I'm sorry, that jarring lower jaw just doesn't jibe for me.
Based on the texture and what appears to be a second jawline behind that jarring one, I believe he's wearing a mask. From that perspective it makes the gap in the jaw make more sense.
I wonder if this is a reasonable way to recycle evoke creatures? I'd happily go T1 Ignoble Hierarch and Grief, T2 Mulldrifter, T3 Chainer, T4 Mulldrifter (or Grief) from the yard.
Without some sort of Azusa Tron interaction I don't see this doing its thing. But, with Azusa and Tron I feel like this could be interesting. But, does Tron want to splash blue?
Since it doesn't stop abilities I'm sure UW can find lots of ways to abuse this, turning in man lands, dropping cards with Aether Vial etc to get a second game action each turn.
So, this is actually a strictly better Diabolic Edict, right? I see no downside in having split Second.
As far as I can tell. Until, at least, they print a card that cares about the total number of words in your hand:
Lexicon Bolt 1RR
Instant
Target opponent reveals their hand, lexicon Bolt deals 3x damage to any target where x is the number of words in the text boxes of cards in that player's hand.
Then this will cost you 6 more damage than diabolic edict.
Yeah sorry, I totally misread the card from the fact that every single overload card always has been asymmetrical and that confused me. Thank you for the clarification, now it works.
I actually had to read it twice to make sure the words I expected to see there weren't there.
I dont understand completely from a color pie, design and phylosofical perspective why the hell the overload must be payed with white mana.
Overload mean one-side mass destruction. But "destroy all creatures you don't control" as always has been a monoblack effect (see Overwhelming Forces, In Garruk's WakePlague Wind, Dread Cacodemon, Rain of Daggers etc.). That makes sense since black is a selfish color that wants to win at any cost
On the other hand, every single one white mass removal has always been symmetrical because it is in the color phylosophy the concept of balance, justice, order and equal retribution to everyone.
Somebody please explain me why this card can't be monoblack and I am forced to use a color that would do as a result, the exact opposite of what said color should do normally.
There's no one-sidedness to the Wrath of God effect. It's either destroy target creature or destroy all creatures. It's bizarrely one of the best kill spells ever (no targeting restrictions whatsoever) or quite literally the best board wipe ever.
It's Tribal! One of my greatest nitpicks is that there are a tiny handful of cards that could have kept the tribal type alive (Blade of the Bloodchief is the best example). And this bring tribal puts all of that to rest.
A 3/1 that doesn't die to the three best removal spells in modern (path, push, bolt) is kinda nice already. Could be interesting in a more multicolor-focused humans brew, or the red/green "storm" cards mentioned by @crispen_smith above.
And, to add to what I said above it should be possible to straight up win off the General on T3 a fair number of times. The only real question is which haste enabler to use. I'm partial to Fervor myself but Tenure Ascendancy may be worth exploring and right in the middle is Emblem of the Warmind.
If a goal of this set was to create new ways to get players into modern they seem to be succeeding, I feel like I could build a list here that isn't prohibitively expensive and might have some legs
Why would you cast it in the middle? They play footsteps, you respond with this.
Are you sure that, if I respond to Footsteps with this, Hulk Footsteps needs to sac Hulk before I sac my "Disapprove"?
Has to be in response to the sac trigger from Footsteps (unless they somehow played Footsteps during your turn, in which case APNAP ordering makes their trigger resolve first and you can play it whenever).
Couldn't you okay it in response to the dies trigger? Let the opponent pull all thejuice out of their deck - except that the combo parts don't do anything, then next turn Out of Time or, if there's mana available, just wipe.
They can choose not to find if that's preferred, better not to give them the option.
If you cast this in the middle of the Protean HulkFootsteps of the Goryo combo, assuming you cannot stack saccing this below them saccing Hulk if you cast it before their end step, they can shrug their shoulders and tutor for 2 sac outlets and Priest of Fell Rites, then go off again next turn through one kill spell if they have 5 lands.
Why would you cast it in the middle? They play footsteps, you respond with this.
Are you sure that, if I respond to Footsteps with this, Hulk Footsteps needs to sac Hulk before I sac my "Disapprove"?
Has to be in response to the sac trigger from Footsteps (unless they somehow played Footsteps during your turn, in which case APNAP ordering makes their trigger resolve first and you can play it whenever).
Couldn't you okay it in response to the dies trigger? Let the opponent pull all thejuice out of their deck - except that the combo parts don't do anything, then next turn Out of Time or, if there's mana available, just wipe.
One of my absolute favorite things about this is how nicely he ignores the legends rule... You play your second copy and get a golem, who cares if the tapped first copy goes to the yard?
Based on the texture and what appears to be a second jawline behind that jarring one, I believe he's wearing a mask. From that perspective it makes the gap in the jaw make more sense.
Fire (and) Ice demonstrates the pattern for splits is often X and Y.
As far as I can tell. Until, at least, they print a card that cares about the total number of words in your hand:
Lexicon Bolt 1RR
Instant
Target opponent reveals their hand, lexicon Bolt deals 3x damage to any target where x is the number of words in the text boxes of cards in that player's hand.
Then this will cost you 6 more damage than diabolic edict.
/S
I actually had to read it twice to make sure the words I expected to see there weren't there.
There's no one-sidedness to the Wrath of God effect. It's either destroy target creature or destroy all creatures. It's bizarrely one of the best kill spells ever (no targeting restrictions whatsoever) or quite literally the best board wipe ever.
Card is good.
This set just continues to impress.
And, to add to what I said above it should be possible to straight up win off the General on T3 a fair number of times. The only real question is which haste enabler to use. I'm partial to Fervor myself but Tenure Ascendancy may be worth exploring and right in the middle is Emblem of the Warmind.
If a goal of this set was to create new ways to get players into modern they seem to be succeeding, I feel like I could build a list here that isn't prohibitively expensive and might have some legs
That's reasonable.
Couldn't you okay it in response to the dies trigger? Let the opponent pull all thejuice out of their deck - except that the combo parts don't do anything, then next turn Out of Time or, if there's mana available, just wipe.
But as others have said, 1 mana hybrids, Manamorphose, Burning-Tree Emissary, Wild Cantor and Hero of Precinct One could make an interesting kitchen table deck or potentially better.