I get it’s rarity but someone is gonna pull this as their prerelease promo and feel REAL BAD.
It could be a lot worse. I would rather pull what amounts to a very good removal spell with potential upside than most of the promos I have pulled. It beats a lot of the rares in the ser
It beats a lot of rares in a lot of sets. It's almost shriekmaw good and that saw a fair amount of constructed play during it's standard.
Hoping it's just my monitor but the pure-white text on the off-white background in the adventure titles feels very hard to read. On the cards themselves, these all seem fine for commons.
The only way that could possibly work is if it were base 0/0, which is much less flexible.
I believe he means it starts as a base 2/2 THEN gets 3 +1/+1 counters. Which still wouldn't be all that powerful, even at common. As the card stands, its chaff for 99% of constructed decks.
You're asking for a colorless 5/5 for 3. Good luck getting that at common.
You can get a 5/5 creature for one mana at common. Gurmag Angler
Sure, let's ignore the fact that you still have to delve for 6 and each delve makes the next one harder 5/5 for CCC at common will not happen anytime soon.
With that said, I think a 3/3 is not really a good payoff for going mono-color. But I guess either the 2/3 or 3/2 would already be too much for common. Maybe they should have thrown some trinket text or a weaker keyword like vigilance ? 3/3 Vigilance looks like a fair payoff at common and 3 2/2 vigilance still is pretty bad.
Because WotC has to print chaff/filler cards to flush out a set.
The only way that could possibly work is if it were base 0/0, which is much less flexible.
I believe he means it starts as a base 2/2 THEN gets 3 +1/+1 counters. Which still wouldn't be all that powerful, even at common. As the card stands, its chaff for 99% of constructed decks.
You're asking for a colorless 5/5 for 3. Good luck getting that at common.
You can get a 5/5 creature for one mana at common. Gurmag Angler
The delve on that was damn near prohibitive in limited though, and it was B, NOT 1, which is a huge difference
Hmmm can you still cast the one more if you copy this spell somehow?
Because that’s massive mana if so that can be huge
I say dragon storm is the best thing to do with it
My gut says yes, copies of this spell work fine. The one spell limitation doesn't take affect until the spell resolves, and by time the first(last?) copy resolves all the other copies are already on the stack, you've already cast them, so they shouldn't count against your 1 more spell.
Copy isn't cast so there's just no rules interaction at all
That giant is VERY pushed. It's a skull crack for one less damage but it has an undercosted creature attached to it. I could honestly imagine Modern burn playing it just because it is almost like a skull crack with a draw attached to it. Might also find a spot in something like 8 wack.
It's not skullcrack - it doesn't prevent lifegain. *IF* it was just a 2 dmg version of skullcrack it would be AMAZING, imo. This will be good in standard with all the Protection abilities going around, but it's the lack of a lifegain clause that'll keep it out of other formats.
Admittedly, about 90% of my exposure to Modern and Legacy comes from SCG's YouTube but I don't recall ever seeing a life gain strategy at their top tables. I have seen burn run out of cards. I think this solves a much more real problem than that line of Skullcrack addresses. I mean, I wish Life Gain were a thing because I'd love to run Soul Sisters or something with Lone Rider but I just don't think it matters that much?
There's certainly no lifegain as a strategy in Modern, but as a burn player I can tell you that even inciental lifegain can really set us back - Thragtusk in Tron, Obstinate Baloth, Timely Reinforcements in UW Control, thopter foundry lifegain in Whirza... These are the things that tempo out burn and make us lose. Skullcrack is essential in some of those matchups.
In Tron at least, a 4/3 beater may be additional leverage as they don't always have Bridge to keep things under control so worth testing in that match-up. I see your point about Timely Reinforcements and Thoptor Foundry.
That giant is VERY pushed. It's a skull crack for one less damage but it has an undercosted creature attached to it. I could honestly imagine Modern burn playing it just because it is almost like a skull crack with a draw attached to it. Might also find a spot in something like 8 wack.
It's not skullcrack - it doesn't prevent lifegain. *IF* it was just a 2 dmg version of skullcrack it would be AMAZING, imo. This will be good in standard with all the Protection abilities going around, but it's the lack of a lifegain clause that'll keep it out of other formats.
Admittedly, about 90% of my exposure to Modern and Legacy comes from SCG's YouTube but I don't recall ever seeing a life gain strategy at their top tables. I have seen burn run out of cards. I think this solves a much more real problem than that line of Skullcrack addresses. I mean, I wish Life Gain were a thing because I'd love to run Soul Sisters or something with Lone Rider but I just don't think it matters that much?
It's somewhat unusual to find a card that can be a 5/5 for 1GW so there's that. The question is how quickly can we get there? My best line on it so far is T1 Mana Dork, T2 Burning Tree Emissary, Elder which is a 3/3 on 2 that can tap for 3 and then do something W/B or W/U on T3 to make it a 4. But I'm sure magical Christmas land on this is something much sillier.
It's somewhat unusual to find a card that can be a 5/5 for 1GW so there's that. The question is how quickly can we get there? My best line on it so far is T1 Mana Dork, T2 Burning Tree Emissary, Elder which is a 3/3 on 2 that can tap for 3 and then do something W/B or W/U on T3 to make it a 4. But I'm sure magical Christmas land on this is something much sillier.
Right, I totally should have seen that. That'll actually be more relevant than I originally expected in the draft environment and possibly even in standard
It beats a lot of rares in a lot of sets. It's almost shriekmaw good and that saw a fair amount of constructed play during it's standard.
I actually really like that.
The delve on that was damn near prohibitive in limited though, and it was B, NOT 1, which is a huge difference
Copy isn't cast so there's just no rules interaction at all
The only way that could possibly work is if it were base 0/0, which is much less flexible.
In Tron at least, a 4/3 beater may be additional leverage as they don't always have Bridge to keep things under control so worth testing in that match-up. I see your point about Timely Reinforcements and Thoptor Foundry.
Admittedly, about 90% of my exposure to Modern and Legacy comes from SCG's YouTube but I don't recall ever seeing a life gain strategy at their top tables. I have seen burn run out of cards. I think this solves a much more real problem than that line of Skullcrack addresses. I mean, I wish Life Gain were a thing because I'd love to run Soul Sisters or something with Lone Rider but I just don't think it matters that much?
Open with Leyline of Anticipation and Leyline of the Void and you've got good gravy goodness.
Right, I totally should have seen that. That'll actually be more relevant than I originally expected in the draft environment and possibly even in standard
How?