aren't entirely wrong there. It's technically the green lucky charm. A cycle that includes both Ancestral Recall and Healing Salve. The first is restricted in Vintage and banned in legacy the other has been deemed unprintable because of its low power level. The other 3 fall somewhere in the middle. Giant Growth stopped getting printed for a while to give it a rest, it was one of the most printed cards in the entire game.
Except that both Master of Etherium and Chief of the Foundry cost 1 more, and that's a huge difference. Given that we've seen some builds run Ghirapur Aether Grid where this does damage for (as near as ) tapping a single artifact.
But Council doesn't work that way?
Oh, that's a shame. This was my favorite part of the card.