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  • posted a message on [ELD) Syr faren, the hedgehammer (the green knight legend)
    Thread title being Hedgehammer made me laugh and think of Peter Gabriel.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Malditos nerd preview - blacklance paragon
    Quote from Melkor »
    Quote from Gutterstorm »
    I get it’s rarity but someone is gonna pull this as their prerelease promo and feel REAL BAD.


    It could be a lot worse. I would rather pull what amounts to a very good removal spell with potential upside than most of the promos I have pulled. It beats a lot of the rares in the ser


    It beats a lot of rares in a lot of sets. It's almost shriekmaw good and that saw a fair amount of constructed play during it's standard.
    Posted in: The Rumor Mill
  • posted a message on [ELD] 4 commons from nizzahon magic
    Hoping it's just my monitor but the pure-white text on the off-white background in the adventure titles feels very hard to read. On the cards themselves, these all seem fine for commons.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Another Amazonian preview - henge walker
    Quote from italofoca »
    Quote from Crispen_Smith »


    The only way that could possibly work is if it were base 0/0, which is much less flexible.


    I believe he means it starts as a base 2/2 THEN gets 3 +1/+1 counters. Which still wouldn't be all that powerful, even at common. As the card stands, its chaff for 99% of constructed decks.

    You're asking for a colorless 5/5 for 3. Good luck getting that at common.


    You can get a 5/5 creature for one mana at common. Gurmag Angler


    Sure, let's ignore the fact that you still have to delve for 6 and each delve makes the next one harder Rolleyes 5/5 for CCC at common will not happen anytime soon.

    With that said, I think a 3/3 is not really a good payoff for going mono-color. But I guess either the 2/3 or 3/2 would already be too much for common. Maybe they should have thrown some trinket text or a weaker keyword like vigilance ? 3/3 Vigilance looks like a fair payoff at common and 3 2/2 vigilance still is pretty bad.



    I actually really like that.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Another Amazonian preview - henge walker
    Quote from Crispen_Smith »


    Because WotC has to print chaff/filler cards to flush out a set. Frown


    The only way that could possibly work is if it were base 0/0, which is much less flexible.


    I believe he means it starts as a base 2/2 THEN gets 3 +1/+1 counters. Which still wouldn't be all that powerful, even at common. As the card stands, its chaff for 99% of constructed decks.

    You're asking for a colorless 5/5 for 3. Good luck getting that at common.


    You can get a 5/5 creature for one mana at common. Gurmag Angler


    The delve on that was damn near prohibitive in limited though, and it was B, NOT 1, which is a huge difference
    Posted in: The Rumor Mill
  • posted a message on [ELD] Irencrag Feat— Matthew Nass preview
    Quote from OathboundOne »
    Quote from Ryperior74 »
    Hmmm can you still cast the one more if you copy this spell somehow?

    Because that’s massive mana if so that can be huge

    I say dragon storm is the best thing to do with it

    My gut says yes, copies of this spell work fine. The one spell limitation doesn't take affect until the spell resolves, and by time the first(last?) copy resolves all the other copies are already on the stack, you've already cast them, so they shouldn't count against your 1 more spell.


    Copy isn't cast so there's just no rules interaction at all
    Posted in: The Rumor Mill
  • posted a message on [ELD] Another Amazonian preview - henge walker
    Why couldn’t it be three +1\+1 counters


    Because WotC has to print chaff/filler cards to flush out a set. Frown


    The only way that could possibly work is if it were base 0/0, which is much less flexible.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Fires of Invention
    The other thing is, if you've got mana sinks on the table you can still use the mana from your lands for things, notably draw effects.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Non-Human support— Limited Resources previews
    I love that the redcaps have a pseudo pilot ability, "get in her grood, we're going bashing"
    Posted in: The Rumor Mill
  • posted a message on [ELD] Mothership spoilers 09/13
    Quote from CatParty »
    Quote from Crispen_Smith »
    Quote from CatParty »
    Quote from protoaddict »
    That giant is VERY pushed. It's a skull crack for one less damage but it has an undercosted creature attached to it. I could honestly imagine Modern burn playing it just because it is almost like a skull crack with a draw attached to it. Might also find a spot in something like 8 wack.


    It's not skullcrack - it doesn't prevent lifegain. *IF* it was just a 2 dmg version of skullcrack it would be AMAZING, imo. This will be good in standard with all the Protection abilities going around, but it's the lack of a lifegain clause that'll keep it out of other formats.


    Admittedly, about 90% of my exposure to Modern and Legacy comes from SCG's YouTube but I don't recall ever seeing a life gain strategy at their top tables. I have seen burn run out of cards. I think this solves a much more real problem than that line of Skullcrack addresses. I mean, I wish Life Gain were a thing because I'd love to run Soul Sisters or something with Lone Rider but I just don't think it matters that much?


    There's certainly no lifegain as a strategy in Modern, but as a burn player I can tell you that even inciental lifegain can really set us back - Thragtusk in Tron, Obstinate Baloth, Timely Reinforcements in UW Control, thopter foundry lifegain in Whirza... These are the things that tempo out burn and make us lose. Skullcrack is essential in some of those matchups.


    In Tron at least, a 4/3 beater may be additional leverage as they don't always have Bridge to keep things under control so worth testing in that match-up. I see your point about Timely Reinforcements and Thoptor Foundry.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Mothership spoilers 09/13
    Quote from CatParty »
    Quote from protoaddict »
    That giant is VERY pushed. It's a skull crack for one less damage but it has an undercosted creature attached to it. I could honestly imagine Modern burn playing it just because it is almost like a skull crack with a draw attached to it. Might also find a spot in something like 8 wack.


    It's not skullcrack - it doesn't prevent lifegain. *IF* it was just a 2 dmg version of skullcrack it would be AMAZING, imo. This will be good in standard with all the Protection abilities going around, but it's the lack of a lifegain clause that'll keep it out of other formats.


    Admittedly, about 90% of my exposure to Modern and Legacy comes from SCG's YouTube but I don't recall ever seeing a life gain strategy at their top tables. I have seen burn run out of cards. I think this solves a much more real problem than that line of Skullcrack addresses. I mean, I wish Life Gain were a thing because I'd love to run Soul Sisters or something with Lone Rider but I just don't think it matters that much?
    Posted in: The Rumor Mill
  • posted a message on [ELD] Faeburrow Elder
    Quote from lucasbpc »
    Quote from Crispen_Smith »
    It's somewhat unusual to find a card that can be a 5/5 for 1GW so there's that. The question is how quickly can we get there? My best line on it so far is T1 Mana Dork, T2 Burning Tree Emissary, Elder which is a 3/3 on 2 that can tap for 3 and then do something W/B or W/U on T3 to make it a 4. But I'm sure magical Christmas land on this is something much sillier.
    You just need the right Leylines.


    Open with Leyline of Anticipation and Leyline of the Void and you've got good gravy goodness.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Faeburrow Elder
    It's somewhat unusual to find a card that can be a 5/5 for 1GW so there's that. The question is how quickly can we get there? My best line on it so far is T1 Mana Dork, T2 Burning Tree Emissary, Elder which is a 3/3 on 2 that can tap for 3 and then do something W/B or W/U on T3 to make it a 4. But I'm sure magical Christmas land on this is something much sillier.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Stonecoil Serpent
    Quote from 5ColorsEDH »
    Quote from Crispen_Smith »
    Quote from Spaz350 »
    Quote from Lectrys »
    Quote from Crispen_Smith »
    So, apparently, not being an Eldrazi earns Endless One reach and Trample. That's probably a fair deal.

    To compensate, I get to blow this serpent up with artifact destruction.

    ...And stick it in my Modern Hardened Scales deck.


    Still dodges Destructive Revelry at least!


    How?


    Protection from Multicolor


    Right, I totally should have seen that. That'll actually be more relevant than I originally expected in the draft environment and possibly even in standard
    Posted in: The Rumor Mill
  • posted a message on [ELD] Stonecoil Serpent
    Quote from Spaz350 »
    Quote from Lectrys »
    Quote from Crispen_Smith »
    So, apparently, not being an Eldrazi earns Endless One reach and Trample. That's probably a fair deal.

    To compensate, I get to blow this serpent up with artifact destruction.

    ...And stick it in my Modern Hardened Scales deck.


    Still dodges Destructive Revelry at least!


    How?
    Posted in: The Rumor Mill
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